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Searched refs:checkPlaybackThread_l (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioFlinger.cpp1075 IAfPlaybackThread* thread = checkPlaybackThread_l(output.outputId); in createTrack()
1218 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in format()
1253 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in latency()
1574 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in setRequestedLatencyMode()
1587 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in getSupportedLatencyModes()
1726 checkPlaybackThread_l(swPatch.getPlaybackThreadHandle()); in forwardParametersToDownstreamPatches_l()
1738 IAfPlaybackThread* const playbackThread = checkPlaybackThread_l(stream); in updateDownStreamPatches_l()
1864 thread = checkPlaybackThread_l(ioHandle); in setParameters()
1911 IAfThreadBase* thread = checkPlaybackThread_l(ioHandle); in getParameters()
2076 IAfPlaybackThread* const playbackThread = checkPlaybackThread_l(output); in getRenderPosition()
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DPatchPanel.cpp236 const sp<IAfThreadBase> thread = mAfPatchPanelCallback->checkPlaybackThread_l( in createAudioPatch_l()
399 sp<IAfThreadBase> thread = mAfPatchPanelCallback->checkPlaybackThread_l( in createAudioPatch_l()
829 sp<IAfThreadBase> thread = mAfPatchPanelCallback->checkPlaybackThread_l(ioHandle); in releaseAudioPatch_l()
DIAfPatchPanel.h65 virtual IAfPlaybackThread* checkPlaybackThread_l(audio_io_handle_t output) const
DAudioFlinger.h321 IAfPlaybackThread* checkPlaybackThread_l(audio_io_handle_t output) const final