Searched refs:checkPlaybackThread_l (Results 1 – 4 of 4) sorted by relevance
1075 IAfPlaybackThread* thread = checkPlaybackThread_l(output.outputId); in createTrack()1218 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in format()1253 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in latency()1574 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in setRequestedLatencyMode()1587 IAfPlaybackThread* const thread = checkPlaybackThread_l(output); in getSupportedLatencyModes()1726 checkPlaybackThread_l(swPatch.getPlaybackThreadHandle()); in forwardParametersToDownstreamPatches_l()1738 IAfPlaybackThread* const playbackThread = checkPlaybackThread_l(stream); in updateDownStreamPatches_l()1864 thread = checkPlaybackThread_l(ioHandle); in setParameters()1911 IAfThreadBase* thread = checkPlaybackThread_l(ioHandle); in getParameters()2076 IAfPlaybackThread* const playbackThread = checkPlaybackThread_l(output); in getRenderPosition()[all …]
236 const sp<IAfThreadBase> thread = mAfPatchPanelCallback->checkPlaybackThread_l( in createAudioPatch_l()399 sp<IAfThreadBase> thread = mAfPatchPanelCallback->checkPlaybackThread_l( in createAudioPatch_l()829 sp<IAfThreadBase> thread = mAfPatchPanelCallback->checkPlaybackThread_l(ioHandle); in releaseAudioPatch_l()
65 virtual IAfPlaybackThread* checkPlaybackThread_l(audio_io_handle_t output) const
321 IAfPlaybackThread* checkPlaybackThread_l(audio_io_handle_t output) const final