/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaDisplayListTests.cpp | 172 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 173 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 240 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 241 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 273 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST() 287 damageAccumulator.popTransform(); in RENDERTHREAD_TEST() 314 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST() 329 damageAccumulator.popTransform(); in RENDERTHREAD_TEST() 335 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST() 351 damageAccumulator.popTransform(); in RENDERTHREAD_TEST()
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D | RenderNodeTests.cpp | 278 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 279 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 315 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 317 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
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D | RenderNodeDrawableTests.cpp | 342 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 343 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 406 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 407 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 526 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 527 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 626 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 627 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 642 DamageAccumulator damageAccumulator; in drawNode() local 643 info.damageAccumulator = &damageAccumulator; in drawNode()
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/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 137 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree() 157 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf() 161 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf() 176 info.damageAccumulator->popTransform(); in prepareLayer() 177 info.damageAccumulator->pushTransform(this); in prepareLayer() 197 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate() 206 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate() 231 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in prepareTreeImpl() 233 info.damageAccumulator->pushTransform(this); in prepareTreeImpl() 299 info.damageAccumulator->popTransform(); in prepareTreeImpl() [all …]
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D | AnimatorManager.cpp | 144 info.damageAccumulator->popTransform(); in animate() 148 info.damageAccumulator->pushTransform(&mParent); in animate()
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D | TreeInfo.h | 92 DamageAccumulator* damageAccumulator = nullptr; variable
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaDisplayList.cpp | 121 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren() 126 info.damageAccumulator->popTransform(); in prepareListAndChildren() 161 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
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D | SkiaCpuPipeline.cpp | 52 const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument 69 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
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D | SkiaGpuPipeline.cpp | 73 const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument 93 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
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D | SkiaCpuPipeline.h | 37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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/frameworks/base/libs/hwui/platform/android/pipeline/skia/ |
D | SkiaGpuPipeline.h | 34 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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/frameworks/base/libs/hwui/platform/host/pipeline/skia/ |
D | SkiaGpuPipeline.h | 37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument
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/frameworks/base/libs/hwui/renderthread/ |
D | IRenderPipeline.h | 86 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | CanvasContext.cpp | 454 info.damageAccumulator = &mDamageAccumulator; in prepareTree() 985 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_RenderNode.cpp | 606 info.damageAccumulator in android_view_RenderNode_requestPositionUpdates() 610 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates() 710 info.damageAccumulator->findNearestStretchEffect(); in android_view_RenderNode_requestPositionUpdates()
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