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Searched refs:damageAccumulator (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DSkiaDisplayListTests.cpp172 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
173 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
240 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
241 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
273 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST()
287 damageAccumulator.popTransform(); in RENDERTHREAD_TEST()
314 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST()
329 damageAccumulator.popTransform(); in RENDERTHREAD_TEST()
335 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST()
351 damageAccumulator.popTransform(); in RENDERTHREAD_TEST()
DRenderNodeTests.cpp278 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
279 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
315 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
317 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
DRenderNodeDrawableTests.cpp342 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
343 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
406 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
407 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
526 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
527 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
626 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local
627 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
642 DamageAccumulator damageAccumulator; in drawNode() local
643 info.damageAccumulator = &damageAccumulator; in drawNode()
/frameworks/base/libs/hwui/
DRenderNode.cpp137 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree()
157 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf()
161 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf()
176 info.damageAccumulator->popTransform(); in prepareLayer()
177 info.damageAccumulator->pushTransform(this); in prepareLayer()
197 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate()
206 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate()
231 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in prepareTreeImpl()
233 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()
299 info.damageAccumulator->popTransform(); in prepareTreeImpl()
[all …]
DAnimatorManager.cpp144 info.damageAccumulator->popTransform(); in animate()
148 info.damageAccumulator->pushTransform(&mParent); in animate()
DTreeInfo.h92 DamageAccumulator* damageAccumulator = nullptr; variable
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaDisplayList.cpp121 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()
126 info.damageAccumulator->popTransform(); in prepareListAndChildren()
161 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
DSkiaCpuPipeline.cpp52 const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument
69 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
DSkiaGpuPipeline.cpp73 const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument
93 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
DSkiaCpuPipeline.h37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/frameworks/base/libs/hwui/platform/android/pipeline/skia/
DSkiaGpuPipeline.h34 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/frameworks/base/libs/hwui/platform/host/pipeline/skia/
DSkiaGpuPipeline.h37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h86 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
DCanvasContext.cpp454 info.damageAccumulator = &mDamageAccumulator; in prepareTree()
985 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp606 info.damageAccumulator in android_view_RenderNode_requestPositionUpdates()
610 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates()
710 info.damageAccumulator->findNearestStretchEffect(); in android_view_RenderNode_requestPositionUpdates()