Searched refs:dlu (Results 1 – 1 of 1) sorted by relevance
101 DeferredLayerUpdater* dlu = (DeferredLayerUpdater*)handle; in createReleaseFence() local102 RenderState& renderState = dlu->mRenderState; in createReleaseFence()109 int previousSlot = dlu->mCurrentSlot; in createReleaseFence()111 dlu->mImageSlots[previousSlot].releaseQueueOwnership( in createReleaseFence()123 DeferredLayerUpdater* dlu = (DeferredLayerUpdater*)handle; in fenceWait() local124 RenderState& renderState = dlu->mRenderState; in fenceWait()