Searched refs:getRenderThread (Results 1 – 2 of 2) sorted by relevance
82 slot.clear(mRenderState.getRenderThread().getGrContext()); in destroyLayer()105 EglManager& eglManager = renderState.getRenderThread().eglManager(); in createReleaseFence()112 renderState.getRenderThread().getGrContext()); in createReleaseFence()114 err = renderState.getRenderThread().vulkanManager().createReleaseFence( in createReleaseFence()115 releaseFence, renderState.getRenderThread().getGrContext()); in createReleaseFence()126 err = renderState.getRenderThread().eglManager().fenceWait(fence); in fenceWait()128 err = renderState.getRenderThread().vulkanManager().fenceWait( in fenceWait()129 fence, renderState.getRenderThread().getGrContext()); in fenceWait()171 mRenderState.getRenderThread().getGrContext()); in apply()
60 renderthread::RenderThread& getRenderThread() const { return mRenderThread; } in getRenderThread() function