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Searched refs:getRenderThread (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp82 slot.clear(mRenderState.getRenderThread().getGrContext()); in destroyLayer()
105 EglManager& eglManager = renderState.getRenderThread().eglManager(); in createReleaseFence()
112 renderState.getRenderThread().getGrContext()); in createReleaseFence()
114 err = renderState.getRenderThread().vulkanManager().createReleaseFence( in createReleaseFence()
115 releaseFence, renderState.getRenderThread().getGrContext()); in createReleaseFence()
126 err = renderState.getRenderThread().eglManager().fenceWait(fence); in fenceWait()
128 err = renderState.getRenderThread().vulkanManager().fenceWait( in fenceWait()
129 fence, renderState.getRenderThread().getGrContext()); in fenceWait()
171 mRenderState.getRenderThread().getGrContext()); in apply()
/frameworks/base/libs/hwui/renderstate/
DRenderState.h60 renderthread::RenderThread& getRenderThread() const { return mRenderThread; } in getRenderThread() function