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Searched refs:windows (Results 1 – 25 of 85) sorted by relevance

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/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp36 return std::any_of(windows.begin(), windows.end(), [&](const TouchedWindow& window) { in hasTouchingPointers()
42 for (TouchedWindow& touchedWindow : windows) { in removeTouchingPointer()
51 for (TouchedWindow& touchedWindow : windows) { in removeTouchingPointerFromWindow()
61 for (TouchedWindow& touchedWindow : windows) { in clearHoveringPointers()
68 std::erase_if(windows, [](const TouchedWindow& w) { in clearWindowsWithoutPointers()
82 for (TouchedWindow& touchedWindow : windows) { in addOrUpdateWindow()
110 windows.push_back(touchedWindow); in addOrUpdateWindow()
116 for (TouchedWindow& touchedWindow : windows) { in addHoveringPointerToWindow()
126 windows.push_back(touchedWindow); in addHoveringPointerToWindow()
130 for (size_t i = 0; i < windows.size(); i++) { in removeWindowByToken()
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DFocusResolver.cpp61 ui::LogicalDisplayId displayId, const std::vector<sp<WindowInfoHandle>>& windows) { in setInputWindows() argument
72 Focusability result = getResolvedFocusWindow(requestedFocus, windows, resolvedFocusWindow); in setInputWindows()
96 const FocusRequest& request, const std::vector<sp<WindowInfoHandle>>& windows) { in setFocusedWindow() argument
106 Focusability result = getResolvedFocusWindow(request.token, windows, resolvedFocusWindow); in setFocusedWindow()
127 const sp<IBinder>& token, const std::vector<sp<WindowInfoHandle>>& windows, in getResolvedFocusWindow() argument
137 Focusability result = isTokenFocusable(curFocusCandidate, windows, outFocusableWindow); in getResolvedFocusWindow()
158 const sp<IBinder>& token, const std::vector<sp<WindowInfoHandle>>& windows, in isTokenFocusable() argument
163 for (const sp<WindowInfoHandle>& window : windows) { in isTokenFocusable()
DFocusResolver.h62 const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
65 const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
96 const std::vector<sp<android::gui::WindowInfoHandle>>& windows,
101 const std::vector<sp<android::gui::WindowInfoHandle>>& windows,
/frameworks/native/services/inputflinger/tests/
DFocusResolver_test.cpp61 std::vector<sp<WindowInfoHandle>> windows; in TEST() local
62 windows.push_back(sp<FakeWindowHandle>::make("Focusable", focusableWindowToken, in TEST()
64 windows.push_back(sp<FakeWindowHandle>::make("Invisible", invisibleWindowToken, in TEST()
66 windows.push_back(sp<FakeWindowHandle>::make("unfocusable", unfocusableWindowToken, in TEST()
75 focusResolver.setFocusedWindow(request, windows); in TEST()
81 changes = focusResolver.setFocusedWindow(request, windows); in TEST()
88 changes = focusResolver.setFocusedWindow(request, windows); in TEST()
94 std::vector<sp<WindowInfoHandle>> windows; in TEST() local
95 windows.push_back(sp<FakeWindowHandle>::make("Focusable", focusableWindowToken, in TEST()
105 focusResolver.setFocusedWindow(request, windows); in TEST()
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/frameworks/native/services/inputflinger/tests/fuzzers/
DInputDispatcherFuzzer.cpp109 std::vector<sp<FakeWindowHandle>>& windows = windowsPerDisplay[displayId]; in randomizeWindows() local
114 if (windows.size() < MAX_RANDOM_WINDOWS) { in randomizeWindows()
115 windows.push_back(generateFuzzedWindow(fdp, dispatcher, displayId)); in randomizeWindows()
120 if (windows.empty()) { in randomizeWindows()
124 fdp.ConsumeIntegralInRange<int32_t>(0, windows.size() - 1); in randomizeWindows()
126 windows.erase(windows.begin() + erasedPosition); in randomizeWindows()
127 if (windows.empty()) { in randomizeWindows()
133 for (auto& window : windows) { in randomizeWindows()
168 for (const auto& [displayId, windows] : windowsPerDisplay) { in LLVMFuzzerTestOneInput()
169 for (const sp<FakeWindowHandle>& window : windows) { in LLVMFuzzerTestOneInput()
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/frameworks/base/services/tests/wmtests/src/com/android/server/wm/
DActivitySnapshotControllerTests.java87 final ArrayList<WindowContainer> windows = new ArrayList<>(); in testOpenActivityTransition() local
88 windows.add(openingWindow.mActivityRecord); in testOpenActivityTransition()
89 windows.add(closingWindow.mActivityRecord); in testOpenActivityTransition()
90 mActivitySnapshotController.handleTransitionFinish(windows); in testOpenActivityTransition()
100 windows.add(belowClose.mActivityRecord); in testOpenActivityTransition()
101 mActivitySnapshotController.handleTransitionFinish(windows); in testOpenActivityTransition()
119 final ArrayList<WindowContainer> windows = new ArrayList<>(); in testCloseActivityTransition() local
120 windows.add(openingWindow.mActivityRecord); in testCloseActivityTransition()
121 windows.add(closingWindow.mActivityRecord); in testCloseActivityTransition()
122 mActivitySnapshotController.handleTransitionFinish(windows); in testCloseActivityTransition()
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/frameworks/base/services/accessibility/java/com/android/server/accessibility/
DAccessibilityWindowManager.java446 IBinder topFocusedWindowToken, @NonNull List<WindowInfo> windows) { in onWindowsForAccessibilityChanged() argument
450 updateWindowsByWindowAttributesLocked(windows); in onWindowsForAccessibilityChanged()
458 Slogf.i(LOG_TAG, "%d windows changed: %s ", windows.size(), windows); in onWindowsForAccessibilityChanged()
460 List<String> windowsInfo = windows.stream() in onWindowsForAccessibilityChanged()
463 Slogf.i(LOG_TAG, "%d windows changed: %s", windows.size(), windowsInfo); in onWindowsForAccessibilityChanged()
466 if (shouldUpdateWindowsLocked(forceSend, windows)) { in onWindowsForAccessibilityChanged()
477 cacheWindows(windows); in onWindowsForAccessibilityChanged()
480 windows); in onWindowsForAccessibilityChanged() local
507 @NonNull List<AccessibilityWindow> windows) { in onAccessibilityWindowsChanged() argument
510 createWindowInfoListLocked(screenSize, windows); in onAccessibilityWindowsChanged()
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/frameworks/base/core/java/android/view/accessibility/
DAccessibilityCache.java191 SparseArray<AccessibilityWindowInfo> windows = mWindowCacheByDisplay.get(displayId); in addWindowByDisplayLocked() local
192 if (windows == null) { in addWindowByDisplayLocked()
193 windows = new SparseArray<>(); in addWindowByDisplayLocked()
194 mWindowCacheByDisplay.put(displayId, windows); in addWindowByDisplayLocked()
197 windows.put(windowId, new AccessibilityWindowInfo(window)); in addWindowByDisplayLocked()
422 List<AccessibilityWindowInfo> windows = in getWindowsOnAllDisplays() local
426 windows.add(new AccessibilityWindowInfo(window)); in getWindowsOnAllDisplays()
429 returnWindows.put(displayId, windows); in getWindowsOnAllDisplays()
586 final SparseArray<AccessibilityWindowInfo> windows = in clearWindowCacheLocked() local
588 if (windows != null) { in clearWindowCacheLocked()
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DAccessibilityInteractionClient.java479 final SparseArray<List<AccessibilityWindowInfo>> windows = in getWindowsOnDisplay() local
481 return windows.get(displayId, Collections.emptyList()); in getWindowsOnDisplay()
494 SparseArray<List<AccessibilityWindowInfo>> windows; in getWindowsOnAllDisplays() local
497 windows = cache.getWindowsOnAllDisplays(); in getWindowsOnAllDisplays()
498 if (windows != null) { in getWindowsOnAllDisplays()
506 return windows; in getWindowsOnAllDisplays()
521 windows = connection.getWindows(); in getWindowsOnAllDisplays()
528 if (windows != null) { in getWindowsOnAllDisplays()
530 cache.setWindowsOnAllDisplays(windows, populationTimeStamp); in getWindowsOnAllDisplays()
532 return windows; in getWindowsOnAllDisplays()
/frameworks/base/tests/MultiDeviceInput/
DREADME.md4 It creates two windows - one on the left and one on the right. You can use different input devices
5 in these windows.
/frameworks/native/libs/math/
DAndroid.bp47 windows: {
66 windows: {
/frameworks/compile/slang/
DAndroid.bp111 windows: {
125 windows: {
207 windows: {
232 windows: {
/frameworks/base/core/tests/coretests/src/android/view/
DAccessibilityInteractionControllerTest.java227 final List<AccessibilityWindowInfo> windows = sUiAutomation.getWindows(); in findWindowByTitle() local
229 for (int i = 0; i < windows.size(); i++) { in findWindowByTitle()
230 final AccessibilityWindowInfo window = windows.get(i); in findWindowByTitle()
/frameworks/base/services/core/java/com/android/server/wm/
DSnapshotController.java178 final ArrayList<WindowContainer> windows = new ArrayList<>(); in onTransitionFinish() local
185 windows.add(wc); in onTransitionFinish()
187 mActivitySnapshotController.handleTransitionFinish(windows); in onTransitionFinish()
/frameworks/minikin/
DAndroid.bp26 windows: {
/frameworks/compile/libbcc/bcinfo/
DAndroid.bp75 windows: {
117 windows: {
/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/
DAccessibilityNodeInfoDumper.java134 final List<AccessibilityWindowInfo> windows = allWindows.valueAt(d); in dumpWindowsToFile() local
135 if (windows.isEmpty()) { in dumpWindowsToFile()
143 for (int i = 0, n = windows.size(); i < n; ++i) { in dumpWindowsToFile()
144 dumpWindowRec(windows.get(i), serializer, i, size.x, size.y, rotation); in dumpWindowsToFile()
/frameworks/base/startop/apps/ColorChanging/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
72 @rem End local scope for the variables with windows NT shell
/frameworks/av/media/tests/SampleVideoEncoder/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
72 @rem End local scope for the variables with windows NT shell
/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
78 @rem End local scope for the variables with windows NT shell
/frameworks/base/libs/hostgraphics/
DAndroid.bp41 windows: {
/frameworks/compile/libbcc/bcinfo/BitReader_2_7/
DAndroid.bp26 windows: {
/frameworks/compile/libbcc/bcinfo/BitReader_3_0/
DAndroid.bp25 windows: {
/frameworks/base/libs/androidfw/
DAndroid.bp48 windows: {
152 windows: {
173 windows: {
/frameworks/base/tests/TouchLatency/
Dgradlew.bat24 @rem Set local scope for the variables with windows NT shell
77 @rem End local scope for the variables with windows NT shell

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