Searched refs:SnapshotState (Results 1 – 9 of 9) sorted by relevance
95 mState = SnapshotState::StartLoading; in RenderThread()118 mState = SnapshotState::StartLoading; in RenderThread()132 assert(mState == SnapshotState::Empty); in pausePreSnapshot()134 mState = SnapshotState::StartSaving; in pausePreSnapshot()149 if (mState == SnapshotState::Empty) { in resume()158 mState = SnapshotState::Empty; in resume()168 assert(mState == SnapshotState::StartSaving || in save()169 mState == SnapshotState::InProgress || in save()170 mState == SnapshotState::Finished); in save()172 success = mState == SnapshotState::Finished; in save()[all …]
68 enum class SnapshotState { enum88 SnapshotState operation);98 SnapshotState mState = SnapshotState::Empty;
146 mutable SnapshotState mSnapshotState;
88 struct SnapshotState { struct
230 mSnapshotState = SnapshotState{}; in decodeFrameInternal()344 mSnapshotState = SnapshotState{}; in flush()
365 mSnapshotState = SnapshotState{}; in decodeFrameInternal()
222 mSnapshotState = SnapshotState{}; in decodeFrame()
77 enum SnapshotState { enum86 SnapshotState getSnapshotState() const;
465 mSnapshotState = SnapshotState::Saving; in save()666 mSnapshotState = SnapshotState::Normal; in save()676 mSnapshotState = SnapshotState::Loading; in load()847 mSnapshotState = SnapshotState::Normal; in load()4427 uint32_t ctx_id = mSnapshotState == SnapshotState::Loading in on_vkAllocateMemory()4924 uint32_t ctx_id = mSnapshotState == SnapshotState::Loading in vkGetBlobInternal()6799 SnapshotState getSnapshotState() { return mSnapshotState; } in getSnapshotState()7759 SnapshotState mSnapshotState = SnapshotState::Normal;7784 VkDecoderGlobalState::SnapshotState VkDecoderGlobalState::getSnapshotState() const { in getSnapshotState()