Searched refs:TextureDraw (Results 1 – 17 of 17) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | TextureDraw.h | 40 class TextureDraw { 42 TextureDraw(); 43 ~TextureDraw();
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D | CompositorGl.h | 33 CompositorGl(TextureDraw* textureDraw); 42 TextureDraw* m_textureDraw = nullptr;
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D | ColorBufferGl.h | 72 class TextureDraw; variable 96 ContextHelper* helper, TextureDraw* textureDraw, 198 TextureDraw* textureDraw, bool fastBlitSupported, 232 ContextHelper* helper, TextureDraw* textureDraw); 271 TextureDraw* m_textureDraw = nullptr;
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D | DisplayGl.h | 34 DisplayGl(TextureDraw* textureDraw): mTextureDraw(textureDraw) {} in DisplayGl() 78 TextureDraw* mTextureDraw = nullptr;
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D | TextureDraw.cpp | 179 TextureDraw::TextureDraw() in TextureDraw() function in gfxstream::gl::TextureDraw 272 bool TextureDraw::drawImpl(GLuint texture, float rotation, in drawImpl() 474 TextureDraw::~TextureDraw() { in ~TextureDraw() 489 void TextureDraw::setScreenMask(int width, int height, const unsigned char* rgbaData) { in setScreenMask() 509 void TextureDraw::preDrawLayer() { in preDrawLayer() 573 void TextureDraw::prepareForDrawLayer() { in prepareForDrawLayer() 578 void TextureDraw::drawLayer(const ComposeLayer& layer, int frameWidth, int frameHeight, in drawLayer() 685 void TextureDraw::cleanupForDrawLayer() { in cleanupForDrawLayer()
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D | Android.bp | 29 "TextureDraw.cpp",
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D | meson.build | 36 'TextureDraw.cpp',
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D | CMakeLists.txt | 29 TextureDraw.cpp
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D | CompositorGl.cpp | 48 CompositorGl::CompositorGl(TextureDraw* textureDraw) : m_textureDraw(textureDraw) {} in CompositorGl()
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D | EmulationGl.h | 190 std::unique_ptr<TextureDraw> mTextureDraw;
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D | ColorBufferGl.cpp | 218 TextureDraw* textureDraw, in create() 328 ContextHelper* helper, TextureDraw* textureDraw) in ColorBufferGl() 959 TextureDraw* textureDraw, in onLoad()
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D | BUILD.bazel | 270 "TextureDraw.cpp",
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D | EmulationGl.cpp | 459 emulationGl->mTextureDraw = std::make_unique<TextureDraw>(); in create()
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/hardware/google/gfxstream/host/ |
D | ContextHelper.h | 19 class TextureDraw; variable
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D | FrameBuffer.h | 591 gl::TextureDraw* getTextureDraw() const;
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D | FrameBuffer.cpp | 102 using gl::TextureDraw; 3406 TextureDraw* FrameBuffer::getTextureDraw() const { in getTextureDraw()
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/hardware/google/gfxstream/host/tests/ |
D | TextureDraw_unittest.cpp | 74 TextureDraw textureDraw; in TestTextureDrawBasic() 133 TextureDraw textureDraw; in TestTextureDrawLayer()
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