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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_QCOM_fragment_density_map_offset.adoc20 density map attachment, changing the framebuffer location where density
21 values are applied to without having to regenerate the fragment density map.
30 If the fragment density map size is larger than framebuffer size /
33 inside of the density map image.
34 This is helpful if apps want to reuse the same density map image to track
39 // Create fragment density map
66 // Shift fragment density map image by offset to put fovea in center of vision
69 1024x1024 for this example before density value access is clamped to edge of map
80 before the density values are clamped to edge of map
DVK_EXT_fragment_density_map2.adoc22 `apiext:VK_EXT_fragment_density_map` in order to reduce fragment density map
41 By default, the fragment density map is locked by the host for reading
48 Apps may wish to modify the fragment density map just before draw execution.
59 // Create view for fragment density map
71 // Begin fragment density map render pass with deferred view.
80 // Can keep making modifications to deferred fragment density maps
DVK_EXT_fragment_density_map.adoc57 An image can be bound as a fragment density map attachment to a render pass.
58 This image contains normalized (x, y) float component fragment density
61 A float component ranges from (0.0, 1.0] where 1.0 means full density along
64 optimize rendering in areas of low density.
66 help to further optimize rendering in areas of low density.
68 The density map image can be modified by the application until calling
76 // Create fragment density map
DVK_QCOM_render_pass_transform.adoc141 that enables both render pass transform and fragment density maps.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dfragmentdensitymapops.adoc11 When a fragment is generated in a render pass that has a fragment density
15 their fragment area property is derived from the density map with the
18 * <<fragmentdensitymap-fetch-density-value,Fetch density value>>
27 [[fragmentdensitymap-fetch-density-value]]
32 texel from the fragment density map at integer coordinates:
42 texel from the fragment density map.
60 density map at integer coordinates:
84 When multiview is enabled for the render pass and the fragment density map
86 layer used for offsets and for fetching from the fragment density map is:
94 The texel fetched from the density map at [eq]#(i,j,layer)# is next
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/hardware/google/aemu/host-common/include/host-common/
Dhw-lcd.h51 int density);
56 extern int hwLcd_mapDensity(int density);
/hardware/qcom/audio/post_proc/
Dreverb.c229 ALOGV("%s: density: %d", __func__, context->reverb_settings.density); in reverb_get_density()
230 return context->reverb_settings.density; in reverb_get_density()
233 void reverb_set_density(reverb_context_t *context, int16_t density) in reverb_set_density() argument
235 ALOGV("%s: density: %d", __func__, density); in reverb_set_density()
236 context->reverb_settings.density = density; in reverb_set_density()
237 offload_reverb_set_density(&(context->offload_reverb), density); in reverb_set_density()
270 context->reverb_settings.density = reverb_settings->density; in reverb_set_all_properties()
295 reverb_set_density(context, preset->density); in reverb_load_preset()
399 reverb_settings->density = reverb_get_density(reverb_ctxt); in reverb_get_parameter()
Dreverb.h39 int16_t density; member
Deffect_api.c459 void offload_reverb_set_density(struct reverb_params *reverb, int density) in offload_reverb_set_density() argument
462 reverb->density = density; in offload_reverb_set_density()
594 *p_param_values++ = reverb->density; in offload_reverb_send_params()
Deffect_api.h133 void offload_reverb_set_density(struct reverb_params *reverb, int density);
/hardware/interfaces/audio/effect/5.0/
DIEnvironmentalReverbEffect.hal147 * Sets room wall density.
149 setDensity(int16_t density) generates (Result retval);
152 * Gets room wall density.
154 getDensity() generates (Result retval, int16_t density);
166 int16_t density; // in permilles, range 0 to 1000
/hardware/interfaces/audio/effect/4.0/
DIEnvironmentalReverbEffect.hal147 * Sets room wall density.
149 setDensity(int16_t density) generates (Result retval);
152 * Gets room wall density.
154 getDensity() generates (Result retval, int16_t density);
166 int16_t density; // in permilles, range 0 to 1000
/hardware/interfaces/audio/effect/6.0/
DIEnvironmentalReverbEffect.hal147 * Sets room wall density.
149 setDensity(int16_t density) generates (Result retval);
152 * Gets room wall density.
154 getDensity() generates (Result retval, int16_t density);
166 int16_t density; // in permilles, range 0 to 1000
/hardware/interfaces/audio/effect/2.0/
DIEnvironmentalReverbEffect.hal147 * Sets room wall density.
149 setDensity(int16_t density) generates (Result retval);
152 * Gets room wall density.
154 getDensity() generates (Result retval, int16_t density);
166 int16_t density; // in permilles, range 0 to 1000
/hardware/interfaces/audio/effect/7.0/
DIEnvironmentalReverbEffect.hal147 * Sets room wall density.
149 setDensity(int16_t density) generates (Result retval);
152 * Gets room wall density.
154 getDensity() generates (Result retval, int16_t density);
166 int16_t density; // in permilles, range 0 to 1000
/hardware/interfaces/audio/effect/all-versions/default/
DEnvironmentalReverbEffect.cpp47 properties->density = halProperties.density; in propertiesFromHal()
61 halProperties->density = properties.density; in propertiesToHal()
295 Return<Result> EnvironmentalReverbEffect::setDensity(int16_t density) { in setDensity() argument
296 return mEffect->setParam(REVERB_PARAM_DENSITY, density); in setDensity()
DEnvironmentalReverbEffect.h125 Return<Result> setDensity(int16_t density) override;
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_QCOM_tile_properties.adoc18density map, a "local framebuffer region" and all fragments within it will share a value for "frag…
26density map values on a tile-basis. Currently, applications are unable to determine the size and l…
36 With the knowledge from this extension, applications can create fragment density maps that will app…
DVK_KHR_dynamic_rendering.adoc240 …g structure should be chained to `VkRenderingInfoKHR` to include a fragment density map attachment:
300 …rasterization state pipeline creation flag must be provided if a fragment density map will be used:
/hardware/interfaces/audio/aidl/default/envReverb/
DEnvReverbSw.h56 RetCode setErDensity(int density);
DEnvReverbSw.cpp322 RetCode EnvReverbSwContext::setErDensity(int density) { in setErDensity() argument
323 mDensity = density; in setErDensity()
/hardware/interfaces/gnss/2.1/
DIGnssCallback.hal55 * Baseband Carrier-to-noise density in dB-Hz, typically in the range [0, 63]. It contains
DIGnssMeasurementCallback.hal147 * Baseband Carrier-to-noise density in dB-Hz, typically in the range [0, 63]. It contains
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h178 float density = 1.0f; member
/hardware/google/gfxstream/third-party/astc-encoder/Source/
Dastcenccli_toplevel.cpp1610 float density = 0.0f; in print_diagnostic_images() local
1615 density = weight_count / texel_count; in print_diagnostic_images()
1618 int densityi = static_cast<int>(255.0f * density); in print_diagnostic_images()

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