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Searched refs:glBindTexture (Results 1 – 25 of 81) sorted by relevance

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/hardware/google/gfxstream/host/gl/
DTextureResize.cpp255 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture);
262 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture);
273 s_gles2.glBindTexture(GL_TEXTURE_2D, 0);
347 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); in setupFramebuffers()
351 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers()
353 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture); in setupFramebuffers()
357 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers()
368 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers()
391 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in resize()
417 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); in resize()
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DColorBufferGl.cpp260 s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_tex); in create()
280 s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); in create()
543 s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); in reformat()
547 s_gles2.glBindTexture(GL_TEXTURE_2D, m_blitTex); in reformat()
564 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in reformat()
620 s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); in subUpdateFromFrameworkFormat()
623 s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); in subUpdateFromFrameworkFormat()
683 s_gles2.glBindTexture(GL_TEXTURE_2D, tmpTex); in blitFromCurrentReadBuffer()
719 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in blitFromCurrentReadBuffer()
737 s_gles2.glBindTexture(GL_TEXTURE_2D, tmpTex); in blitFromCurrentReadBuffer()
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DTextureDraw.cpp333 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in drawImpl()
399 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl()
446 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl()
450 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in drawImpl()
583 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in drawLayer()
DYUVConverter.cpp456 s_gles2.glBindTexture(GL_TEXTURE_2D, *outTextureName); in createYUVGLTex()
476 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in readYUVTex()
494 s_gles2.glBindTexture(GL_TEXTURE_2D, prevTexture); in readYUVTex()
517 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in subUpdateYUVGLTex()
1064 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureY); in drawConvertFromFormat()
1066 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureU); in drawConvertFromFormat()
1068 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureV); in drawConvertFromFormat()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture()
279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
DEGLImageBuffer.cpp127 GL(glBindTexture(target, textureID)); in bindAsTexture()
136 GL(glBindTexture(target, textureID)); in bindAsTexture()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture()
279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
DEGLImageBuffer.cpp128 GL(glBindTexture(target, textureID)); in bindAsTexture()
137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture()
279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
DEGLImageBuffer.cpp128 GL(glBindTexture(target, textureID)); in bindAsTexture()
137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture()
279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
DEGLImageBuffer.cpp128 GL(glBindTexture(target, textureID)); in bindAsTexture()
137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
183 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture()
300 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer()
308 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
316 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
DEGLImageBuffer.cpp128 GL(glBindTexture(target, textureID)); in bindAsTexture()
137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DScopedGLState.cpp117 gl.glBindTexture(GL_TEXTURE_2D, v.intData[0]); in ~ScopedGLState()
120 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, v.intData[0]); in ~ScopedGLState()
DFramebufferData.cpp565 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, name); in validate()
568 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev); in validate()
576 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex); in validate()
587 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev); in validate()
DGLEScontext.cpp828 this->dispatcher().glBindTexture( in postLoadRestoreCtx()
2656 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[0]); in copyTexImageWithEmulation()
2673 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[1]); in copyTexImageWithEmulation()
2708 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[0]); in copyTexImageWithEmulation()
2721 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, texData->getGlobalName()); in copyTexImageWithEmulation()
2723 gl.glBindTexture(target, texData->getGlobalName()); in copyTexImageWithEmulation()
2939 gl.glBindTexture(GL_TEXTURE_2D, 0); in setupImageBlitForTexture()
2943 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex); in setupImageBlitForTexture()
2970 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex); in blitFromReadBufferToTextureFlipped()
2975 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D); in blitFromReadBufferToTextureFlipped()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp303 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
305 glBindTexture(GL_TEXTURE_2D, 0); in initialize()
383 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
402 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DMacNative.m242 glBindTexture(GL_TEXTURE_RECTANGLE, tex1);
248 glBindTexture(GL_TEXTURE_2D, tex2);
256 glBindTexture(GL_TEXTURE_RECTANGLE, 0);
257 glBindTexture(GL_TEXTURE_2D, 0);
291 glBindTexture(GL_TEXTURE_RECTANGLE, Ytex);
300 glBindTexture(GL_TEXTURE_RECTANGLE, UVtex);
308 glBindTexture(GL_TEXTURE_RECTANGLE, 0);
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp296 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()
298 glBindTexture(GL_TEXTURE_2D, 0); in initialize()
389 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()
410 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
/hardware/google/gfxstream/host/tests/
DGLSnapshotFramebuffers_unittest.cpp133 gl->glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in TEST_F()
148 gl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_F()
DDefaultFramebufferBlit_unittest.cpp104 gl->glBindTexture(GL_TEXTURE_2D, mTexture); in initialize()
108 gl->glBindTexture(GL_TEXTURE_2D, 0); in initialize()
DTextureDraw_unittest.cpp41 gl->glBindTexture(GL_TEXTURE_2D, textureToDraw); in TestTextureDrawBasic()
106 gl->glBindTexture(GL_TEXTURE_2D, textureToDraw); in TestTextureDrawLayer()
DGLSnapshotTextures_unittest.cpp282 gl->glBindTexture(bindPoint, testTexture); in createAndBindTexture()
373 gl->glBindTexture(m_state.target, m_object_name); in stateChange()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp484 mGl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, ahbTexture); in TEST_P()
553 mGl->glBindTexture(GL_TEXTURE_2D, framebufferTexture); in TEST_P()
560 mGl->glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
591 mGl->glBindTexture(GL_TEXTURE_2D, ahbTexture); in TEST_P()
621 mGl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
691 mGl->glBindTexture(GL_TEXTURE_2D, framebufferTexture); in TEST_P()
698 mGl->glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
729 mGl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()

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