Searched refs:glReleaseShaderCompiler (Results 1 – 25 of 32) sorted by relevance
12
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_extensions.entries | 10 void glReleaseShaderCompiler(void);
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D | gles2_extensions_dispatch_logging_wrappers.impl | 10 DISPATCH_DEBUG_LOG("glReleaseShaderCompiler()");
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D | gles12tr_internal.entries | 243 void glReleaseShaderCompiler(void);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_extensions_static_translator_namespaced_header.h | 12 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler();
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D | gles2_extensions_functions.h | 12 X(void, glReleaseShaderCompiler, (), ()) \
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D | gles12tr_internal.h | 245 X(void, glReleaseShaderCompiler, (), ()) \
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 104 {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
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D | gl2_client_context.h | 106 glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler; member
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D | gl2_client_context.cpp | 106 …glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler… in initDispatchByName()
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D | gl2_entry.cpp | 101 void glReleaseShaderCompiler(); 1028 void glReleaseShaderCompiler() in glReleaseShaderCompiler() function 1031 ctx->glReleaseShaderCompiler(ctx); in glReleaseShaderCompiler()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 137 glReleaseShaderCompiler_server_proc_t glReleaseShaderCompiler; member
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D | gles2_server_context.cpp | 106 …glReleaseShaderCompiler = (glReleaseShaderCompiler_server_proc_t) getProc("glReleaseShaderCompiler… in initDispatchByName()
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 619 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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D | gl31.h | 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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D | gl31.h | 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 3361 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void){ in glReleaseShaderCompiler() function 3377 if(ctx->dispatcher().glReleaseShaderCompiler != NULL) in glReleaseShaderCompiler() 3379 ctx->dispatcher().glReleaseShaderCompiler(); in glReleaseShaderCompiler()
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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D | gl31.h | 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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D | gl32.h | 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.in | 98 GL_ENTRY(void, glReleaseShaderCompiler, void)
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl_mangle.h | 1516 #define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler) macro
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