1!gles2_extensions 2namespaces translator,gles2 3 4%#include <GLES/gl.h> 5%#include <GLES2/gl2.h> 6%#include <GLES2/gl2ext.h> 7 8# GLES 2.0 extensions 9void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 10void glReleaseShaderCompiler(void); 11void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 12void glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize); 13void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 14void glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us); 15 16void glBindVertexArrayOES(GLuint array); 17void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); 18void glGenVertexArraysOES(GLsizei n, GLuint *arrays); 19GLboolean glIsVertexArrayOES(GLuint array); 20 21void glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 22void glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 23void glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam); 24GLuint glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 25void glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar* message); 26void glPopDebugGroupKHR(void); 27