1!gles2_extensions
2namespaces translator,gles2
3
4%#include <GLES/gl.h>
5%#include <GLES2/gl2.h>
6%#include <GLES2/gl2ext.h>
7
8# GLES 2.0 extensions
9void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
10void glReleaseShaderCompiler(void);
11void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
12void glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize);
13void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
14void glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us);
15
16void glBindVertexArrayOES(GLuint array);
17void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
18void glGenVertexArraysOES(GLsizei n, GLuint *arrays);
19GLboolean glIsVertexArrayOES(GLuint array);
20
21void glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
22void glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
23void glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam);
24GLuint glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
25void glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar* message);
26void glPopDebugGroupKHR(void);
27