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Searched refs:validateUniform (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2303 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 /… in s_glUniform1f()
2310 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 /… in s_glUniform1fv()
2320 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 … in s_glUniform1i()
2337 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 … in s_glUniform1iv()
2344 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 /… in s_glUniform2f()
2351 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 /… in s_glUniform2fv()
2358 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 … in s_glUniform2i()
2365 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 … in s_glUniform2iv()
2372 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 1 /… in s_glUniform3f()
2379 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 1 /… in s_glUniform3fv()
[all …]
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h561 …void validateUniform(bool isFloat, bool isUnsigned, GLint columns, GLint rows, GLint location, GLs…
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp2353 void GLClientState::validateUniform(bool isFloat, bool isUnsigned, GLint columns, GLint rows, GLint… in validateUniform() function in gfxstream::guest::GLClientState