/hardware/google/gfxstream/host/gl/ |
D | TextureResize.cpp | 255 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); 262 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture); 273 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); 347 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); in setupFramebuffers() 351 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers() 353 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture); in setupFramebuffers() 357 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers() 368 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers() 391 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in resize() 417 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); in resize() [all …]
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D | ColorBufferGl.cpp | 260 s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_tex); in create() 280 s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); in create() 543 s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); in reformat() 547 s_gles2.glBindTexture(GL_TEXTURE_2D, m_blitTex); in reformat() 564 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in reformat() 620 s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); in subUpdateFromFrameworkFormat() 623 s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); in subUpdateFromFrameworkFormat() 683 s_gles2.glBindTexture(GL_TEXTURE_2D, tmpTex); in blitFromCurrentReadBuffer() 719 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in blitFromCurrentReadBuffer() 737 s_gles2.glBindTexture(GL_TEXTURE_2D, tmpTex); in blitFromCurrentReadBuffer() [all …]
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D | TextureDraw.cpp | 333 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in drawImpl() 399 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl() 446 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl() 450 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in drawImpl() 583 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in drawLayer()
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D | YUVConverter.cpp | 456 s_gles2.glBindTexture(GL_TEXTURE_2D, *outTextureName); in createYUVGLTex() 476 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in readYUVTex() 494 s_gles2.glBindTexture(GL_TEXTURE_2D, prevTexture); in readYUVTex() 517 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in subUpdateYUVGLTex() 1064 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureY); in drawConvertFromFormat() 1066 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureU); in drawConvertFromFormat() 1068 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureV); in drawConvertFromFormat()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer() 295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
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D | EGLImageBuffer.cpp | 127 GL(glBindTexture(target, textureID)); in bindAsTexture() 136 GL(glBindTexture(target, textureID)); in bindAsTexture()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer() 295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
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D | EGLImageBuffer.cpp | 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer() 295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
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D | EGLImageBuffer.cpp | 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 279 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer() 295 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
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D | EGLImageBuffer.cpp | 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 183 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 300 GL(glBindTexture(GL_TEXTURE_2D, id)); in engine_set2DInputBuffer() 308 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer() 316 GL(glBindTexture(0x8D65, id)); in engine_setExternalInputBuffer()
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D | EGLImageBuffer.cpp | 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 137 GL(glBindTexture(0x8D65, textureID)); in bindAsTexture()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ScopedGLState.cpp | 117 gl.glBindTexture(GL_TEXTURE_2D, v.intData[0]); in ~ScopedGLState() 120 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, v.intData[0]); in ~ScopedGLState()
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D | FramebufferData.cpp | 565 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, name); in validate() 568 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev); in validate() 576 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex); in validate() 587 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev); in validate()
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D | GLEScontext.cpp | 828 this->dispatcher().glBindTexture( in postLoadRestoreCtx() 2656 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[0]); in copyTexImageWithEmulation() 2673 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[1]); in copyTexImageWithEmulation() 2708 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[0]); in copyTexImageWithEmulation() 2721 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, texData->getGlobalName()); in copyTexImageWithEmulation() 2723 gl.glBindTexture(target, texData->getGlobalName()); in copyTexImageWithEmulation() 2939 gl.glBindTexture(GL_TEXTURE_2D, 0); in setupImageBlitForTexture() 2943 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex); in setupImageBlitForTexture() 2970 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex); in blitFromReadBufferToTextureFlipped() 2975 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D); in blitFromReadBufferToTextureFlipped() [all …]
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 303 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize() 305 glBindTexture(GL_TEXTURE_2D, 0); in initialize() 383 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture() 402 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
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/hardware/google/gfxstream/host/gl/glestranslator/EGL/ |
D | MacNative.m | 242 glBindTexture(GL_TEXTURE_RECTANGLE, tex1); 248 glBindTexture(GL_TEXTURE_2D, tex2); 256 glBindTexture(GL_TEXTURE_RECTANGLE, 0); 257 glBindTexture(GL_TEXTURE_2D, 0); 291 glBindTexture(GL_TEXTURE_RECTANGLE, Ytex); 300 glBindTexture(GL_TEXTURE_RECTANGLE, UVtex); 308 glBindTexture(GL_TEXTURE_RECTANGLE, 0);
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 296 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize() 298 glBindTexture(GL_TEXTURE_2D, 0); in initialize() 389 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture() 410 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
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/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotFramebuffers_unittest.cpp | 133 gl->glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in TEST_F() 148 gl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_F()
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D | DefaultFramebufferBlit_unittest.cpp | 104 gl->glBindTexture(GL_TEXTURE_2D, mTexture); in initialize() 108 gl->glBindTexture(GL_TEXTURE_2D, 0); in initialize()
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D | TextureDraw_unittest.cpp | 41 gl->glBindTexture(GL_TEXTURE_2D, textureToDraw); in TestTextureDrawBasic() 106 gl->glBindTexture(GL_TEXTURE_2D, textureToDraw); in TestTextureDrawLayer()
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D | GLSnapshotTextures_unittest.cpp | 282 gl->glBindTexture(bindPoint, testTexture); in createAndBindTexture() 373 gl->glBindTexture(m_state.target, m_object_name); in stateChange()
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 484 mGl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, ahbTexture); in TEST_P() 553 mGl->glBindTexture(GL_TEXTURE_2D, framebufferTexture); in TEST_P() 560 mGl->glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 591 mGl->glBindTexture(GL_TEXTURE_2D, ahbTexture); in TEST_P() 621 mGl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 691 mGl->glBindTexture(GL_TEXTURE_2D, framebufferTexture); in TEST_P() 698 mGl->glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 729 mGl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
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