/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_extensions.entries | 11 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL…
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D | gles2_extensions_dispatch_logging_wrappers.impl | 15 …DISPATCH_DEBUG_LOG("glShaderBinary(n:%d, shaders:%p, binaryformat:0x%X, binary:%p, length:%d)", n,…
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_extensions_static_translator_namespaced_header.h | 13 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, c…
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D | gles2_extensions_functions.h | 13 …X(void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* bina…
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 108 {"glShaderBinary", (void*)glShaderBinary},
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D | gl2_client_context.h | 110 glShaderBinary_client_proc_t glShaderBinary; member
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D | gl2_client_context.cpp | 110 glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData); in initDispatchByName()
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D | gl2_entry.cpp | 105 …void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G… 1052 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary() function 1055 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); in glShaderBinary()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 141 glShaderBinary_server_proc_t glShaderBinary; member
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D | gles2_server_context.cpp | 110 glShaderBinary = (glShaderBinary_server_proc_t) getProc("glShaderBinary", userData); in initDispatchByName()
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.attrib | 295 #void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei lengt… 296 glShaderBinary
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D | gles2.in | 102 GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid*…
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryForm…
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryForm…
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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D | gl31.h | 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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D | gl31.h | 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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D | gl32.h | 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 3447 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, … in glShaderBinary() function 3450 SET_ERROR_IF( (ctx->dispatcher().glShaderBinary == NULL), GL_INVALID_OPERATION); in glShaderBinary() 3457 ctx->dispatcher().glShaderBinary(1,&globalShaderName,binaryformat,binary,length); in glShaderBinary()
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryForm…
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D | gl31.h | 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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D | gl32.h | 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl_mangle.h | 1627 #define glShaderBinary MANGLE(ShaderBinary) macro
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