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1 /*
2  * This file is auto-generated. Modifications will be lost.
3  *
4  * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/
5  * for more information.
6  */
7 #ifndef _UAPI_LINUX_FB_H
8 #define _UAPI_LINUX_FB_H
9 #include <linux/types.h>
10 #include <linux/i2c.h>
11 #include <linux/vesa.h>
12 #define FB_MAX 32
13 #define FBIOGET_VSCREENINFO 0x4600
14 #define FBIOPUT_VSCREENINFO 0x4601
15 #define FBIOGET_FSCREENINFO 0x4602
16 #define FBIOGETCMAP 0x4604
17 #define FBIOPUTCMAP 0x4605
18 #define FBIOPAN_DISPLAY 0x4606
19 #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
20 #define FBIOGET_CON2FBMAP 0x460F
21 #define FBIOPUT_CON2FBMAP 0x4610
22 #define FBIOBLANK 0x4611
23 #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
24 #define FBIO_ALLOC 0x4613
25 #define FBIO_FREE 0x4614
26 #define FBIOGET_GLYPH 0x4615
27 #define FBIOGET_HWCINFO 0x4616
28 #define FBIOPUT_MODEINFO 0x4617
29 #define FBIOGET_DISPINFO 0x4618
30 #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
31 #define FB_TYPE_PACKED_PIXELS 0
32 #define FB_TYPE_PLANES 1
33 #define FB_TYPE_INTERLEAVED_PLANES 2
34 #define FB_TYPE_TEXT 3
35 #define FB_TYPE_VGA_PLANES 4
36 #define FB_TYPE_FOURCC 5
37 #define FB_AUX_TEXT_MDA 0
38 #define FB_AUX_TEXT_CGA 1
39 #define FB_AUX_TEXT_S3_MMIO 2
40 #define FB_AUX_TEXT_MGA_STEP16 3
41 #define FB_AUX_TEXT_MGA_STEP8 4
42 #define FB_AUX_TEXT_SVGA_GROUP 8
43 #define FB_AUX_TEXT_SVGA_MASK 7
44 #define FB_AUX_TEXT_SVGA_STEP2 8
45 #define FB_AUX_TEXT_SVGA_STEP4 9
46 #define FB_AUX_TEXT_SVGA_STEP8 10
47 #define FB_AUX_TEXT_SVGA_STEP16 11
48 #define FB_AUX_TEXT_SVGA_LAST 15
49 #define FB_AUX_VGA_PLANES_VGA4 0
50 #define FB_AUX_VGA_PLANES_CFB4 1
51 #define FB_AUX_VGA_PLANES_CFB8 2
52 #define FB_VISUAL_MONO01 0
53 #define FB_VISUAL_MONO10 1
54 #define FB_VISUAL_TRUECOLOR 2
55 #define FB_VISUAL_PSEUDOCOLOR 3
56 #define FB_VISUAL_DIRECTCOLOR 4
57 #define FB_VISUAL_STATIC_PSEUDOCOLOR 5
58 #define FB_VISUAL_FOURCC 6
59 #define FB_ACCEL_NONE 0
60 #define FB_ACCEL_ATARIBLITT 1
61 #define FB_ACCEL_AMIGABLITT 2
62 #define FB_ACCEL_S3_TRIO64 3
63 #define FB_ACCEL_NCR_77C32BLT 4
64 #define FB_ACCEL_S3_VIRGE 5
65 #define FB_ACCEL_ATI_MACH64GX 6
66 #define FB_ACCEL_DEC_TGA 7
67 #define FB_ACCEL_ATI_MACH64CT 8
68 #define FB_ACCEL_ATI_MACH64VT 9
69 #define FB_ACCEL_ATI_MACH64GT 10
70 #define FB_ACCEL_SUN_CREATOR 11
71 #define FB_ACCEL_SUN_CGSIX 12
72 #define FB_ACCEL_SUN_LEO 13
73 #define FB_ACCEL_IMS_TWINTURBO 14
74 #define FB_ACCEL_3DLABS_PERMEDIA2 15
75 #define FB_ACCEL_MATROX_MGA2064W 16
76 #define FB_ACCEL_MATROX_MGA1064SG 17
77 #define FB_ACCEL_MATROX_MGA2164W 18
78 #define FB_ACCEL_MATROX_MGA2164W_AGP 19
79 #define FB_ACCEL_MATROX_MGAG100 20
80 #define FB_ACCEL_MATROX_MGAG200 21
81 #define FB_ACCEL_SUN_CG14 22
82 #define FB_ACCEL_SUN_BWTWO 23
83 #define FB_ACCEL_SUN_CGTHREE 24
84 #define FB_ACCEL_SUN_TCX 25
85 #define FB_ACCEL_MATROX_MGAG400 26
86 #define FB_ACCEL_NV3 27
87 #define FB_ACCEL_NV4 28
88 #define FB_ACCEL_NV5 29
89 #define FB_ACCEL_CT_6555x 30
90 #define FB_ACCEL_3DFX_BANSHEE 31
91 #define FB_ACCEL_ATI_RAGE128 32
92 #define FB_ACCEL_IGS_CYBER2000 33
93 #define FB_ACCEL_IGS_CYBER2010 34
94 #define FB_ACCEL_IGS_CYBER5000 35
95 #define FB_ACCEL_SIS_GLAMOUR 36
96 #define FB_ACCEL_3DLABS_PERMEDIA3 37
97 #define FB_ACCEL_ATI_RADEON 38
98 #define FB_ACCEL_I810 39
99 #define FB_ACCEL_SIS_GLAMOUR_2 40
100 #define FB_ACCEL_SIS_XABRE 41
101 #define FB_ACCEL_I830 42
102 #define FB_ACCEL_NV_10 43
103 #define FB_ACCEL_NV_20 44
104 #define FB_ACCEL_NV_30 45
105 #define FB_ACCEL_NV_40 46
106 #define FB_ACCEL_XGI_VOLARI_V 47
107 #define FB_ACCEL_XGI_VOLARI_Z 48
108 #define FB_ACCEL_OMAP1610 49
109 #define FB_ACCEL_TRIDENT_TGUI 50
110 #define FB_ACCEL_TRIDENT_3DIMAGE 51
111 #define FB_ACCEL_TRIDENT_BLADE3D 52
112 #define FB_ACCEL_TRIDENT_BLADEXP 53
113 #define FB_ACCEL_CIRRUS_ALPINE 53
114 #define FB_ACCEL_NEOMAGIC_NM2070 90
115 #define FB_ACCEL_NEOMAGIC_NM2090 91
116 #define FB_ACCEL_NEOMAGIC_NM2093 92
117 #define FB_ACCEL_NEOMAGIC_NM2097 93
118 #define FB_ACCEL_NEOMAGIC_NM2160 94
119 #define FB_ACCEL_NEOMAGIC_NM2200 95
120 #define FB_ACCEL_NEOMAGIC_NM2230 96
121 #define FB_ACCEL_NEOMAGIC_NM2360 97
122 #define FB_ACCEL_NEOMAGIC_NM2380 98
123 #define FB_ACCEL_PXA3XX 99
124 #define FB_ACCEL_SAVAGE4 0x80
125 #define FB_ACCEL_SAVAGE3D 0x81
126 #define FB_ACCEL_SAVAGE3D_MV 0x82
127 #define FB_ACCEL_SAVAGE2000 0x83
128 #define FB_ACCEL_SAVAGE_MX_MV 0x84
129 #define FB_ACCEL_SAVAGE_MX 0x85
130 #define FB_ACCEL_SAVAGE_IX_MV 0x86
131 #define FB_ACCEL_SAVAGE_IX 0x87
132 #define FB_ACCEL_PROSAVAGE_PM 0x88
133 #define FB_ACCEL_PROSAVAGE_KM 0x89
134 #define FB_ACCEL_S3TWISTER_P 0x8a
135 #define FB_ACCEL_S3TWISTER_K 0x8b
136 #define FB_ACCEL_SUPERSAVAGE 0x8c
137 #define FB_ACCEL_PROSAVAGE_DDR 0x8d
138 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e
139 #define FB_ACCEL_PUV3_UNIGFX 0xa0
140 #define FB_CAP_FOURCC 1
141 struct fb_fix_screeninfo {
142   char id[16];
143   unsigned long smem_start;
144   __u32 smem_len;
145   __u32 type;
146   __u32 type_aux;
147   __u32 visual;
148   __u16 xpanstep;
149   __u16 ypanstep;
150   __u16 ywrapstep;
151   __u32 line_length;
152   unsigned long mmio_start;
153   __u32 mmio_len;
154   __u32 accel;
155   __u16 capabilities;
156   __u16 reserved[2];
157 };
158 struct fb_bitfield {
159   __u32 offset;
160   __u32 length;
161   __u32 msb_right;
162 };
163 #define FB_NONSTD_HAM 1
164 #define FB_NONSTD_REV_PIX_IN_B 2
165 #define FB_ACTIVATE_NOW 0
166 #define FB_ACTIVATE_NXTOPEN 1
167 #define FB_ACTIVATE_TEST 2
168 #define FB_ACTIVATE_MASK 15
169 #define FB_ACTIVATE_VBL 16
170 #define FB_CHANGE_CMAP_VBL 32
171 #define FB_ACTIVATE_ALL 64
172 #define FB_ACTIVATE_FORCE 128
173 #define FB_ACTIVATE_INV_MODE 256
174 #define FB_ACTIVATE_KD_TEXT 512
175 #define FB_ACCELF_TEXT 1
176 #define FB_SYNC_HOR_HIGH_ACT 1
177 #define FB_SYNC_VERT_HIGH_ACT 2
178 #define FB_SYNC_EXT 4
179 #define FB_SYNC_COMP_HIGH_ACT 8
180 #define FB_SYNC_BROADCAST 16
181 #define FB_SYNC_ON_GREEN 32
182 #define FB_VMODE_NONINTERLACED 0
183 #define FB_VMODE_INTERLACED 1
184 #define FB_VMODE_DOUBLE 2
185 #define FB_VMODE_ODD_FLD_FIRST 4
186 #define FB_VMODE_MASK 255
187 #define FB_VMODE_YWRAP 256
188 #define FB_VMODE_SMOOTH_XPAN 512
189 #define FB_VMODE_CONUPDATE 512
190 #define FB_ROTATE_UR 0
191 #define FB_ROTATE_CW 1
192 #define FB_ROTATE_UD 2
193 #define FB_ROTATE_CCW 3
194 #define PICOS2KHZ(a) (1000000000UL / (a))
195 #define KHZ2PICOS(a) (1000000000UL / (a))
196 struct fb_var_screeninfo {
197   __u32 xres;
198   __u32 yres;
199   __u32 xres_virtual;
200   __u32 yres_virtual;
201   __u32 xoffset;
202   __u32 yoffset;
203   __u32 bits_per_pixel;
204   __u32 grayscale;
205   struct fb_bitfield red;
206   struct fb_bitfield green;
207   struct fb_bitfield blue;
208   struct fb_bitfield transp;
209   __u32 nonstd;
210   __u32 activate;
211   __u32 height;
212   __u32 width;
213   __u32 accel_flags;
214   __u32 pixclock;
215   __u32 left_margin;
216   __u32 right_margin;
217   __u32 upper_margin;
218   __u32 lower_margin;
219   __u32 hsync_len;
220   __u32 vsync_len;
221   __u32 sync;
222   __u32 vmode;
223   __u32 rotate;
224   __u32 colorspace;
225   __u32 reserved[4];
226 };
227 struct fb_cmap {
228   __u32 start;
229   __u32 len;
230   __u16 * red;
231   __u16 * green;
232   __u16 * blue;
233   __u16 * transp;
234 };
235 struct fb_con2fbmap {
236   __u32 console;
237   __u32 framebuffer;
238 };
239 enum {
240   FB_BLANK_UNBLANK = VESA_NO_BLANKING,
241   FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
242   FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
243   FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
244   FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
245 };
246 #define FB_VBLANK_VBLANKING 0x001
247 #define FB_VBLANK_HBLANKING 0x002
248 #define FB_VBLANK_HAVE_VBLANK 0x004
249 #define FB_VBLANK_HAVE_HBLANK 0x008
250 #define FB_VBLANK_HAVE_COUNT 0x010
251 #define FB_VBLANK_HAVE_VCOUNT 0x020
252 #define FB_VBLANK_HAVE_HCOUNT 0x040
253 #define FB_VBLANK_VSYNCING 0x080
254 #define FB_VBLANK_HAVE_VSYNC 0x100
255 struct fb_vblank {
256   __u32 flags;
257   __u32 count;
258   __u32 vcount;
259   __u32 hcount;
260   __u32 reserved[4];
261 };
262 #define ROP_COPY 0
263 #define ROP_XOR 1
264 struct fb_copyarea {
265   __u32 dx;
266   __u32 dy;
267   __u32 width;
268   __u32 height;
269   __u32 sx;
270   __u32 sy;
271 };
272 struct fb_fillrect {
273   __u32 dx;
274   __u32 dy;
275   __u32 width;
276   __u32 height;
277   __u32 color;
278   __u32 rop;
279 };
280 struct fb_image {
281   __u32 dx;
282   __u32 dy;
283   __u32 width;
284   __u32 height;
285   __u32 fg_color;
286   __u32 bg_color;
287   __u8 depth;
288   const char * data;
289   struct fb_cmap cmap;
290 };
291 #define FB_CUR_SETIMAGE 0x01
292 #define FB_CUR_SETPOS 0x02
293 #define FB_CUR_SETHOT 0x04
294 #define FB_CUR_SETCMAP 0x08
295 #define FB_CUR_SETSHAPE 0x10
296 #define FB_CUR_SETSIZE 0x20
297 #define FB_CUR_SETALL 0xFF
298 struct fbcurpos {
299   __u16 x, y;
300 };
301 struct fb_cursor {
302   __u16 set;
303   __u16 enable;
304   __u16 rop;
305   const char * mask;
306   struct fbcurpos hot;
307   struct fb_image image;
308 };
309 #define FB_BACKLIGHT_LEVELS 128
310 #define FB_BACKLIGHT_MAX 0xFF
311 #endif
312