1 /* 2 * This file is auto-generated. Modifications will be lost. 3 * 4 * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/ 5 * for more information. 6 */ 7 #ifndef _UAPI_LINUX_FB_H 8 #define _UAPI_LINUX_FB_H 9 #include <linux/types.h> 10 #include <linux/i2c.h> 11 #include <linux/vesa.h> 12 #define FB_MAX 32 13 #define FBIOGET_VSCREENINFO 0x4600 14 #define FBIOPUT_VSCREENINFO 0x4601 15 #define FBIOGET_FSCREENINFO 0x4602 16 #define FBIOGETCMAP 0x4604 17 #define FBIOPUTCMAP 0x4605 18 #define FBIOPAN_DISPLAY 0x4606 19 #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) 20 #define FBIOGET_CON2FBMAP 0x460F 21 #define FBIOPUT_CON2FBMAP 0x4610 22 #define FBIOBLANK 0x4611 23 #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) 24 #define FBIO_ALLOC 0x4613 25 #define FBIO_FREE 0x4614 26 #define FBIOGET_GLYPH 0x4615 27 #define FBIOGET_HWCINFO 0x4616 28 #define FBIOPUT_MODEINFO 0x4617 29 #define FBIOGET_DISPINFO 0x4618 30 #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) 31 #define FB_TYPE_PACKED_PIXELS 0 32 #define FB_TYPE_PLANES 1 33 #define FB_TYPE_INTERLEAVED_PLANES 2 34 #define FB_TYPE_TEXT 3 35 #define FB_TYPE_VGA_PLANES 4 36 #define FB_TYPE_FOURCC 5 37 #define FB_AUX_TEXT_MDA 0 38 #define FB_AUX_TEXT_CGA 1 39 #define FB_AUX_TEXT_S3_MMIO 2 40 #define FB_AUX_TEXT_MGA_STEP16 3 41 #define FB_AUX_TEXT_MGA_STEP8 4 42 #define FB_AUX_TEXT_SVGA_GROUP 8 43 #define FB_AUX_TEXT_SVGA_MASK 7 44 #define FB_AUX_TEXT_SVGA_STEP2 8 45 #define FB_AUX_TEXT_SVGA_STEP4 9 46 #define FB_AUX_TEXT_SVGA_STEP8 10 47 #define FB_AUX_TEXT_SVGA_STEP16 11 48 #define FB_AUX_TEXT_SVGA_LAST 15 49 #define FB_AUX_VGA_PLANES_VGA4 0 50 #define FB_AUX_VGA_PLANES_CFB4 1 51 #define FB_AUX_VGA_PLANES_CFB8 2 52 #define FB_VISUAL_MONO01 0 53 #define FB_VISUAL_MONO10 1 54 #define FB_VISUAL_TRUECOLOR 2 55 #define FB_VISUAL_PSEUDOCOLOR 3 56 #define FB_VISUAL_DIRECTCOLOR 4 57 #define FB_VISUAL_STATIC_PSEUDOCOLOR 5 58 #define FB_VISUAL_FOURCC 6 59 #define FB_ACCEL_NONE 0 60 #define FB_ACCEL_ATARIBLITT 1 61 #define FB_ACCEL_AMIGABLITT 2 62 #define FB_ACCEL_S3_TRIO64 3 63 #define FB_ACCEL_NCR_77C32BLT 4 64 #define FB_ACCEL_S3_VIRGE 5 65 #define FB_ACCEL_ATI_MACH64GX 6 66 #define FB_ACCEL_DEC_TGA 7 67 #define FB_ACCEL_ATI_MACH64CT 8 68 #define FB_ACCEL_ATI_MACH64VT 9 69 #define FB_ACCEL_ATI_MACH64GT 10 70 #define FB_ACCEL_SUN_CREATOR 11 71 #define FB_ACCEL_SUN_CGSIX 12 72 #define FB_ACCEL_SUN_LEO 13 73 #define FB_ACCEL_IMS_TWINTURBO 14 74 #define FB_ACCEL_3DLABS_PERMEDIA2 15 75 #define FB_ACCEL_MATROX_MGA2064W 16 76 #define FB_ACCEL_MATROX_MGA1064SG 17 77 #define FB_ACCEL_MATROX_MGA2164W 18 78 #define FB_ACCEL_MATROX_MGA2164W_AGP 19 79 #define FB_ACCEL_MATROX_MGAG100 20 80 #define FB_ACCEL_MATROX_MGAG200 21 81 #define FB_ACCEL_SUN_CG14 22 82 #define FB_ACCEL_SUN_BWTWO 23 83 #define FB_ACCEL_SUN_CGTHREE 24 84 #define FB_ACCEL_SUN_TCX 25 85 #define FB_ACCEL_MATROX_MGAG400 26 86 #define FB_ACCEL_NV3 27 87 #define FB_ACCEL_NV4 28 88 #define FB_ACCEL_NV5 29 89 #define FB_ACCEL_CT_6555x 30 90 #define FB_ACCEL_3DFX_BANSHEE 31 91 #define FB_ACCEL_ATI_RAGE128 32 92 #define FB_ACCEL_IGS_CYBER2000 33 93 #define FB_ACCEL_IGS_CYBER2010 34 94 #define FB_ACCEL_IGS_CYBER5000 35 95 #define FB_ACCEL_SIS_GLAMOUR 36 96 #define FB_ACCEL_3DLABS_PERMEDIA3 37 97 #define FB_ACCEL_ATI_RADEON 38 98 #define FB_ACCEL_I810 39 99 #define FB_ACCEL_SIS_GLAMOUR_2 40 100 #define FB_ACCEL_SIS_XABRE 41 101 #define FB_ACCEL_I830 42 102 #define FB_ACCEL_NV_10 43 103 #define FB_ACCEL_NV_20 44 104 #define FB_ACCEL_NV_30 45 105 #define FB_ACCEL_NV_40 46 106 #define FB_ACCEL_XGI_VOLARI_V 47 107 #define FB_ACCEL_XGI_VOLARI_Z 48 108 #define FB_ACCEL_OMAP1610 49 109 #define FB_ACCEL_TRIDENT_TGUI 50 110 #define FB_ACCEL_TRIDENT_3DIMAGE 51 111 #define FB_ACCEL_TRIDENT_BLADE3D 52 112 #define FB_ACCEL_TRIDENT_BLADEXP 53 113 #define FB_ACCEL_CIRRUS_ALPINE 53 114 #define FB_ACCEL_NEOMAGIC_NM2070 90 115 #define FB_ACCEL_NEOMAGIC_NM2090 91 116 #define FB_ACCEL_NEOMAGIC_NM2093 92 117 #define FB_ACCEL_NEOMAGIC_NM2097 93 118 #define FB_ACCEL_NEOMAGIC_NM2160 94 119 #define FB_ACCEL_NEOMAGIC_NM2200 95 120 #define FB_ACCEL_NEOMAGIC_NM2230 96 121 #define FB_ACCEL_NEOMAGIC_NM2360 97 122 #define FB_ACCEL_NEOMAGIC_NM2380 98 123 #define FB_ACCEL_PXA3XX 99 124 #define FB_ACCEL_SAVAGE4 0x80 125 #define FB_ACCEL_SAVAGE3D 0x81 126 #define FB_ACCEL_SAVAGE3D_MV 0x82 127 #define FB_ACCEL_SAVAGE2000 0x83 128 #define FB_ACCEL_SAVAGE_MX_MV 0x84 129 #define FB_ACCEL_SAVAGE_MX 0x85 130 #define FB_ACCEL_SAVAGE_IX_MV 0x86 131 #define FB_ACCEL_SAVAGE_IX 0x87 132 #define FB_ACCEL_PROSAVAGE_PM 0x88 133 #define FB_ACCEL_PROSAVAGE_KM 0x89 134 #define FB_ACCEL_S3TWISTER_P 0x8a 135 #define FB_ACCEL_S3TWISTER_K 0x8b 136 #define FB_ACCEL_SUPERSAVAGE 0x8c 137 #define FB_ACCEL_PROSAVAGE_DDR 0x8d 138 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e 139 #define FB_ACCEL_PUV3_UNIGFX 0xa0 140 #define FB_CAP_FOURCC 1 141 struct fb_fix_screeninfo { 142 char id[16]; 143 unsigned long smem_start; 144 __u32 smem_len; 145 __u32 type; 146 __u32 type_aux; 147 __u32 visual; 148 __u16 xpanstep; 149 __u16 ypanstep; 150 __u16 ywrapstep; 151 __u32 line_length; 152 unsigned long mmio_start; 153 __u32 mmio_len; 154 __u32 accel; 155 __u16 capabilities; 156 __u16 reserved[2]; 157 }; 158 struct fb_bitfield { 159 __u32 offset; 160 __u32 length; 161 __u32 msb_right; 162 }; 163 #define FB_NONSTD_HAM 1 164 #define FB_NONSTD_REV_PIX_IN_B 2 165 #define FB_ACTIVATE_NOW 0 166 #define FB_ACTIVATE_NXTOPEN 1 167 #define FB_ACTIVATE_TEST 2 168 #define FB_ACTIVATE_MASK 15 169 #define FB_ACTIVATE_VBL 16 170 #define FB_CHANGE_CMAP_VBL 32 171 #define FB_ACTIVATE_ALL 64 172 #define FB_ACTIVATE_FORCE 128 173 #define FB_ACTIVATE_INV_MODE 256 174 #define FB_ACTIVATE_KD_TEXT 512 175 #define FB_ACCELF_TEXT 1 176 #define FB_SYNC_HOR_HIGH_ACT 1 177 #define FB_SYNC_VERT_HIGH_ACT 2 178 #define FB_SYNC_EXT 4 179 #define FB_SYNC_COMP_HIGH_ACT 8 180 #define FB_SYNC_BROADCAST 16 181 #define FB_SYNC_ON_GREEN 32 182 #define FB_VMODE_NONINTERLACED 0 183 #define FB_VMODE_INTERLACED 1 184 #define FB_VMODE_DOUBLE 2 185 #define FB_VMODE_ODD_FLD_FIRST 4 186 #define FB_VMODE_MASK 255 187 #define FB_VMODE_YWRAP 256 188 #define FB_VMODE_SMOOTH_XPAN 512 189 #define FB_VMODE_CONUPDATE 512 190 #define FB_ROTATE_UR 0 191 #define FB_ROTATE_CW 1 192 #define FB_ROTATE_UD 2 193 #define FB_ROTATE_CCW 3 194 #define PICOS2KHZ(a) (1000000000UL / (a)) 195 #define KHZ2PICOS(a) (1000000000UL / (a)) 196 struct fb_var_screeninfo { 197 __u32 xres; 198 __u32 yres; 199 __u32 xres_virtual; 200 __u32 yres_virtual; 201 __u32 xoffset; 202 __u32 yoffset; 203 __u32 bits_per_pixel; 204 __u32 grayscale; 205 struct fb_bitfield red; 206 struct fb_bitfield green; 207 struct fb_bitfield blue; 208 struct fb_bitfield transp; 209 __u32 nonstd; 210 __u32 activate; 211 __u32 height; 212 __u32 width; 213 __u32 accel_flags; 214 __u32 pixclock; 215 __u32 left_margin; 216 __u32 right_margin; 217 __u32 upper_margin; 218 __u32 lower_margin; 219 __u32 hsync_len; 220 __u32 vsync_len; 221 __u32 sync; 222 __u32 vmode; 223 __u32 rotate; 224 __u32 colorspace; 225 __u32 reserved[4]; 226 }; 227 struct fb_cmap { 228 __u32 start; 229 __u32 len; 230 __u16 * red; 231 __u16 * green; 232 __u16 * blue; 233 __u16 * transp; 234 }; 235 struct fb_con2fbmap { 236 __u32 console; 237 __u32 framebuffer; 238 }; 239 enum { 240 FB_BLANK_UNBLANK = VESA_NO_BLANKING, 241 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, 242 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, 243 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, 244 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 245 }; 246 #define FB_VBLANK_VBLANKING 0x001 247 #define FB_VBLANK_HBLANKING 0x002 248 #define FB_VBLANK_HAVE_VBLANK 0x004 249 #define FB_VBLANK_HAVE_HBLANK 0x008 250 #define FB_VBLANK_HAVE_COUNT 0x010 251 #define FB_VBLANK_HAVE_VCOUNT 0x020 252 #define FB_VBLANK_HAVE_HCOUNT 0x040 253 #define FB_VBLANK_VSYNCING 0x080 254 #define FB_VBLANK_HAVE_VSYNC 0x100 255 struct fb_vblank { 256 __u32 flags; 257 __u32 count; 258 __u32 vcount; 259 __u32 hcount; 260 __u32 reserved[4]; 261 }; 262 #define ROP_COPY 0 263 #define ROP_XOR 1 264 struct fb_copyarea { 265 __u32 dx; 266 __u32 dy; 267 __u32 width; 268 __u32 height; 269 __u32 sx; 270 __u32 sy; 271 }; 272 struct fb_fillrect { 273 __u32 dx; 274 __u32 dy; 275 __u32 width; 276 __u32 height; 277 __u32 color; 278 __u32 rop; 279 }; 280 struct fb_image { 281 __u32 dx; 282 __u32 dy; 283 __u32 width; 284 __u32 height; 285 __u32 fg_color; 286 __u32 bg_color; 287 __u8 depth; 288 const char * data; 289 struct fb_cmap cmap; 290 }; 291 #define FB_CUR_SETIMAGE 0x01 292 #define FB_CUR_SETPOS 0x02 293 #define FB_CUR_SETHOT 0x04 294 #define FB_CUR_SETCMAP 0x08 295 #define FB_CUR_SETSHAPE 0x10 296 #define FB_CUR_SETSIZE 0x20 297 #define FB_CUR_SETALL 0xFF 298 struct fbcurpos { 299 __u16 x, y; 300 }; 301 struct fb_cursor { 302 __u16 set; 303 __u16 enable; 304 __u16 rop; 305 const char * mask; 306 struct fbcurpos hot; 307 struct fb_image image; 308 }; 309 #define FB_BACKLIGHT_LEVELS 128 310 #define FB_BACKLIGHT_MAX 0xFF 311 #endif 312