1 /* 2 * Copyright 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef MEGA_PLAYER_BLIPAUDIOSOURCE_H 18 #define MEGA_PLAYER_BLIPAUDIOSOURCE_H 19 20 #include <atomic> 21 22 #include "WaveTableSource.h" 23 24 class BlipAudioSource: public WaveTableSource { 25 private: 26 // 1/16 second @48000 Hz 27 static const int NUM_PULSE_FRAMES = (int) (48000 * (1.0 / 16.0)); 28 29 int mNumPendingPulseFrames; 30 31 public: 32 BlipAudioSource(); 33 34 /** 35 * Triggers a "blip" in the output 36 */ 37 virtual void trigger(); 38 39 /** 40 * Fills the specified buffer with silence until triggered and then with 41 * a short sine tone. 42 * @return The number of frames generated. Since we are generating a continuous periodic 43 * signal, this will always be <code>numFrames</code>. 44 */ 45 virtual int pull(float* buffer, int numFrames, int numChans) override; 46 47 std::atomic<int> mRequestCount; // external thread increments this to request a beep 48 std::atomic<int> mAcknowledgeCount; // audio thread sets this to acknowledge 49 }; 50 51 52 #endif // MEGA_PLAYER_BLIPAUDIOSOURCE_H 53