1 /* 2 * Copyright (C) 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #pragma once 17 18 #include <android-base/unique_fd.h> 19 #include <system/graphics.h> 20 #include <system/window.h> 21 #include <vulkan/vulkan.h> 22 23 #include <SkColorSpace.h> 24 #include <SkRefCnt.h> 25 #include <SkSize.h> 26 27 #include "IRenderPipeline.h" 28 29 class SkSurface; 30 31 namespace android { 32 namespace uirenderer { 33 namespace renderthread { 34 35 class VulkanManager; 36 37 class VulkanSurface { 38 public: 39 static VulkanSurface* Create(ANativeWindow* window, ColorMode colorMode, SkColorType colorType, 40 sk_sp<SkColorSpace> colorSpace, GrDirectContext* grContext, 41 const VulkanManager& vkManager, uint32_t extraBuffers); 42 ~VulkanSurface(); 43 getCurrentSkSurface()44 sk_sp<SkSurface> getCurrentSkSurface() { 45 return mCurrentBufferInfo ? mCurrentBufferInfo->skSurface : nullptr; 46 } getCurrentPreTransform()47 const SkMatrix& getCurrentPreTransform() { return mWindowInfo.preTransform; } 48 49 void setColorSpace(sk_sp<SkColorSpace> colorSpace); getPixelSnapMatrix()50 const SkM44& getPixelSnapMatrix() const { return mWindowInfo.pixelSnapMatrix; } 51 52 private: 53 /* 54 * All structs/methods in this private section are specifically for use by the VulkanManager 55 * 56 */ 57 friend VulkanManager; 58 struct NativeBufferInfo { 59 sk_sp<SkSurface> skSurface; 60 sp<ANativeWindowBuffer> buffer; 61 // The fence is only valid when the buffer is dequeued, and should be 62 // -1 any other time. When valid, we own the fd, and must ensure it is 63 // closed: either by closing it explicitly when queueing the buffer, 64 // or by passing ownership e.g. to ANativeWindow::cancelBuffer(). 65 base::unique_fd dequeue_fence; 66 bool dequeued = false; 67 uint32_t lastPresentedCount = 0; 68 bool hasValidContents = false; 69 }; 70 71 NativeBufferInfo* dequeueNativeBuffer(); getCurrentBufferInfo()72 NativeBufferInfo* getCurrentBufferInfo() { return mCurrentBufferInfo; } 73 bool presentCurrentBuffer(const SkRect& dirtyRect, int semaphoreFd); 74 75 // The width and height are are the logical width and height for when submitting draws to the 76 // surface. In reality if the window is rotated the underlying window may have the width and 77 // height swapped. logicalWidth()78 int logicalWidth() const { return mWindowInfo.size.width(); } logicalHeight()79 int logicalHeight() const { return mWindowInfo.size.height(); } 80 int getCurrentBuffersAge(); 81 82 private: 83 /* 84 * All code below this line while logically available to VulkanManager should not be treated 85 * as private to this class. 86 * 87 */ 88 89 // How many buffers we want to be able to use ourselves. We want 1 in active rendering with 90 // 1 more queued, so 2. This will be added to NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, which is 91 // how many buffers the consumer needs (eg, 1 for SurfaceFlinger), getting to a typically 92 // triple-buffered queue as a result. 93 static constexpr uint32_t sTargetBufferCount = 2; 94 95 struct WindowInfo { 96 SkISize size; 97 uint32_t bufferFormat; 98 android_dataspace dataspace; 99 sk_sp<SkColorSpace> colorspace; 100 ColorMode colorMode; 101 int transform; 102 size_t bufferCount; 103 uint64_t windowUsageFlags; 104 105 // size of the ANativeWindow if the inverse of transform requires us to swap width/height 106 SkISize actualSize; 107 // transform to be applied to the SkSurface to map the coordinates to the provided transform 108 SkMatrix preTransform; 109 SkM44 pixelSnapMatrix; 110 }; 111 112 VulkanSurface(ANativeWindow* window, const WindowInfo& windowInfo, GrDirectContext* grContext); 113 static bool InitializeWindowInfoStruct(ANativeWindow* window, ColorMode colorMode, 114 SkColorType colorType, sk_sp<SkColorSpace> colorSpace, 115 const VulkanManager& vkManager, uint32_t extraBuffers, 116 WindowInfo* outWindowInfo); 117 static bool UpdateWindow(ANativeWindow* window, const WindowInfo& windowInfo); 118 void releaseBuffers(); 119 void invalidateBuffers(); 120 121 // TODO: This number comes from ui/BufferQueueDefs. We're not pulling the 122 // header in so that we don't need to depend on libui, but we should share 123 // this constant somewhere. But right now it's okay to keep here because we 124 // can't safely change the slot count anyways. 125 static constexpr size_t kNumBufferSlots = 64; 126 // TODO: Just use a vector? 127 NativeBufferInfo mNativeBuffers[kNumBufferSlots]; 128 129 sp<ANativeWindow> mNativeWindow; 130 WindowInfo mWindowInfo; 131 GrDirectContext* mGrContext; 132 133 uint32_t mPresentCount = 0; 134 NativeBufferInfo* mCurrentBufferInfo = nullptr; 135 }; 136 137 } /* namespace renderthread */ 138 } /* namespace uirenderer */ 139 } /* namespace android */ 140