1 /* <lambda>null2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.egg.landroid 18 19 import androidx.compose.animation.core.CubicBezierEasing 20 import androidx.compose.animation.core.Easing 21 import androidx.compose.animation.core.tween 22 import androidx.compose.animation.fadeIn 23 import androidx.compose.runtime.Composable 24 import androidx.compose.ui.platform.LocalDensity 25 import androidx.compose.ui.unit.Dp 26 import kotlin.random.Random 27 28 @Composable fun Dp.toLocalPx() = with(LocalDensity.current) { this@toLocalPx.toPx() } 29 timesnull30operator fun Easing.times(next: Easing) = { x: Float -> next.transform(transform(x)) } 31 flickerFadeEasingnull32fun flickerFadeEasing(rng: Random) = Easing { frac -> if (rng.nextFloat() < frac) 1f else 0f } 33 34 val flickerFadeIn = 35 fadeIn( 36 animationSpec = 37 tween( 38 durationMillis = 1000, 39 easing = CubicBezierEasing(0f, 1f, 1f, 0f) * flickerFadeEasing(Random) 40 ) 41 ) 42