1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <renderengine/RenderEngine.h>
18 
19 #include "renderengine/ExternalTexture.h"
20 #include "skia/GaneshVkRenderEngine.h"
21 #include "skia/GraphiteVkRenderEngine.h"
22 #include "skia/SkiaGLRenderEngine.h"
23 #include "threaded/RenderEngineThreaded.h"
24 
25 #include <com_android_graphics_surfaceflinger_flags.h>
26 #include <cutils/properties.h>
27 #include <log/log.h>
28 
29 // TODO: b/341728634 - Clean up conditional compilation.
30 #if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE) || \
31         COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(FORCE_COMPILE_GRAPHITE_RENDERENGINE)
32 #define COMPILE_GRAPHITE_RENDERENGINE 1
33 #else
34 #define COMPILE_GRAPHITE_RENDERENGINE 0
35 #endif
36 
37 namespace android {
38 namespace renderengine {
39 
create(const RenderEngineCreationArgs & args)40 std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
41     threaded::CreateInstanceFactory createInstanceFactory;
42 
43 // TODO: b/341728634 - Clean up conditional compilation.
44 #if COMPILE_GRAPHITE_RENDERENGINE
45     const RenderEngine::SkiaBackend actualSkiaBackend = args.skiaBackend;
46 #else
47     if (args.skiaBackend == RenderEngine::SkiaBackend::GRAPHITE) {
48         ALOGE("RenderEngine with Graphite Skia backend was requested, but Graphite was not "
49               "included in the build. Falling back to Ganesh (%s)",
50               args.graphicsApi == RenderEngine::GraphicsApi::GL ? "GL" : "Vulkan");
51     }
52     const RenderEngine::SkiaBackend actualSkiaBackend = RenderEngine::SkiaBackend::GANESH;
53 #endif
54 
55     ALOGD("%sRenderEngine with %s Backend (%s)", args.threaded == Threaded::YES ? "Threaded " : "",
56           args.graphicsApi == GraphicsApi::GL ? "SkiaGL" : "SkiaVK",
57           actualSkiaBackend == SkiaBackend::GANESH ? "Ganesh" : "Graphite");
58 
59 // TODO: b/341728634 - Clean up conditional compilation.
60 #if COMPILE_GRAPHITE_RENDERENGINE
61     if (actualSkiaBackend == SkiaBackend::GRAPHITE) {
62         createInstanceFactory = [args]() {
63             return android::renderengine::skia::GraphiteVkRenderEngine::create(args);
64         };
65     } else
66 #endif
67     { // GANESH
68         if (args.graphicsApi == GraphicsApi::VK) {
69             createInstanceFactory = [args]() {
70                 return android::renderengine::skia::GaneshVkRenderEngine::create(args);
71             };
72         } else { // GL
73             createInstanceFactory = [args]() {
74                 return android::renderengine::skia::SkiaGLRenderEngine::create(args);
75             };
76         }
77     }
78 
79     if (args.threaded == Threaded::YES) {
80         return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory);
81     } else {
82         return createInstanceFactory();
83     }
84 }
85 
86 RenderEngine::~RenderEngine() = default;
87 
validateInputBufferUsage(const sp<GraphicBuffer> & buffer)88 void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) {
89     LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE),
90                         "input buffer not gpu readable");
91 }
92 
validateOutputBufferUsage(const sp<GraphicBuffer> & buffer)93 void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
94     LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER),
95                         "output buffer not gpu writeable");
96 }
97 
drawLayers(const DisplaySettings & display,const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer,base::unique_fd && bufferFence)98 ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
99                                                   const std::vector<LayerSettings>& layers,
100                                                   const std::shared_ptr<ExternalTexture>& buffer,
101                                                   base::unique_fd&& bufferFence) {
102     const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
103     std::future<FenceResult> resultFuture = resultPromise->get_future();
104     updateProtectedContext(layers, buffer);
105     drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence));
106     return resultFuture;
107 }
108 
updateProtectedContext(const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer)109 void RenderEngine::updateProtectedContext(const std::vector<LayerSettings>& layers,
110                                           const std::shared_ptr<ExternalTexture>& buffer) {
111     const bool needsProtectedContext =
112             (buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED)) ||
113             std::any_of(layers.begin(), layers.end(), [](const LayerSettings& layer) {
114                 const std::shared_ptr<ExternalTexture>& buffer = layer.source.buffer.buffer;
115                 return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
116             });
117     useProtectedContext(needsProtectedContext);
118 }
119 
120 } // namespace renderengine
121 } // namespace android
122