1 /*
2  * Copyright 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "SkiaVkRenderEngine.h"
20 
21 #include <include/gpu/graphite/BackendSemaphore.h>
22 
23 namespace android::renderengine::skia {
24 
25 class GraphiteVkRenderEngine : public SkiaVkRenderEngine {
26 public:
27     static std::unique_ptr<GraphiteVkRenderEngine> create(const RenderEngineCreationArgs& args);
28 
29 protected:
30     std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) override;
31     void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
32     base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override;
33 
34 private:
GraphiteVkRenderEngine(const RenderEngineCreationArgs & args)35     GraphiteVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {}
36 
37     std::vector<graphite::BackendSemaphore> mStagedWaitSemaphores;
38 };
39 
40 } // namespace android::renderengine::skia
41