1 /* 2 * Copyright 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "SkiaVkRenderEngine.h" 20 21 #include <include/gpu/graphite/BackendSemaphore.h> 22 23 namespace android::renderengine::skia { 24 25 class GraphiteVkRenderEngine : public SkiaVkRenderEngine { 26 public: 27 static std::unique_ptr<GraphiteVkRenderEngine> create(const RenderEngineCreationArgs& args); 28 29 protected: 30 std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) override; 31 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override; 32 base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override; 33 34 private: GraphiteVkRenderEngine(const RenderEngineCreationArgs & args)35 GraphiteVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {} 36 37 std::vector<graphite::BackendSemaphore> mStagedWaitSemaphores; 38 }; 39 40 } // namespace android::renderengine::skia 41