1 /*
<lambda>null2  * Copyright (C) 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.testapp
18 
19 import android.renderscript.toolkit.Range2d
20 
21 /**
22  * Reference implementation of a ColorMatrix operation.
23  */
24 @ExperimentalUnsignedTypes
25 fun referenceColorMatrix(inputArray: ByteArray,
26                          inputVectorSize: Int,
27                          sizeX: Int,
28                          sizeY: Int,
29                          outputVectorSize: Int,
30                          matrix: FloatArray, addVector: FloatArray,
31                          restriction: Range2d?): ByteArray {
32     require (matrix.size == 16) { "RenderScriptToolkit colorMatrix. Matrix should have 16 values. ${matrix.size} provided." }
33 
34     val input = Vector2dArray(inputArray.asUByteArray(), inputVectorSize, sizeX, sizeY)
35     val outputArray = ByteArray(sizeX * sizeY * paddedSize(outputVectorSize))
36     val output = Vector2dArray(outputArray.asUByteArray(), outputVectorSize, sizeX, sizeY)
37 
38     output.forEach (restriction) { x, y ->
39         val inUByteValue = input[x, y]
40         val inFloatValue = FloatArray(4) { if (it >= inputVectorSize) 0f else byteToUnitFloat(inUByteValue[it]) }
41         val outFloatValue = multiplyAndAdd(matrix, inFloatValue, addVector)
42         val outUByteValue = UByteArray(paddedSize(output.vectorSize)) { unitFloatClampedToUByte(outFloatValue[it]) }
43         output[x, y] = outUByteValue
44     }
45     return outputArray
46 }
47 
multiplyAndAddnull48 private fun multiplyAndAdd(matrix: FloatArray, inVector: FloatArray, addVector: FloatArray): FloatArray {
49     // In RenderScript, matrix were set in column major format
50     val result = addVector.clone()
51     for (i in 0..3) {
52         for (j in 0..3) {
53             result[i] += matrix[j * 4 + i] * inVector[j]
54         }
55     }
56     return result
57 }
58