1#version 460
2
3layout(set = 0, binding = 0) uniform highp sampler2D uTexture;
4
5layout(location = 0) noperspective in vec2 iUV;
6
7layout(location = 0) out vec4 oColor;
8
9void main() {
10    oColor = texture(uTexture, iUV);
11}
12