1#version 460 2 3layout(set = 0, binding = 0) uniform highp sampler2D uTexture; 4 5layout(location = 0) noperspective in vec2 iUV; 6 7layout(location = 0) out vec4 oColor; 8 9void main() { 10 oColor = texture(uTexture, iUV); 11} 12