1 /*
2 * Copyright (c) 2015-2019, The Linux Foundation. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following
11 * disclaimer in the documentation and/or other materials provided
12 * with the distribution.
13 * * Neither the name of The Linux Foundation nor the names of its
14 * contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
18 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
21 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
24 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
25 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
26 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
27 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30 #include <math.h>
31 #include <utils/rect.h>
32 #include <utils/constants.h>
33 #include <algorithm>
34
35 #define __CLASS__ "RectUtils"
36
37 namespace sdm {
38
IsValid(const LayerRect & rect)39 bool IsValid(const LayerRect &rect) {
40 return ((rect.bottom > rect.top) && (rect.right > rect.left));
41 }
42
IsCongruent(const LayerRect & rect1,const LayerRect & rect2)43 bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
44 return ((rect1.left == rect2.left) &&
45 (rect1.top == rect2.top) &&
46 (rect1.right == rect2.right) &&
47 (rect1.bottom == rect2.bottom));
48 }
49
LogI(DebugTag debug_tag,const char * prefix,const LayerRect & roi)50 void LogI(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
51 DLOGI_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
52 prefix, roi.left, roi.top, roi.right, roi.bottom);
53 }
54
Log(DebugTag debug_tag,const char * prefix,const LayerRect & roi)55 void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
56 DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
57 prefix, roi.left, roi.top, roi.right, roi.bottom);
58 }
59
Normalize(const uint32_t & align_x,const uint32_t & align_y,LayerRect * rect)60 void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
61 rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
62 rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
63 rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
64 rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
65 }
66
Intersection(const LayerRect & rect1,const LayerRect & rect2)67 LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
68 LayerRect res;
69
70 if (!IsValid(rect1) || !IsValid(rect2)) {
71 return LayerRect();
72 }
73
74 res.left = std::max(rect1.left, rect2.left);
75 res.top = std::max(rect1.top, rect2.top);
76 res.right = std::min(rect1.right, rect2.right);
77 res.bottom = std::min(rect1.bottom, rect2.bottom);
78
79 if (!IsValid(res)) {
80 return LayerRect();
81 }
82
83 return res;
84 }
85
Reposition(const LayerRect & rect,const int & x_offset,const int & y_offset)86 LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
87 LayerRect res;
88
89 if (!IsValid(rect)) {
90 return LayerRect();
91 }
92
93 res.left = rect.left + FLOAT(x_offset);
94 res.top = rect.top + FLOAT(y_offset);
95 res.right = rect.right + FLOAT(x_offset);
96 res.bottom = rect.bottom + FLOAT(y_offset);
97
98 return res;
99 }
100
101 // Is rect2 completely inside rect1?
Contains(const LayerRect & rect1,const LayerRect & rect2)102 bool Contains(const LayerRect &rect1, const LayerRect &rect2) {
103 if (!IsValid(rect1) || !IsValid(rect2)) {
104 return false;
105 }
106 return (rect1.top <= rect2.top && rect1.bottom >= rect2.bottom &&
107 rect1.left <= rect2.left && rect1.right >= rect2.right);
108 }
109
110 // subtracts 2 rects iff result of subtraction is 2 rects.
Subtract(const LayerRect & rect1,const LayerRect & rect2,LayerRect * res)111 void Subtract(const LayerRect &rect1, const LayerRect &rect2, LayerRect *res) {
112 if (!res) {
113 return;
114 }
115 if (!IsValid(rect1) || !IsValid(rect2)) {
116 return;
117 }
118
119 if (rect1.left != rect2.left || rect1.right != rect2.right) {
120 return;
121 }
122 res[0].left = rect1.left;
123 res[0].right = rect1.right;
124 if (rect1.top < rect2.top) {
125 res[0].top = rect1.top;
126 res[0].bottom = rect2.top;
127 } else {
128 res[0].top = rect2.top;
129 res[0].bottom = rect1.top;
130 }
131 res[1].left = rect1.left;
132 res[1].right = rect1.right;
133 if (rect1.bottom < rect2.bottom) {
134 res[1].top = rect1.bottom;
135 res[1].bottom = rect2.bottom;
136 } else {
137 res[1].top = rect2.bottom;
138 res[1].bottom = rect1.bottom;
139 }
140 }
141
142 // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
Subtract(const LayerRect & rect1,const LayerRect & rect2)143 LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
144 LayerRect res;
145
146 res = rect1;
147
148 if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
149 if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
150 res.top = rect2.bottom;
151 } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
152 res.bottom = rect2.top;
153 }
154 } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
155 if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
156 res.left = rect2.right;
157 } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
158 res.right = rect2.left;
159 }
160 }
161
162 return res;
163 }
164
Union(const LayerRect & rect1,const LayerRect & rect2)165 LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
166 LayerRect res;
167
168 if (!IsValid(rect1) && !IsValid(rect2)) {
169 return LayerRect();
170 }
171
172 if (!IsValid(rect1)) {
173 return rect2;
174 }
175
176 if (!IsValid(rect2)) {
177 return rect1;
178 }
179
180 res.left = std::min(rect1.left, rect2.left);
181 res.top = std::min(rect1.top, rect2.top);
182 res.right = std::max(rect1.right, rect2.right);
183 res.bottom = std::max(rect1.bottom, rect2.bottom);
184
185 return res;
186 }
187
SplitLeftRight(const LayerRect & in_rect,uint32_t split_count,uint32_t align_x,bool flip_horizontal,LayerRect * out_rects)188 void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
189 bool flip_horizontal, LayerRect *out_rects) {
190 LayerRect rect_temp = in_rect;
191
192 uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
193 float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
194
195 for (uint32_t count = 0; count < split_count; count++) {
196 float aligned_right = rect_temp.left + aligned_width;
197 out_rects[count].left = rect_temp.left;
198 out_rects[count].right = std::min(rect_temp.right, aligned_right);
199 out_rects[count].top = rect_temp.top;
200 out_rects[count].bottom = rect_temp.bottom;
201
202 rect_temp.left = out_rects[count].right;
203
204 Log(kTagRotator, "SplitLeftRight", out_rects[count]);
205 }
206
207 // If we have a horizontal flip, then we should be splitting the source from right to left
208 // to ensure that the right split will have an aligned width that matches the alignment on the
209 // destination.
210 if (flip_horizontal && split_count > 1) {
211 out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
212 out_rects[1].left = out_rects[0].right;
213 Log(kTagRotator, "Adjusted Left", out_rects[0]);
214 Log(kTagRotator, "Adjusted Right", out_rects[1]);
215 }
216 }
217
SplitTopBottom(const LayerRect & in_rect,uint32_t split_count,uint32_t align_y,bool flip_horizontal,LayerRect * out_rects)218 void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
219 bool flip_horizontal, LayerRect *out_rects) {
220 LayerRect rect_temp = in_rect;
221
222 uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
223 float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
224
225 for (uint32_t count = 0; count < split_count; count++) {
226 float aligned_bottom = rect_temp.top + aligned_height;
227 out_rects[count].top = rect_temp.top;
228 out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom);
229 out_rects[count].left = rect_temp.left;
230 out_rects[count].right = rect_temp.right;
231
232 rect_temp.top = out_rects[count].bottom;
233
234 Log(kTagRotator, "SplitTopBottom", out_rects[count]);
235 }
236
237 // If we have a horizontal flip, then we should be splitting the destination from bottom to top
238 // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
239 // while accounting for the flip.
240 if (flip_horizontal && split_count > 1) {
241 out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
242 out_rects[1].top = out_rects[0].bottom;
243 Log(kTagRotator, "Adjusted Top", out_rects[0]);
244 Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
245 }
246 }
247
MapRect(const LayerRect & src_domain,const LayerRect & dst_domain,const LayerRect & in_rect,LayerRect * out_rect)248 void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
249 LayerRect *out_rect) {
250 if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) {
251 return;
252 }
253
254 int x_offset = INT(src_domain.left);
255 int y_offset = INT(src_domain.top);
256
257 LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset);
258 double src_domain_width = DOUBLE(src_domain.right - src_domain.left);
259 double src_domain_height = DOUBLE(src_domain.bottom - src_domain.top);
260 double dst_domain_width = DOUBLE(dst_domain.right - dst_domain.left);
261 double dst_domain_height = DOUBLE(dst_domain.bottom - dst_domain.top);
262
263 double width_ratio = DOUBLE(dst_domain_width / src_domain_width);
264 double height_ratio = DOUBLE(dst_domain_height / src_domain_height);
265
266 // using floorf for all since ceilf on float will round to next int value.
267 out_rect->left = floor(dst_domain.left + (width_ratio * modified_in_rect.left));
268 out_rect->top = floor(dst_domain.top + (height_ratio * modified_in_rect.top));
269 out_rect->right = floor(dst_domain.left + (width_ratio * modified_in_rect.right));
270 out_rect->bottom = floor(dst_domain.top + (height_ratio * modified_in_rect.bottom));
271 }
272
TransformHV(const LayerRect & src_domain,const LayerRect & in_rect,const LayerTransform & transform,LayerRect * out_rect)273 void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
274 const LayerTransform &transform, LayerRect *out_rect) {
275 if (!IsValid(src_domain) || !IsValid(in_rect)) {
276 return;
277 }
278
279 float in_width = in_rect.right - in_rect.left;
280 float in_height = in_rect.bottom - in_rect.top;
281 float x_offset = in_rect.left - src_domain.left;
282 float y_offset = in_rect.top - src_domain.top;
283 *out_rect = in_rect;
284
285 if (transform.flip_horizontal) {
286 out_rect->right = src_domain.right - x_offset;
287 out_rect->left = out_rect->right - in_width;
288 }
289
290 if (transform.flip_vertical) {
291 out_rect->bottom = src_domain.bottom - y_offset;
292 out_rect->top = out_rect->bottom - in_height;
293 }
294 }
295
GetOrientation(const LayerRect & in_rect)296 RectOrientation GetOrientation(const LayerRect &in_rect) {
297 if (!IsValid(in_rect)) {
298 return kOrientationUnknown;
299 }
300
301 float input_width = in_rect.right - in_rect.left;
302 float input_height = in_rect.bottom - in_rect.top;
303
304 if (input_width < input_height) {
305 return kOrientationPortrait;
306 }
307
308 return kOrientationLandscape;
309 }
310
GetCropAndDestination(const LayerRect & crop,const LayerRect & dst,const bool rotated90,float * crop_width,float * crop_height,float * dst_width,float * dst_height)311 DisplayError GetCropAndDestination(const LayerRect &crop, const LayerRect &dst,
312 const bool rotated90, float *crop_width,
313 float *crop_height, float *dst_width,
314 float *dst_height) {
315 if (!IsValid(crop)) {
316 Log(kTagResources, "Invalid crop rect", crop);
317 return kErrorNotSupported;
318 }
319
320 if (!IsValid(dst)) {
321 Log(kTagResources, "Invalid dst rect", dst);
322 return kErrorNotSupported;
323 }
324
325 *crop_width = crop.right - crop.left;
326 *crop_height = crop.bottom - crop.top;
327 if (rotated90) {
328 std::swap(*crop_width, *crop_height);
329 }
330
331 *dst_width = dst.right - dst.left;
332 *dst_height = dst.bottom - dst.top;
333
334 return kErrorNone;
335 }
336
GetScaleFactor(const LayerRect & crop,const LayerRect & dst,bool rotated90,float * scale_x,float * scale_y)337 DisplayError GetScaleFactor(const LayerRect &crop, const LayerRect &dst,
338 bool rotated90, float *scale_x, float *scale_y) {
339 float crop_width = 1.0f, crop_height = 1.0f, dst_width = 1.0f, dst_height = 1.0f;
340
341 DisplayError error = GetCropAndDestination(crop, dst, rotated90, &crop_width, &crop_height,
342 &dst_width, &dst_height);
343 if (error != kErrorNone) {
344 return error;
345 }
346
347 *scale_x = crop_width / dst_width;
348 *scale_y = crop_height / dst_height;
349
350 return kErrorNone;
351 }
352
353 } // namespace sdm
354
355