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29 #ifndef __LOC_HEAP__
30 #define __LOC_HEAP__
31 
32 #include <stddef.h>
33 #include <string.h>
34 
35 namespace loc_util {
36 
37 // abstract class to be implemented by client to provide a rankable class
38 class LocRankable {
39 public:
~LocRankable()40     virtual inline ~LocRankable() {}
41 
42     // method to rank objects of such type for sorting purposes.
43     // The pointer of the input node would be stored in the heap.
44     // >0 if ranks higher than the input;
45     // ==0 if equally ranks with the input;
46     // <0 if ranks lower than the input
47     virtual int ranks(LocRankable& rankable) = 0;
48 
49     // convenient method to rank objects of such type for sorting purposes.
outRanks(LocRankable & rankable)50     inline bool outRanks(LocRankable& rankable) { return ranks(rankable) > 0; }
51 };
52 
53 // opaque class to provide service implementation.
54 class LocHeapNode;
55 
56 // a heap whose left and right children are not sorted. It is sorted only vertically,
57 // i.e. parent always ranks higher than children, if they exist. Ranking algorithm is
58 // implemented in Rankable. The reason that there is no sort between children is to
59 // help beter balance the tree with lower cost. When a node is pushed to the tree,
60 // it is guaranteed that the subtree that is smaller gets to have the new node.
61 class LocHeap {
62 protected:
63     LocHeapNode* mTree;
64 public:
LocHeap()65     inline LocHeap() : mTree(NULL) {}
66     ~LocHeap();
67 
68     // push keeps the tree sorted by rank, it also tries to balance the
69     // tree by adding the new node to the smaller of the subtrees.
70     // node is reference to an obj that is managed by client, that client
71     //      creates and destroyes. The destroy should happen after the
72     //      node is popped out from the heap.
73     void push(LocRankable& node);
74 
75     // Peeks the node data on tree top, which has currently the highest ranking
76     // There is no change the tree structure with this operation
77     // Returns NULL if the tree is empty, otherwise pointer to the node data of
78     //         the tree top.
79     LocRankable* peek();
80 
81     // pop keeps the tree sorted by rank, but it does not try to balance
82     // the tree.
83     // Return - pointer to the node popped out, or NULL if heap is already empty
84     LocRankable* pop();
85 
86     // navigating through the tree and find the node that ranks the same
87     // as the input data, then remove it from the tree. Rank is implemented
88     // by rankable obj.
89     // returns the pointer to the node removed; or NULL (if failed).
90     LocRankable* remove(LocRankable& rankable);
91 
92 #ifdef __LOC_UNIT_TEST__
93     bool checkTree();
94     uint32_t getTreeSize();
95 #endif
96 };
97 
98 } // namespace loc_util
99 
100 #endif //__LOC_HEAP__
101