1 /*
2 * Copyright (C) 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "EvsGlDisplay.h"
18
19 #include <aidl/android/hardware/automotive/evs/EvsResult.h>
20 #include <aidl/android/hardware/graphics/common/BufferUsage.h>
21 #include <aidl/android/hardware/graphics/common/PixelFormat.h>
22 #include <aidlcommonsupport/NativeHandle.h>
23 #include <android-base/thread_annotations.h>
24 #include <linux/time.h>
25 #include <ui/DisplayMode.h>
26 #include <ui/DisplayState.h>
27 #include <ui/GraphicBufferAllocator.h>
28 #include <ui/GraphicBufferMapper.h>
29 #include <utils/SystemClock.h>
30
31 #include <chrono>
32
33 namespace {
34
35 using ::aidl::android::frameworks::automotive::display::ICarDisplayProxy;
36 using ::aidl::android::hardware::automotive::evs::BufferDesc;
37 using ::aidl::android::hardware::automotive::evs::DisplayDesc;
38 using ::aidl::android::hardware::automotive::evs::DisplayState;
39 using ::aidl::android::hardware::automotive::evs::EvsResult;
40 using ::aidl::android::hardware::graphics::common::BufferUsage;
41 using ::aidl::android::hardware::graphics::common::PixelFormat;
42 using ::android::base::ScopedLockAssertion;
43 using ::ndk::ScopedAStatus;
44
45 constexpr auto kTimeout = std::chrono::seconds(1);
46
47 bool debugFirstFrameDisplayed = false;
48
generateFingerPrint(buffer_handle_t handle)49 int generateFingerPrint(buffer_handle_t handle) {
50 return static_cast<int>(reinterpret_cast<long>(handle) & 0xFFFFFFFF);
51 }
52
53 } // namespace
54
55 namespace aidl::android::hardware::automotive::evs::implementation {
56
EvsGlDisplay(const std::shared_ptr<ICarDisplayProxy> & pDisplayProxy,uint64_t displayId)57 EvsGlDisplay::EvsGlDisplay(const std::shared_ptr<ICarDisplayProxy>& pDisplayProxy,
58 uint64_t displayId) :
59 mDisplayId(displayId), mDisplayProxy(pDisplayProxy) {
60 LOG(DEBUG) << "EvsGlDisplay instantiated";
61
62 // Set up our self description
63 // NOTE: These are arbitrary values chosen for testing
64 mInfo.id = std::to_string(displayId);
65 mInfo.vendorFlags = 3870;
66
67 // Start a thread to render images on this display
68 {
69 std::lock_guard lock(mLock);
70 mState = RUN;
71 }
72 mRenderThread = std::thread([this]() { renderFrames(); });
73 }
74
~EvsGlDisplay()75 EvsGlDisplay::~EvsGlDisplay() {
76 LOG(DEBUG) << "EvsGlDisplay being destroyed";
77 forceShutdown();
78 }
79
80 /**
81 * This gets called if another caller "steals" ownership of the display
82 */
forceShutdown()83 void EvsGlDisplay::forceShutdown() {
84 LOG(DEBUG) << "EvsGlDisplay forceShutdown";
85 {
86 std::lock_guard lock(mLock);
87
88 // If the buffer isn't being held by a remote client, release it now as an
89 // optimization to release the resources more quickly than the destructor might
90 // get called.
91 if (mBuffer.handle != nullptr) {
92 // Report if we're going away while a buffer is outstanding
93 if (mBufferBusy || mState == RUN) {
94 LOG(ERROR) << "EvsGlDisplay going down while client is holding a buffer";
95 }
96 mState = STOPPING;
97 }
98
99 // Put this object into an unrecoverable error state since somebody else
100 // is going to own the display now.
101 mRequestedState = DisplayState::DEAD;
102 }
103 mBufferReadyToRender.notify_all();
104
105 if (mRenderThread.joinable()) {
106 mRenderThread.join();
107 }
108 }
109
110 /**
111 * Initialize GL in the context of a caller's thread and prepare a graphic
112 * buffer to use.
113 */
initializeGlContextLocked()114 bool EvsGlDisplay::initializeGlContextLocked() {
115 // Initialize our display window
116 // NOTE: This will cause the display to become "VISIBLE" before a frame is actually
117 // returned, which is contrary to the spec and will likely result in a black frame being
118 // (briefly) shown.
119 if (!mGlWrapper.initialize(mDisplayProxy, mDisplayId)) {
120 // Report the failure
121 LOG(ERROR) << "Failed to initialize GL display";
122 return false;
123 }
124
125 // Assemble the buffer description we'll use for our render target
126 static_assert(::aidl::android::hardware::graphics::common::PixelFormat::RGBA_8888 ==
127 static_cast<::aidl::android::hardware::graphics::common::PixelFormat>(
128 HAL_PIXEL_FORMAT_RGBA_8888));
129 mBuffer.description = {
130 .width = static_cast<int>(mGlWrapper.getWidth()),
131 .height = static_cast<int>(mGlWrapper.getHeight()),
132 .layers = 1,
133 .format = PixelFormat::RGBA_8888,
134 // FIXME: Below line is not using
135 // ::aidl::android::hardware::graphics::common::BufferUsage because
136 // BufferUsage enum does not support a bitwise-OR operation; they
137 // should be BufferUsage::GPU_RENDER_TARGET |
138 // BufferUsage::COMPOSER_OVERLAY
139 .usage = static_cast<BufferUsage>(GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER),
140 };
141
142 ::android::GraphicBufferAllocator& alloc(::android::GraphicBufferAllocator::get());
143 uint32_t stride = static_cast<uint32_t>(mBuffer.description.stride);
144 buffer_handle_t handle = nullptr;
145 const ::android::status_t result =
146 alloc.allocate(mBuffer.description.width, mBuffer.description.height,
147 static_cast<::android::PixelFormat>(mBuffer.description.format),
148 mBuffer.description.layers,
149 static_cast<uint64_t>(mBuffer.description.usage), &handle, &stride,
150 /* requestorName= */ "EvsGlDisplay");
151 mBuffer.description.stride = stride;
152 mBuffer.fingerprint = generateFingerPrint(mBuffer.handle);
153 if (result != ::android::NO_ERROR) {
154 LOG(ERROR) << "Error " << result << " allocating " << mBuffer.description.width << " x "
155 << mBuffer.description.height << " graphics buffer.";
156 mGlWrapper.shutdown();
157 return false;
158 }
159
160 mBuffer.handle = handle;
161 if (mBuffer.handle == nullptr) {
162 LOG(ERROR) << "We didn't get a buffer handle back from the allocator";
163 mGlWrapper.shutdown();
164 return false;
165 }
166
167 LOG(DEBUG) << "Allocated new buffer " << mBuffer.handle << " with stride "
168 << mBuffer.description.stride;
169 return true;
170 }
171
172 /**
173 * This method runs in a separate thread and renders the contents of the buffer.
174 */
renderFrames()175 void EvsGlDisplay::renderFrames() {
176 {
177 std::lock_guard lock(mLock);
178
179 if (!initializeGlContextLocked()) {
180 LOG(ERROR) << "Failed to initialize GL context";
181 return;
182 }
183
184 // Display buffer is ready.
185 mBufferBusy = false;
186 }
187 mBufferReadyToUse.notify_all();
188
189 while (true) {
190 {
191 std::unique_lock lock(mLock);
192 ScopedLockAssertion lock_assertion(mLock);
193 mBufferReadyToRender.wait(lock, [this]() REQUIRES(mLock) {
194 return mBufferReady || mState != RUN;
195 });
196 if (mState != RUN) {
197 LOG(DEBUG) << "A rendering thread is stopping";
198 break;
199 }
200 mBufferReady = false;
201 }
202
203 // Update the texture contents with the provided data
204 if (!mGlWrapper.updateImageTexture(mBuffer.handle, mBuffer.description)) {
205 LOG(WARNING) << "Failed to update the image texture";
206 continue;
207 }
208
209 // Put the image on the screen
210 mGlWrapper.renderImageToScreen();
211 if (!debugFirstFrameDisplayed) {
212 LOG(DEBUG) << "EvsFirstFrameDisplayTiming start time: " << ::android::elapsedRealtime()
213 << " ms.";
214 debugFirstFrameDisplayed = true;
215 }
216
217 // Mark current frame is consumed.
218 {
219 std::lock_guard lock(mLock);
220 mBufferBusy = false;
221 }
222 mBufferDone.notify_all();
223 }
224
225 LOG(DEBUG) << "A rendering thread is stopped.";
226
227 // Drop the graphics buffer we've been using
228 ::android::GraphicBufferAllocator& alloc(::android::GraphicBufferAllocator::get());
229 alloc.free(mBuffer.handle);
230 mBuffer.handle = nullptr;
231
232 mGlWrapper.hideWindow(mDisplayProxy, mDisplayId);
233 mGlWrapper.shutdown();
234
235 std::lock_guard lock(mLock);
236 mState = STOPPED;
237 }
238
239 /**
240 * Returns basic information about the EVS display provided by the system.
241 * See the description of the DisplayDesc structure for details.
242 */
getDisplayInfo(DisplayDesc * _aidl_return)243 ScopedAStatus EvsGlDisplay::getDisplayInfo(DisplayDesc* _aidl_return) {
244 if (!mDisplayProxy) {
245 return ::ndk::ScopedAStatus::fromServiceSpecificError(
246 static_cast<int>(EvsResult::UNDERLYING_SERVICE_ERROR));
247 }
248
249 ::aidl::android::frameworks::automotive::display::DisplayDesc proxyDisplay;
250 auto status = mDisplayProxy->getDisplayInfo(mDisplayId, &proxyDisplay);
251 if (!status.isOk()) {
252 return ::ndk::ScopedAStatus::fromServiceSpecificError(
253 static_cast<int>(EvsResult::UNDERLYING_SERVICE_ERROR));
254 }
255
256 _aidl_return->width = proxyDisplay.width;
257 _aidl_return->height = proxyDisplay.height;
258 _aidl_return->orientation = static_cast<Rotation>(proxyDisplay.orientation);
259 _aidl_return->id = mInfo.id; // FIXME: what should be ID here?
260 _aidl_return->vendorFlags = mInfo.vendorFlags;
261 return ::ndk::ScopedAStatus::ok();
262 }
263
264 /**
265 * Clients may set the display state to express their desired state.
266 * The HAL implementation must gracefully accept a request for any state
267 * while in any other state, although the response may be to ignore the request.
268 * The display is defined to start in the NOT_VISIBLE state upon initialization.
269 * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
270 * then begin providing video. When the display is no longer required, the client
271 * is expected to request the NOT_VISIBLE state after passing the last video frame.
272 */
setDisplayState(DisplayState state)273 ScopedAStatus EvsGlDisplay::setDisplayState(DisplayState state) {
274 LOG(DEBUG) << __FUNCTION__;
275 std::lock_guard lock(mLock);
276
277 if (mRequestedState == DisplayState::DEAD) {
278 // This object no longer owns the display -- it's been superceeded!
279 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::OWNERSHIP_LOST));
280 }
281
282 // Ensure we recognize the requested state so we don't go off the rails
283 static constexpr ::ndk::enum_range<DisplayState> kDisplayStateRange;
284 if (std::find(kDisplayStateRange.begin(), kDisplayStateRange.end(), state) ==
285 kDisplayStateRange.end()) {
286 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
287 }
288
289 switch (state) {
290 case DisplayState::NOT_VISIBLE:
291 mGlWrapper.hideWindow(mDisplayProxy, mDisplayId);
292 break;
293 case DisplayState::VISIBLE:
294 mGlWrapper.showWindow(mDisplayProxy, mDisplayId);
295 break;
296 default:
297 break;
298 }
299
300 // Record the requested state
301 mRequestedState = state;
302
303 return ScopedAStatus::ok();
304 }
305
306 /**
307 * The HAL implementation should report the actual current state, which might
308 * transiently differ from the most recently requested state. Note, however, that
309 * the logic responsible for changing display states should generally live above
310 * the device layer, making it undesirable for the HAL implementation to
311 * spontaneously change display states.
312 */
getDisplayState(DisplayState * _aidl_return)313 ScopedAStatus EvsGlDisplay::getDisplayState(DisplayState* _aidl_return) {
314 LOG(DEBUG) << __FUNCTION__;
315 std::lock_guard lock(mLock);
316 *_aidl_return = mRequestedState;
317 return ScopedAStatus::ok();
318 }
319
320 /**
321 * This call returns a handle to a frame buffer associated with the display.
322 * This buffer may be locked and written to by software and/or GL. This buffer
323 * must be returned via a call to returnTargetBufferForDisplay() even if the
324 * display is no longer visible.
325 */
getTargetBuffer(BufferDesc * _aidl_return)326 ScopedAStatus EvsGlDisplay::getTargetBuffer(BufferDesc* _aidl_return) {
327 LOG(DEBUG) << __FUNCTION__;
328 std::unique_lock lock(mLock);
329 ScopedLockAssertion lock_assertion(mLock);
330 if (mRequestedState == DisplayState::DEAD) {
331 LOG(ERROR) << "Rejecting buffer request from object that lost ownership of the display.";
332 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::OWNERSHIP_LOST));
333 }
334
335 // If we don't already have a buffer, allocate one now
336 // mBuffer.memHandle is a type of buffer_handle_t, which is equal to
337 // native_handle_t*.
338 mBufferReadyToUse.wait(lock, [this]() REQUIRES(mLock) { return !mBufferBusy; });
339
340 // Do we have a frame available?
341 if (mBufferBusy) {
342 // This means either we have a 2nd client trying to compete for buffers
343 // (an unsupported mode of operation) or else the client hasn't returned
344 // a previously issued buffer yet (they're behaving badly).
345 // NOTE: We have to make the callback even if we have nothing to provide
346 LOG(ERROR) << "getTargetBuffer called while no buffers available.";
347 return ScopedAStatus::fromServiceSpecificError(
348 static_cast<int>(EvsResult::BUFFER_NOT_AVAILABLE));
349 }
350
351 // Mark our buffer as busy
352 mBufferBusy = true;
353
354 // Send the buffer to the client
355 LOG(VERBOSE) << "Providing display buffer handle " << mBuffer.handle;
356
357 BufferDesc bufferDescToSend = {
358 .buffer =
359 {
360 .handle = std::move(::android::dupToAidl(mBuffer.handle)),
361 .description = mBuffer.description,
362 },
363 .pixelSizeBytes = 4, // RGBA_8888 is 4-byte-per-pixel format
364 .bufferId = mBuffer.fingerprint,
365 };
366 *_aidl_return = std::move(bufferDescToSend);
367
368 return ScopedAStatus::ok();
369 }
370
371 /**
372 * This call tells the display that the buffer is ready for display.
373 * The buffer is no longer valid for use by the client after this call.
374 */
returnTargetBufferForDisplay(const BufferDesc & buffer)375 ScopedAStatus EvsGlDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer) {
376 LOG(VERBOSE) << __FUNCTION__;
377 std::unique_lock lock(mLock);
378 ScopedLockAssertion lock_assertion(mLock);
379
380 // Nobody should call us with a null handle
381 if (buffer.buffer.handle.fds.size() < 1) {
382 LOG(ERROR) << __FUNCTION__ << " called without a valid buffer handle.";
383 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
384 }
385 if (buffer.bufferId != mBuffer.fingerprint) {
386 LOG(ERROR) << "Got an unrecognized frame returned.";
387 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
388 }
389 if (!mBufferBusy) {
390 LOG(ERROR) << "A frame was returned with no outstanding frames.";
391 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::INVALID_ARG));
392 }
393
394 // If we've been displaced by another owner of the display, then we can't do anything else
395 if (mRequestedState == DisplayState::DEAD) {
396 return ScopedAStatus::fromServiceSpecificError(static_cast<int>(EvsResult::OWNERSHIP_LOST));
397 }
398
399 // If we were waiting for a new frame, this is it!
400 if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
401 mRequestedState = DisplayState::VISIBLE;
402 mGlWrapper.showWindow(mDisplayProxy, mDisplayId);
403 }
404
405 // Validate we're in an expected state
406 if (mRequestedState != DisplayState::VISIBLE) {
407 // Not sure why a client would send frames back when we're not visible.
408 LOG(WARNING) << "Got a frame returned while not visible - ignoring.";
409 return ScopedAStatus::ok();
410 }
411 mBufferReady = true;
412 mBufferReadyToRender.notify_all();
413
414 if (!mBufferDone.wait_for(lock, kTimeout, [this]() REQUIRES(mLock) { return !mBufferBusy; })) {
415 return ScopedAStatus::fromServiceSpecificError(
416 static_cast<int>(EvsResult::UNDERLYING_SERVICE_ERROR));
417 }
418
419 return ScopedAStatus::ok();
420 }
421
422 } // namespace aidl::android::hardware::automotive::evs::implementation
423