1page.title=Monetize Premium Apps
2page.image=/distribute/images/premium.jpg
3page.metaDescription=Charging users to download your apps is a simple, convenient monetization model.
4page.tags="monetizing", "paid"
5
6@jd:body
7
8<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" />
9<p class="img-caption" style="width:300px">Paid app</p>
10</div>
11<p>
12  Charging users to download your apps is a simple, convenient monetization
13  model. After creating your <a href=
14  "/distribute/googleplay/start.html#merchant-account">Merchant
15  Account</a>, you <a href=
16  "/distribute/googleplay/developer-console.html#selling-pricing-your-products">set prices for your
17  apps</a> in the Developer Console. You can optionally include advertising or use
18  <a href="{@docRoot}google/play/billing/index.html">In-app
19  Billing</a> to sell additional features or content.
20</p>
21
22<p>
23  This model could work well for any app or game, but might be particularly
24  relevant to those with extensive features or that address a narrow niche in
25  the market. Certain categories of apps, such as games for children, should be
26  monetized by paying for them up front instead of advertising or in-app
27  purchases.
28</p>
29
30<p>
31  However, this model may limit your apps monetization potential, particularly
32  in developing markets. You may be able to achieve greater revenue using the
33  <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
34  "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or
35  <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models.
36</p>
37
38<p style="clear:both">
39</p>
40<div class="headerLine">
41  <h2>
42  Related Resources
43  </h2>
44
45</div>
46
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