1page.title=Monetize Premium Apps 2page.image=/distribute/images/premium.jpg 3page.metaDescription=Charging users to download your apps is a simple, convenient monetization model. 4page.tags="monetizing", "paid" 5 6@jd:body 7 8<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" /> 9<p class="img-caption" style="width:300px">Paid app</p> 10</div> 11<p> 12 Charging users to download your apps is a simple, convenient monetization 13 model. After creating your <a href= 14 "/distribute/googleplay/start.html#merchant-account">Merchant 15 Account</a>, you <a href= 16 "/distribute/googleplay/developer-console.html#selling-pricing-your-products">set prices for your 17 apps</a> in the Developer Console. You can optionally include advertising or use 18 <a href="{@docRoot}google/play/billing/index.html">In-app 19 Billing</a> to sell additional features or content. 20</p> 21 22<p> 23 This model could work well for any app or game, but might be particularly 24 relevant to those with extensive features or that address a narrow niche in 25 the market. Certain categories of apps, such as games for children, should be 26 monetized by paying for them up front instead of advertising or in-app 27 purchases. 28</p> 29 30<p> 31 However, this model may limit your apps monetization potential, particularly 32 in developing markets. You may be able to achieve greater revenue using the 33 <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href= 34 "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or 35 <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models. 36</p> 37 38<p style="clear:both"> 39</p> 40<div class="headerLine"> 41 <h2> 42 Related Resources 43 </h2> 44 45</div> 46 47<div class="resource-widget resource-flow-layout col-13" 48 data-query="collection:distribute/monetize/premium" 49 data-sortOrder="-timestamp" 50 data-cardSizes="9x3" 51 data-maxResults="6"></div>