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Searched refs:ld2 (Results 1 – 2 of 2) sorted by relevance

/art/compiler/dex/quick/
Dgen_invoke.cc1004 LIR* ld2 = nullptr; in GenDalvikArgsRange() local
1022 ld2 = OpMovRegMem(temp, TargetPtrReg(kSp), current_src_offset + (bytes_to_move >> 1), in GenDalvikArgsRange()
1041 if (ld2 != nullptr) { in GenDalvikArgsRange()
1044 AnnotateDalvikRegAccess(ld2, (current_src_offset + (bytes_to_move >> 1)) >> 2, true, in GenDalvikArgsRange()
/art/compiler/dex/quick/x86/
Dtarget_x86.cc2672 LIR* ld2 = nullptr; in GenDalvikArgsRange() local
2691 ld2 = OpMovRegMem(temp, rs_rX86_SP, current_src_offset + (bytes_to_move >> 1), in GenDalvikArgsRange()
2710 if (ld2 != nullptr) { in GenDalvikArgsRange()
2713 … AnnotateDalvikRegAccess(ld2, (current_src_offset + (bytes_to_move >> 1)) >> 2, true, true); in GenDalvikArgsRange()