Searched refs:spilled_ (Results 1 – 2 of 2) sorted by relevance
195 spilled_(false) { in ScratchRegisterScope()196 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()198 if (spilled_) { in ScratchRegisterScope()205 if (spilled_) { in ~ScratchRegisterScope()
52 bool IsSpilled() const { return spilled_; } in IsSpilled()57 bool spilled_; variable