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Searched refs:spilled_ (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.cc195 spilled_(false) { in ScratchRegisterScope()
196 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()
198 if (spilled_) { in ScratchRegisterScope()
205 if (spilled_) { in ~ScratchRegisterScope()
Dparallel_move_resolver.h52 bool IsSpilled() const { return spilled_; } in IsSpilled()
57 bool spilled_; variable