1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "parallel_move_resolver.h"
18 #include "nodes.h"
19 #include "locations.h"
20 
21 namespace art {
22 
EmitNativeCode(HParallelMove * parallel_move)23 void ParallelMoveResolver::EmitNativeCode(HParallelMove* parallel_move) {
24   DCHECK(moves_.IsEmpty());
25   // Build up a worklist of moves.
26   BuildInitialMoveList(parallel_move);
27 
28   for (size_t i = 0; i < moves_.Size(); ++i) {
29     const MoveOperands& move = *moves_.Get(i);
30     // Skip constants to perform them last.  They don't block other moves
31     // and skipping such moves with register destinations keeps those
32     // registers free for the whole algorithm.
33     if (!move.IsEliminated() && !move.GetSource().IsConstant()) {
34       PerformMove(i);
35     }
36   }
37 
38   // Perform the moves with constant sources.
39   for (size_t i = 0; i < moves_.Size(); ++i) {
40     const MoveOperands& move = *moves_.Get(i);
41     if (!move.IsEliminated()) {
42       DCHECK(move.GetSource().IsConstant());
43       EmitMove(i);
44     }
45   }
46 
47   moves_.Reset();
48 }
49 
50 
BuildInitialMoveList(HParallelMove * parallel_move)51 void ParallelMoveResolver::BuildInitialMoveList(HParallelMove* parallel_move) {
52   // Perform a linear sweep of the moves to add them to the initial list of
53   // moves to perform, ignoring any move that is redundant (the source is
54   // the same as the destination, the destination is ignored and
55   // unallocated, or the move was already eliminated).
56   for (size_t i = 0; i < parallel_move->NumMoves(); ++i) {
57     MoveOperands* move = parallel_move->MoveOperandsAt(i);
58     if (!move->IsRedundant()) {
59       moves_.Add(move);
60     }
61   }
62 }
63 
64 
PerformMove(size_t index)65 void ParallelMoveResolver::PerformMove(size_t index) {
66   // Each call to this function performs a move and deletes it from the move
67   // graph.  We first recursively perform any move blocking this one.  We
68   // mark a move as "pending" on entry to PerformMove in order to detect
69   // cycles in the move graph.  We use operand swaps to resolve cycles,
70   // which means that a call to PerformMove could change any source operand
71   // in the move graph.
72 
73   DCHECK(!moves_.Get(index)->IsPending());
74   DCHECK(!moves_.Get(index)->IsRedundant());
75 
76   // Clear this move's destination to indicate a pending move.  The actual
77   // destination is saved in a stack-allocated local.  Recursion may allow
78   // multiple moves to be pending.
79   DCHECK(!moves_.Get(index)->GetSource().IsInvalid());
80   Location destination = moves_.Get(index)->MarkPending();
81 
82   // Perform a depth-first traversal of the move graph to resolve
83   // dependencies.  Any unperformed, unpending move with a source the same
84   // as this one's destination blocks this one so recursively perform all
85   // such moves.
86   for (size_t i = 0; i < moves_.Size(); ++i) {
87     const MoveOperands& other_move = *moves_.Get(i);
88     if (other_move.Blocks(destination) && !other_move.IsPending()) {
89       // Though PerformMove can change any source operand in the move graph,
90       // this call cannot create a blocking move via a swap (this loop does
91       // not miss any).  Assume there is a non-blocking move with source A
92       // and this move is blocked on source B and there is a swap of A and
93       // B.  Then A and B must be involved in the same cycle (or they would
94       // not be swapped).  Since this move's destination is B and there is
95       // only a single incoming edge to an operand, this move must also be
96       // involved in the same cycle.  In that case, the blocking move will
97       // be created but will be "pending" when we return from PerformMove.
98       PerformMove(i);
99     }
100   }
101   MoveOperands* move = moves_.Get(index);
102 
103   // We are about to resolve this move and don't need it marked as
104   // pending, so restore its destination.
105   move->ClearPending(destination);
106 
107   // This move's source may have changed due to swaps to resolve cycles and
108   // so it may now be the last move in the cycle.  If so remove it.
109   if (move->GetSource().Equals(destination)) {
110     move->Eliminate();
111     return;
112   }
113 
114   // The move may be blocked on a (at most one) pending move, in which case
115   // we have a cycle.  Search for such a blocking move and perform a swap to
116   // resolve it.
117   bool do_swap = false;
118   for (size_t i = 0; i < moves_.Size(); ++i) {
119     const MoveOperands& other_move = *moves_.Get(i);
120     if (other_move.Blocks(destination)) {
121       DCHECK(other_move.IsPending());
122       do_swap = true;
123       break;
124     }
125   }
126 
127   if (do_swap) {
128     EmitSwap(index);
129     // Any unperformed (including pending) move with a source of either
130     // this move's source or destination needs to have their source
131     // changed to reflect the state of affairs after the swap.
132     Location source = move->GetSource();
133     Location destination = move->GetDestination();
134     move->Eliminate();
135     for (size_t i = 0; i < moves_.Size(); ++i) {
136       const MoveOperands& other_move = *moves_.Get(i);
137       if (other_move.Blocks(source)) {
138         moves_.Get(i)->SetSource(destination);
139       } else if (other_move.Blocks(destination)) {
140         moves_.Get(i)->SetSource(source);
141       }
142     }
143   } else {
144     // This move is not blocked.
145     EmitMove(index);
146     move->Eliminate();
147   }
148 }
149 
IsScratchLocation(Location loc)150 bool ParallelMoveResolver::IsScratchLocation(Location loc) {
151   for (size_t i = 0; i < moves_.Size(); ++i) {
152     if (moves_.Get(i)->Blocks(loc)) {
153       return false;
154     }
155   }
156 
157   for (size_t i = 0; i < moves_.Size(); ++i) {
158     if (moves_.Get(i)->GetDestination().Equals(loc)) {
159       return true;
160     }
161   }
162 
163   return false;
164 }
165 
AllocateScratchRegister(int blocked,int register_count,int if_scratch,bool * spilled)166 int ParallelMoveResolver::AllocateScratchRegister(int blocked,
167                                                   int register_count,
168                                                   int if_scratch,
169                                                   bool* spilled) {
170   DCHECK_NE(blocked, if_scratch);
171   int scratch = -1;
172   for (int reg = 0; reg < register_count; ++reg) {
173     if ((blocked != reg) &&
174         IsScratchLocation(Location::RegisterLocation(ManagedRegister(reg)))) {
175       scratch = reg;
176       break;
177     }
178   }
179 
180   if (scratch == -1) {
181     *spilled = true;
182     scratch = if_scratch;
183   } else {
184     *spilled = false;
185   }
186 
187   return scratch;
188 }
189 
190 
ScratchRegisterScope(ParallelMoveResolver * resolver,int blocked,int if_scratch,int number_of_registers)191 ParallelMoveResolver::ScratchRegisterScope::ScratchRegisterScope(
192     ParallelMoveResolver* resolver, int blocked, int if_scratch, int number_of_registers)
193     : resolver_(resolver),
194       reg_(kNoRegister),
195       spilled_(false) {
196   reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_);
197 
198   if (spilled_) {
199     resolver->SpillScratch(reg_);
200   }
201 }
202 
203 
~ScratchRegisterScope()204 ParallelMoveResolver::ScratchRegisterScope::~ScratchRegisterScope() {
205   if (spilled_) {
206     resolver_->RestoreScratch(reg_);
207   }
208 }
209 
210 }  // namespace art
211