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Searched refs:spilled_already (Results 1 – 1 of 1) sorted by relevance

/art/compiler/dex/quick/arm64/
Dcall_arm64.cc361 int spilled_already = 0; in GenEntrySequence() local
363 spilled_already = SpillRegs(rs_sp, core_spill_mask_, fp_spill_mask_, frame_size_); in GenEntrySequence()
364 DCHECK(spill_size == spilled_already || frame_size_ == spilled_already); in GenEntrySequence()
367 if (spilled_already != frame_size_) { in GenEntrySequence()