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Searched refs:glAttachShader (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish/opengl/system/GLESv2_enc/
Dgl2_ftable.h12 {"glAttachShader", (void*)glAttachShader},
Dgl2_client_context.h12 glAttachShader_client_proc_t glAttachShader; member
Dgl2_client_context.cpp14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); in initDispatchByName()
Dgl2_entry.cpp10 void glAttachShader(GLuint program, GLuint shader);
232 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() function
235 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
DGL2Encoder.cpp85 OVERRIDE(glAttachShader); in GL2Encoder()
Dgl2_enc.cpp2927 this->glAttachShader = &glAttachShader_enc; in gl2_encoder_context_t()