1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include "gl2_client_context.h"
6
7 #ifndef GL_TRUE
8 extern "C" {
9 void glActiveTexture(GLenum texture);
10 void glAttachShader(GLuint program, GLuint shader);
11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
12 void glBindBuffer(GLenum target, GLuint buffer);
13 void glBindFramebuffer(GLenum target, GLuint framebuffer);
14 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
15 void glBindTexture(GLenum target, GLuint texture);
16 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
17 void glBlendEquation(GLenum mode);
18 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
19 void glBlendFunc(GLenum sfactor, GLenum dfactor);
20 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
21 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
22 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
23 GLenum glCheckFramebufferStatus(GLenum target);
24 void glClear(GLbitfield mask);
25 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
26 void glClearDepthf(GLclampf depth);
27 void glClearStencil(GLint s);
28 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
29 void glCompileShader(GLuint shader);
30 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
31 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
32 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
33 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
34 GLuint glCreateProgram();
35 GLuint glCreateShader(GLenum type);
36 void glCullFace(GLenum mode);
37 void glDeleteBuffers(GLsizei n, const GLuint* buffers);
38 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
39 void glDeleteProgram(GLuint program);
40 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
41 void glDeleteShader(GLuint shader);
42 void glDeleteTextures(GLsizei n, const GLuint* textures);
43 void glDepthFunc(GLenum func);
44 void glDepthMask(GLboolean flag);
45 void glDepthRangef(GLclampf zNear, GLclampf zFar);
46 void glDetachShader(GLuint program, GLuint shader);
47 void glDisable(GLenum cap);
48 void glDisableVertexAttribArray(GLuint index);
49 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
50 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
51 void glEnable(GLenum cap);
52 void glEnableVertexAttribArray(GLuint index);
53 void glFinish();
54 void glFlush();
55 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
56 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
57 void glFrontFace(GLenum mode);
58 void glGenBuffers(GLsizei n, GLuint* buffers);
59 void glGenerateMipmap(GLenum target);
60 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
61 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
62 void glGenTextures(GLsizei n, GLuint* textures);
63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
66 int glGetAttribLocation(GLuint program, const GLchar* name);
67 void glGetBooleanv(GLenum pname, GLboolean* params);
68 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
69 GLenum glGetError();
70 void glGetFloatv(GLenum pname, GLfloat* params);
71 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
72 void glGetIntegerv(GLenum pname, GLint* params);
73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
74 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
75 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
76 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
77 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
80 const GLubyte* glGetString(GLenum name);
81 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
82 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
83 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
84 void glGetUniformiv(GLuint program, GLint location, GLint* params);
85 int glGetUniformLocation(GLuint program, const GLchar* name);
86 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
87 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
88 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
89 void glHint(GLenum target, GLenum mode);
90 GLboolean glIsBuffer(GLuint buffer);
91 GLboolean glIsEnabled(GLenum cap);
92 GLboolean glIsFramebuffer(GLuint framebuffer);
93 GLboolean glIsProgram(GLuint program);
94 GLboolean glIsRenderbuffer(GLuint renderbuffer);
95 GLboolean glIsShader(GLuint shader);
96 GLboolean glIsTexture(GLuint texture);
97 void glLineWidth(GLfloat width);
98 void glLinkProgram(GLuint program);
99 void glPixelStorei(GLenum pname, GLint param);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
102 void glReleaseShaderCompiler();
103 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
104 void glSampleCoverage(GLclampf value, GLboolean invert);
105 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
107 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
108 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
109 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
110 void glStencilMask(GLuint mask);
111 void glStencilMaskSeparate(GLenum face, GLuint mask);
112 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
113 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
114 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
115 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
116 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
117 void glTexParameteri(GLenum target, GLenum pname, GLint param);
118 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
119 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
120 void glUniform1f(GLint location, GLfloat x);
121 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
122 void glUniform1i(GLint location, GLint x);
123 void glUniform1iv(GLint location, GLsizei count, const GLint* v);
124 void glUniform2f(GLint location, GLfloat x, GLfloat y);
125 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
126 void glUniform2i(GLint location, GLint x, GLint y);
127 void glUniform2iv(GLint location, GLsizei count, const GLint* v);
128 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
129 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
130 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
131 void glUniform3iv(GLint location, GLsizei count, const GLint* v);
132 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
133 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
134 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
135 void glUniform4iv(GLint location, GLsizei count, const GLint* v);
136 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
137 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
138 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
139 void glUseProgram(GLuint program);
140 void glValidateProgram(GLuint program);
141 void glVertexAttrib1f(GLuint indx, GLfloat x);
142 void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
143 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
144 void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
145 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
146 void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
147 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
148 void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
149 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
150 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
151 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
152 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
153 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
154 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
155 void* glMapBufferOES(GLenum target, GLenum access);
156 GLboolean glUnmapBufferOES(GLenum target);
157 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
158 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
159 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
160 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
161 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
162 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
163 void glBindVertexArrayOES(GLuint array);
164 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
165 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
166 GLboolean glIsVertexArrayOES(GLuint array);
167 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
168 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
169 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
170 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
171 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
172 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
173 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
174 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
175 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
176 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
177 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
178 void glBeginPerfMonitorAMD(GLuint monitor);
179 void glEndPerfMonitorAMD(GLuint monitor);
180 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
181 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
182 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
183 void glDeleteFencesNV(GLsizei n, const GLuint* fences);
184 void glGenFencesNV(GLsizei n, GLuint* fences);
185 GLboolean glIsFenceNV(GLuint fence);
186 GLboolean glTestFenceNV(GLuint fence);
187 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
188 void glFinishFenceNV(GLuint fence);
189 void glSetFenceNV(GLuint fence, GLenum condition);
190 void glCoverageMaskNV(GLboolean mask);
191 void glCoverageOperationNV(GLenum operation);
192 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
193 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
194 void glEnableDriverControlQCOM(GLuint driverControl);
195 void glDisableDriverControlQCOM(GLuint driverControl);
196 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
197 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
198 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
199 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
200 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
201 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
202 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
203 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
204 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
205 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
206 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
207 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
208 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
209 void glEndTilingQCOM(GLbitfield preserveMask);
210 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
211 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
212 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
213 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
214 void glGetCompressedTextureFormats(int count, GLint* formats);
215 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
216 int glFinishRoundTrip();
217 };
218
219 #endif
220 #ifndef GET_CONTEXT
221 static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
setContextAccessor(CONTEXT_ACCESSOR_TYPE * f)222 void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
223 #define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
224 #endif
225
glActiveTexture(GLenum texture)226 void glActiveTexture(GLenum texture)
227 {
228 GET_CONTEXT;
229 ctx->glActiveTexture(ctx, texture);
230 }
231
glAttachShader(GLuint program,GLuint shader)232 void glAttachShader(GLuint program, GLuint shader)
233 {
234 GET_CONTEXT;
235 ctx->glAttachShader(ctx, program, shader);
236 }
237
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
239 {
240 GET_CONTEXT;
241 ctx->glBindAttribLocation(ctx, program, index, name);
242 }
243
glBindBuffer(GLenum target,GLuint buffer)244 void glBindBuffer(GLenum target, GLuint buffer)
245 {
246 GET_CONTEXT;
247 ctx->glBindBuffer(ctx, target, buffer);
248 }
249
glBindFramebuffer(GLenum target,GLuint framebuffer)250 void glBindFramebuffer(GLenum target, GLuint framebuffer)
251 {
252 GET_CONTEXT;
253 ctx->glBindFramebuffer(ctx, target, framebuffer);
254 }
255
glBindRenderbuffer(GLenum target,GLuint renderbuffer)256 void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
257 {
258 GET_CONTEXT;
259 ctx->glBindRenderbuffer(ctx, target, renderbuffer);
260 }
261
glBindTexture(GLenum target,GLuint texture)262 void glBindTexture(GLenum target, GLuint texture)
263 {
264 GET_CONTEXT;
265 ctx->glBindTexture(ctx, target, texture);
266 }
267
glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)268 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
269 {
270 GET_CONTEXT;
271 ctx->glBlendColor(ctx, red, green, blue, alpha);
272 }
273
glBlendEquation(GLenum mode)274 void glBlendEquation(GLenum mode)
275 {
276 GET_CONTEXT;
277 ctx->glBlendEquation(ctx, mode);
278 }
279
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)280 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
281 {
282 GET_CONTEXT;
283 ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
284 }
285
glBlendFunc(GLenum sfactor,GLenum dfactor)286 void glBlendFunc(GLenum sfactor, GLenum dfactor)
287 {
288 GET_CONTEXT;
289 ctx->glBlendFunc(ctx, sfactor, dfactor);
290 }
291
glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)292 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
293 {
294 GET_CONTEXT;
295 ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
296 }
297
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)298 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
299 {
300 GET_CONTEXT;
301 ctx->glBufferData(ctx, target, size, data, usage);
302 }
303
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)304 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
305 {
306 GET_CONTEXT;
307 ctx->glBufferSubData(ctx, target, offset, size, data);
308 }
309
glCheckFramebufferStatus(GLenum target)310 GLenum glCheckFramebufferStatus(GLenum target)
311 {
312 GET_CONTEXT;
313 return ctx->glCheckFramebufferStatus(ctx, target);
314 }
315
glClear(GLbitfield mask)316 void glClear(GLbitfield mask)
317 {
318 GET_CONTEXT;
319 ctx->glClear(ctx, mask);
320 }
321
glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)322 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
323 {
324 GET_CONTEXT;
325 ctx->glClearColor(ctx, red, green, blue, alpha);
326 }
327
glClearDepthf(GLclampf depth)328 void glClearDepthf(GLclampf depth)
329 {
330 GET_CONTEXT;
331 ctx->glClearDepthf(ctx, depth);
332 }
333
glClearStencil(GLint s)334 void glClearStencil(GLint s)
335 {
336 GET_CONTEXT;
337 ctx->glClearStencil(ctx, s);
338 }
339
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)340 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
341 {
342 GET_CONTEXT;
343 ctx->glColorMask(ctx, red, green, blue, alpha);
344 }
345
glCompileShader(GLuint shader)346 void glCompileShader(GLuint shader)
347 {
348 GET_CONTEXT;
349 ctx->glCompileShader(ctx, shader);
350 }
351
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)352 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
353 {
354 GET_CONTEXT;
355 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
356 }
357
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)358 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
359 {
360 GET_CONTEXT;
361 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
362 }
363
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)364 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
365 {
366 GET_CONTEXT;
367 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
368 }
369
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)370 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
371 {
372 GET_CONTEXT;
373 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
374 }
375
glCreateProgram()376 GLuint glCreateProgram()
377 {
378 GET_CONTEXT;
379 return ctx->glCreateProgram(ctx);
380 }
381
glCreateShader(GLenum type)382 GLuint glCreateShader(GLenum type)
383 {
384 GET_CONTEXT;
385 return ctx->glCreateShader(ctx, type);
386 }
387
glCullFace(GLenum mode)388 void glCullFace(GLenum mode)
389 {
390 GET_CONTEXT;
391 ctx->glCullFace(ctx, mode);
392 }
393
glDeleteBuffers(GLsizei n,const GLuint * buffers)394 void glDeleteBuffers(GLsizei n, const GLuint* buffers)
395 {
396 GET_CONTEXT;
397 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
398 ctx->glDeleteBuffers(ctx, n, buffers);
399 }
400
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)401 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
402 {
403 GET_CONTEXT;
404 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
405 ctx->glDeleteFramebuffers(ctx, n, framebuffers);
406 }
407
glDeleteProgram(GLuint program)408 void glDeleteProgram(GLuint program)
409 {
410 GET_CONTEXT;
411 ctx->glDeleteProgram(ctx, program);
412 }
413
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)414 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
415 {
416 GET_CONTEXT;
417 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
418 ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
419 }
420
glDeleteShader(GLuint shader)421 void glDeleteShader(GLuint shader)
422 {
423 GET_CONTEXT;
424 ctx->glDeleteShader(ctx, shader);
425 }
426
glDeleteTextures(GLsizei n,const GLuint * textures)427 void glDeleteTextures(GLsizei n, const GLuint* textures)
428 {
429 GET_CONTEXT;
430 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
431 ctx->glDeleteTextures(ctx, n, textures);
432 }
433
glDepthFunc(GLenum func)434 void glDepthFunc(GLenum func)
435 {
436 GET_CONTEXT;
437 ctx->glDepthFunc(ctx, func);
438 }
439
glDepthMask(GLboolean flag)440 void glDepthMask(GLboolean flag)
441 {
442 GET_CONTEXT;
443 ctx->glDepthMask(ctx, flag);
444 }
445
glDepthRangef(GLclampf zNear,GLclampf zFar)446 void glDepthRangef(GLclampf zNear, GLclampf zFar)
447 {
448 GET_CONTEXT;
449 ctx->glDepthRangef(ctx, zNear, zFar);
450 }
451
glDetachShader(GLuint program,GLuint shader)452 void glDetachShader(GLuint program, GLuint shader)
453 {
454 GET_CONTEXT;
455 ctx->glDetachShader(ctx, program, shader);
456 }
457
glDisable(GLenum cap)458 void glDisable(GLenum cap)
459 {
460 GET_CONTEXT;
461 ctx->glDisable(ctx, cap);
462 }
463
glDisableVertexAttribArray(GLuint index)464 void glDisableVertexAttribArray(GLuint index)
465 {
466 GET_CONTEXT;
467 ctx->glDisableVertexAttribArray(ctx, index);
468 }
469
glDrawArrays(GLenum mode,GLint first,GLsizei count)470 void glDrawArrays(GLenum mode, GLint first, GLsizei count)
471 {
472 GET_CONTEXT;
473 ctx->glDrawArrays(ctx, mode, first, count);
474 }
475
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)476 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
477 {
478 GET_CONTEXT;
479 ctx->glDrawElements(ctx, mode, count, type, indices);
480 }
481
glEnable(GLenum cap)482 void glEnable(GLenum cap)
483 {
484 GET_CONTEXT;
485 ctx->glEnable(ctx, cap);
486 }
487
glEnableVertexAttribArray(GLuint index)488 void glEnableVertexAttribArray(GLuint index)
489 {
490 GET_CONTEXT;
491 ctx->glEnableVertexAttribArray(ctx, index);
492 }
493
glFinish()494 void glFinish()
495 {
496 GET_CONTEXT;
497 ctx->glFinish(ctx);
498 }
499
glFlush()500 void glFlush()
501 {
502 GET_CONTEXT;
503 ctx->glFlush(ctx);
504 }
505
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)506 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
507 {
508 GET_CONTEXT;
509 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
510 }
511
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)512 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
513 {
514 GET_CONTEXT;
515 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
516 }
517
glFrontFace(GLenum mode)518 void glFrontFace(GLenum mode)
519 {
520 GET_CONTEXT;
521 ctx->glFrontFace(ctx, mode);
522 }
523
glGenBuffers(GLsizei n,GLuint * buffers)524 void glGenBuffers(GLsizei n, GLuint* buffers)
525 {
526 GET_CONTEXT;
527 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
528 ctx->glGenBuffers(ctx, n, buffers);
529 }
530
glGenerateMipmap(GLenum target)531 void glGenerateMipmap(GLenum target)
532 {
533 GET_CONTEXT;
534 ctx->glGenerateMipmap(ctx, target);
535 }
536
glGenFramebuffers(GLsizei n,GLuint * framebuffers)537 void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
538 {
539 GET_CONTEXT;
540 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
541 ctx->glGenFramebuffers(ctx, n, framebuffers);
542 }
543
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)544 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
545 {
546 GET_CONTEXT;
547 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
548 ctx->glGenRenderbuffers(ctx, n, renderbuffers);
549 }
550
glGenTextures(GLsizei n,GLuint * textures)551 void glGenTextures(GLsizei n, GLuint* textures)
552 {
553 GET_CONTEXT;
554 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
555 ctx->glGenTextures(ctx, n, textures);
556 }
557
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)558 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
559 {
560 GET_CONTEXT;
561 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
562 }
563
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
565 {
566 GET_CONTEXT;
567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
568 }
569
glGetAttachedShaders(GLuint program,GLsizei maxcount,GLsizei * count,GLuint * shaders)570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
571 {
572 GET_CONTEXT;
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
574 }
575
glGetAttribLocation(GLuint program,const GLchar * name)576 int glGetAttribLocation(GLuint program, const GLchar* name)
577 {
578 GET_CONTEXT;
579 return ctx->glGetAttribLocation(ctx, program, name);
580 }
581
glGetBooleanv(GLenum pname,GLboolean * params)582 void glGetBooleanv(GLenum pname, GLboolean* params)
583 {
584 GET_CONTEXT;
585 ctx->glGetBooleanv(ctx, pname, params);
586 }
587
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)588 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
589 {
590 GET_CONTEXT;
591 ctx->glGetBufferParameteriv(ctx, target, pname, params);
592 }
593
glGetError()594 GLenum glGetError()
595 {
596 GET_CONTEXT;
597 return ctx->glGetError(ctx);
598 }
599
glGetFloatv(GLenum pname,GLfloat * params)600 void glGetFloatv(GLenum pname, GLfloat* params)
601 {
602 GET_CONTEXT;
603 ctx->glGetFloatv(ctx, pname, params);
604 }
605
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)606 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
607 {
608 GET_CONTEXT;
609 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
610 }
611
glGetIntegerv(GLenum pname,GLint * params)612 void glGetIntegerv(GLenum pname, GLint* params)
613 {
614 GET_CONTEXT;
615 ctx->glGetIntegerv(ctx, pname, params);
616 }
617
glGetProgramiv(GLuint program,GLenum pname,GLint * params)618 void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
619 {
620 GET_CONTEXT;
621 ctx->glGetProgramiv(ctx, program, pname, params);
622 }
623
glGetProgramInfoLog(GLuint program,GLsizei bufsize,GLsizei * length,GLchar * infolog)624 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
625 {
626 GET_CONTEXT;
627 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
628 }
629
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)630 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
631 {
632 GET_CONTEXT;
633 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
634 }
635
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)636 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
637 {
638 GET_CONTEXT;
639 ctx->glGetShaderiv(ctx, shader, pname, params);
640 }
641
glGetShaderInfoLog(GLuint shader,GLsizei bufsize,GLsizei * length,GLchar * infolog)642 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
643 {
644 GET_CONTEXT;
645 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
646 }
647
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
649 {
650 GET_CONTEXT;
651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
652 }
653
glGetShaderSource(GLuint shader,GLsizei bufsize,GLsizei * length,GLchar * source)654 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
655 {
656 GET_CONTEXT;
657 ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
658 }
659
glGetString(GLenum name)660 const GLubyte* glGetString(GLenum name)
661 {
662 GET_CONTEXT;
663 return ctx->glGetString(ctx, name);
664 }
665
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)666 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
667 {
668 GET_CONTEXT;
669 ctx->glGetTexParameterfv(ctx, target, pname, params);
670 }
671
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)672 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
673 {
674 GET_CONTEXT;
675 ctx->glGetTexParameteriv(ctx, target, pname, params);
676 }
677
glGetUniformfv(GLuint program,GLint location,GLfloat * params)678 void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
679 {
680 GET_CONTEXT;
681 ctx->glGetUniformfv(ctx, program, location, params);
682 }
683
glGetUniformiv(GLuint program,GLint location,GLint * params)684 void glGetUniformiv(GLuint program, GLint location, GLint* params)
685 {
686 GET_CONTEXT;
687 ctx->glGetUniformiv(ctx, program, location, params);
688 }
689
glGetUniformLocation(GLuint program,const GLchar * name)690 int glGetUniformLocation(GLuint program, const GLchar* name)
691 {
692 GET_CONTEXT;
693 return ctx->glGetUniformLocation(ctx, program, name);
694 }
695
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)696 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
697 {
698 GET_CONTEXT;
699 ctx->glGetVertexAttribfv(ctx, index, pname, params);
700 }
701
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)702 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
703 {
704 GET_CONTEXT;
705 ctx->glGetVertexAttribiv(ctx, index, pname, params);
706 }
707
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)708 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
709 {
710 GET_CONTEXT;
711 ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
712 }
713
glHint(GLenum target,GLenum mode)714 void glHint(GLenum target, GLenum mode)
715 {
716 GET_CONTEXT;
717 ctx->glHint(ctx, target, mode);
718 }
719
glIsBuffer(GLuint buffer)720 GLboolean glIsBuffer(GLuint buffer)
721 {
722 GET_CONTEXT;
723 return ctx->glIsBuffer(ctx, buffer);
724 }
725
glIsEnabled(GLenum cap)726 GLboolean glIsEnabled(GLenum cap)
727 {
728 GET_CONTEXT;
729 return ctx->glIsEnabled(ctx, cap);
730 }
731
glIsFramebuffer(GLuint framebuffer)732 GLboolean glIsFramebuffer(GLuint framebuffer)
733 {
734 GET_CONTEXT;
735 return ctx->glIsFramebuffer(ctx, framebuffer);
736 }
737
glIsProgram(GLuint program)738 GLboolean glIsProgram(GLuint program)
739 {
740 GET_CONTEXT;
741 return ctx->glIsProgram(ctx, program);
742 }
743
glIsRenderbuffer(GLuint renderbuffer)744 GLboolean glIsRenderbuffer(GLuint renderbuffer)
745 {
746 GET_CONTEXT;
747 return ctx->glIsRenderbuffer(ctx, renderbuffer);
748 }
749
glIsShader(GLuint shader)750 GLboolean glIsShader(GLuint shader)
751 {
752 GET_CONTEXT;
753 return ctx->glIsShader(ctx, shader);
754 }
755
glIsTexture(GLuint texture)756 GLboolean glIsTexture(GLuint texture)
757 {
758 GET_CONTEXT;
759 return ctx->glIsTexture(ctx, texture);
760 }
761
glLineWidth(GLfloat width)762 void glLineWidth(GLfloat width)
763 {
764 GET_CONTEXT;
765 ctx->glLineWidth(ctx, width);
766 }
767
glLinkProgram(GLuint program)768 void glLinkProgram(GLuint program)
769 {
770 GET_CONTEXT;
771 ctx->glLinkProgram(ctx, program);
772 }
773
glPixelStorei(GLenum pname,GLint param)774 void glPixelStorei(GLenum pname, GLint param)
775 {
776 GET_CONTEXT;
777 ctx->glPixelStorei(ctx, pname, param);
778 }
779
glPolygonOffset(GLfloat factor,GLfloat units)780 void glPolygonOffset(GLfloat factor, GLfloat units)
781 {
782 GET_CONTEXT;
783 ctx->glPolygonOffset(ctx, factor, units);
784 }
785
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)786 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
787 {
788 GET_CONTEXT;
789 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
790 }
791
glReleaseShaderCompiler()792 void glReleaseShaderCompiler()
793 {
794 GET_CONTEXT;
795 ctx->glReleaseShaderCompiler(ctx);
796 }
797
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)798 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
799 {
800 GET_CONTEXT;
801 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
802 }
803
glSampleCoverage(GLclampf value,GLboolean invert)804 void glSampleCoverage(GLclampf value, GLboolean invert)
805 {
806 GET_CONTEXT;
807 ctx->glSampleCoverage(ctx, value, invert);
808 }
809
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)810 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
811 {
812 GET_CONTEXT;
813 ctx->glScissor(ctx, x, y, width, height);
814 }
815
glShaderBinary(GLsizei n,const GLuint * shaders,GLenum binaryformat,const GLvoid * binary,GLsizei length)816 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
817 {
818 GET_CONTEXT;
819 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
820 }
821
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)822 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
823 {
824 GET_CONTEXT;
825 ctx->glShaderSource(ctx, shader, count, string, length);
826 }
827
glStencilFunc(GLenum func,GLint ref,GLuint mask)828 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
829 {
830 GET_CONTEXT;
831 ctx->glStencilFunc(ctx, func, ref, mask);
832 }
833
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)834 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
835 {
836 GET_CONTEXT;
837 ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
838 }
839
glStencilMask(GLuint mask)840 void glStencilMask(GLuint mask)
841 {
842 GET_CONTEXT;
843 ctx->glStencilMask(ctx, mask);
844 }
845
glStencilMaskSeparate(GLenum face,GLuint mask)846 void glStencilMaskSeparate(GLenum face, GLuint mask)
847 {
848 GET_CONTEXT;
849 ctx->glStencilMaskSeparate(ctx, face, mask);
850 }
851
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)852 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
853 {
854 GET_CONTEXT;
855 ctx->glStencilOp(ctx, fail, zfail, zpass);
856 }
857
glStencilOpSeparate(GLenum face,GLenum fail,GLenum zfail,GLenum zpass)858 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
859 {
860 GET_CONTEXT;
861 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
862 }
863
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)864 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
865 {
866 GET_CONTEXT;
867 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
868 }
869
glTexParameterf(GLenum target,GLenum pname,GLfloat param)870 void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
871 {
872 GET_CONTEXT;
873 ctx->glTexParameterf(ctx, target, pname, param);
874 }
875
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)876 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
877 {
878 GET_CONTEXT;
879 ctx->glTexParameterfv(ctx, target, pname, params);
880 }
881
glTexParameteri(GLenum target,GLenum pname,GLint param)882 void glTexParameteri(GLenum target, GLenum pname, GLint param)
883 {
884 GET_CONTEXT;
885 ctx->glTexParameteri(ctx, target, pname, param);
886 }
887
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)888 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
889 {
890 GET_CONTEXT;
891 ctx->glTexParameteriv(ctx, target, pname, params);
892 }
893
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)894 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
895 {
896 GET_CONTEXT;
897 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
898 }
899
glUniform1f(GLint location,GLfloat x)900 void glUniform1f(GLint location, GLfloat x)
901 {
902 GET_CONTEXT;
903 ctx->glUniform1f(ctx, location, x);
904 }
905
glUniform1fv(GLint location,GLsizei count,const GLfloat * v)906 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
907 {
908 GET_CONTEXT;
909 ctx->glUniform1fv(ctx, location, count, v);
910 }
911
glUniform1i(GLint location,GLint x)912 void glUniform1i(GLint location, GLint x)
913 {
914 GET_CONTEXT;
915 ctx->glUniform1i(ctx, location, x);
916 }
917
glUniform1iv(GLint location,GLsizei count,const GLint * v)918 void glUniform1iv(GLint location, GLsizei count, const GLint* v)
919 {
920 GET_CONTEXT;
921 ctx->glUniform1iv(ctx, location, count, v);
922 }
923
glUniform2f(GLint location,GLfloat x,GLfloat y)924 void glUniform2f(GLint location, GLfloat x, GLfloat y)
925 {
926 GET_CONTEXT;
927 ctx->glUniform2f(ctx, location, x, y);
928 }
929
glUniform2fv(GLint location,GLsizei count,const GLfloat * v)930 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
931 {
932 GET_CONTEXT;
933 ctx->glUniform2fv(ctx, location, count, v);
934 }
935
glUniform2i(GLint location,GLint x,GLint y)936 void glUniform2i(GLint location, GLint x, GLint y)
937 {
938 GET_CONTEXT;
939 ctx->glUniform2i(ctx, location, x, y);
940 }
941
glUniform2iv(GLint location,GLsizei count,const GLint * v)942 void glUniform2iv(GLint location, GLsizei count, const GLint* v)
943 {
944 GET_CONTEXT;
945 ctx->glUniform2iv(ctx, location, count, v);
946 }
947
glUniform3f(GLint location,GLfloat x,GLfloat y,GLfloat z)948 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
949 {
950 GET_CONTEXT;
951 ctx->glUniform3f(ctx, location, x, y, z);
952 }
953
glUniform3fv(GLint location,GLsizei count,const GLfloat * v)954 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
955 {
956 GET_CONTEXT;
957 ctx->glUniform3fv(ctx, location, count, v);
958 }
959
glUniform3i(GLint location,GLint x,GLint y,GLint z)960 void glUniform3i(GLint location, GLint x, GLint y, GLint z)
961 {
962 GET_CONTEXT;
963 ctx->glUniform3i(ctx, location, x, y, z);
964 }
965
glUniform3iv(GLint location,GLsizei count,const GLint * v)966 void glUniform3iv(GLint location, GLsizei count, const GLint* v)
967 {
968 GET_CONTEXT;
969 ctx->glUniform3iv(ctx, location, count, v);
970 }
971
glUniform4f(GLint location,GLfloat x,GLfloat y,GLfloat z,GLfloat w)972 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
973 {
974 GET_CONTEXT;
975 ctx->glUniform4f(ctx, location, x, y, z, w);
976 }
977
glUniform4fv(GLint location,GLsizei count,const GLfloat * v)978 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
979 {
980 GET_CONTEXT;
981 ctx->glUniform4fv(ctx, location, count, v);
982 }
983
glUniform4i(GLint location,GLint x,GLint y,GLint z,GLint w)984 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
985 {
986 GET_CONTEXT;
987 ctx->glUniform4i(ctx, location, x, y, z, w);
988 }
989
glUniform4iv(GLint location,GLsizei count,const GLint * v)990 void glUniform4iv(GLint location, GLsizei count, const GLint* v)
991 {
992 GET_CONTEXT;
993 ctx->glUniform4iv(ctx, location, count, v);
994 }
995
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)996 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
997 {
998 GET_CONTEXT;
999 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
1000 }
1001
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1002 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1003 {
1004 GET_CONTEXT;
1005 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
1006 }
1007
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1008 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1009 {
1010 GET_CONTEXT;
1011 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
1012 }
1013
glUseProgram(GLuint program)1014 void glUseProgram(GLuint program)
1015 {
1016 GET_CONTEXT;
1017 ctx->glUseProgram(ctx, program);
1018 }
1019
glValidateProgram(GLuint program)1020 void glValidateProgram(GLuint program)
1021 {
1022 GET_CONTEXT;
1023 ctx->glValidateProgram(ctx, program);
1024 }
1025
glVertexAttrib1f(GLuint indx,GLfloat x)1026 void glVertexAttrib1f(GLuint indx, GLfloat x)
1027 {
1028 GET_CONTEXT;
1029 ctx->glVertexAttrib1f(ctx, indx, x);
1030 }
1031
glVertexAttrib1fv(GLuint indx,const GLfloat * values)1032 void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
1033 {
1034 GET_CONTEXT;
1035 ctx->glVertexAttrib1fv(ctx, indx, values);
1036 }
1037
glVertexAttrib2f(GLuint indx,GLfloat x,GLfloat y)1038 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1039 {
1040 GET_CONTEXT;
1041 ctx->glVertexAttrib2f(ctx, indx, x, y);
1042 }
1043
glVertexAttrib2fv(GLuint indx,const GLfloat * values)1044 void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
1045 {
1046 GET_CONTEXT;
1047 ctx->glVertexAttrib2fv(ctx, indx, values);
1048 }
1049
glVertexAttrib3f(GLuint indx,GLfloat x,GLfloat y,GLfloat z)1050 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1051 {
1052 GET_CONTEXT;
1053 ctx->glVertexAttrib3f(ctx, indx, x, y, z);
1054 }
1055
glVertexAttrib3fv(GLuint indx,const GLfloat * values)1056 void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
1057 {
1058 GET_CONTEXT;
1059 ctx->glVertexAttrib3fv(ctx, indx, values);
1060 }
1061
glVertexAttrib4f(GLuint indx,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1062 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1063 {
1064 GET_CONTEXT;
1065 ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
1066 }
1067
glVertexAttrib4fv(GLuint indx,const GLfloat * values)1068 void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
1069 {
1070 GET_CONTEXT;
1071 ctx->glVertexAttrib4fv(ctx, indx, values);
1072 }
1073
glVertexAttribPointer(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * ptr)1074 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
1075 {
1076 GET_CONTEXT;
1077 ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
1078 }
1079
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)1080 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1081 {
1082 GET_CONTEXT;
1083 ctx->glViewport(ctx, x, y, width, height);
1084 }
1085
glEGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)1086 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
1087 {
1088 GET_CONTEXT;
1089 ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
1090 }
1091
glEGLImageTargetRenderbufferStorageOES(GLenum target,GLeglImageOES image)1092 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1093 {
1094 GET_CONTEXT;
1095 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
1096 }
1097
glGetProgramBinaryOES(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,GLvoid * binary)1098 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
1099 {
1100 GET_CONTEXT;
1101 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
1102 }
1103
glProgramBinaryOES(GLuint program,GLenum binaryFormat,const GLvoid * binary,GLint length)1104 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
1105 {
1106 GET_CONTEXT;
1107 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
1108 }
1109
glMapBufferOES(GLenum target,GLenum access)1110 void* glMapBufferOES(GLenum target, GLenum access)
1111 {
1112 GET_CONTEXT;
1113 return ctx->glMapBufferOES(ctx, target, access);
1114 }
1115
glUnmapBufferOES(GLenum target)1116 GLboolean glUnmapBufferOES(GLenum target)
1117 {
1118 GET_CONTEXT;
1119 return ctx->glUnmapBufferOES(ctx, target);
1120 }
1121
glTexImage3DOES(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1122 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
1123 {
1124 GET_CONTEXT;
1125 ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
1126 }
1127
glTexSubImage3DOES(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)1128 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
1129 {
1130 GET_CONTEXT;
1131 ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1132 }
1133
glCopyTexSubImage3DOES(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1134 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1135 {
1136 GET_CONTEXT;
1137 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
1138 }
1139
glCompressedTexImage3DOES(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1140 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
1141 {
1142 GET_CONTEXT;
1143 ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
1144 }
1145
glCompressedTexSubImage3DOES(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1146 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
1147 {
1148 GET_CONTEXT;
1149 ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1150 }
1151
glFramebufferTexture3DOES(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1152 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1153 {
1154 GET_CONTEXT;
1155 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
1156 }
1157
glBindVertexArrayOES(GLuint array)1158 void glBindVertexArrayOES(GLuint array)
1159 {
1160 GET_CONTEXT;
1161 ctx->glBindVertexArrayOES(ctx, array);
1162 }
1163
glDeleteVertexArraysOES(GLsizei n,const GLuint * arrays)1164 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
1165 {
1166 GET_CONTEXT;
1167 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1168 ctx->glDeleteVertexArraysOES(ctx, n, arrays);
1169 }
1170
glGenVertexArraysOES(GLsizei n,GLuint * arrays)1171 void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
1172 {
1173 GET_CONTEXT;
1174 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1175 ctx->glGenVertexArraysOES(ctx, n, arrays);
1176 }
1177
glIsVertexArrayOES(GLuint array)1178 GLboolean glIsVertexArrayOES(GLuint array)
1179 {
1180 GET_CONTEXT;
1181 return ctx->glIsVertexArrayOES(ctx, array);
1182 }
1183
glDiscardFramebufferEXT(GLenum target,GLsizei numAttachments,const GLenum * attachments)1184 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
1185 {
1186 GET_CONTEXT;
1187 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
1188 }
1189
glMultiDrawArraysEXT(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)1190 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
1191 {
1192 GET_CONTEXT;
1193 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
1194 }
1195
glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount)1196 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
1197 {
1198 GET_CONTEXT;
1199 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
1200 }
1201
glGetPerfMonitorGroupsAMD(GLint * numGroups,GLsizei groupsSize,GLuint * groups)1202 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
1203 {
1204 GET_CONTEXT;
1205 ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
1206 }
1207
glGetPerfMonitorCountersAMD(GLuint group,GLint * numCounters,GLint * maxActiveCounters,GLsizei counterSize,GLuint * counters)1208 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
1209 {
1210 GET_CONTEXT;
1211 ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
1212 }
1213
glGetPerfMonitorGroupStringAMD(GLuint group,GLsizei bufSize,GLsizei * length,GLchar * groupString)1214 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
1215 {
1216 GET_CONTEXT;
1217 ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
1218 }
1219
glGetPerfMonitorCounterStringAMD(GLuint group,GLuint counter,GLsizei bufSize,GLsizei * length,GLchar * counterString)1220 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
1221 {
1222 GET_CONTEXT;
1223 ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
1224 }
1225
glGetPerfMonitorCounterInfoAMD(GLuint group,GLuint counter,GLenum pname,GLvoid * data)1226 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
1227 {
1228 GET_CONTEXT;
1229 ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
1230 }
1231
glGenPerfMonitorsAMD(GLsizei n,GLuint * monitors)1232 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
1233 {
1234 GET_CONTEXT;
1235 ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
1236 }
1237
glDeletePerfMonitorsAMD(GLsizei n,GLuint * monitors)1238 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
1239 {
1240 GET_CONTEXT;
1241 ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
1242 }
1243
glSelectPerfMonitorCountersAMD(GLuint monitor,GLboolean enable,GLuint group,GLint numCounters,GLuint * countersList)1244 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
1245 {
1246 GET_CONTEXT;
1247 ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
1248 }
1249
glBeginPerfMonitorAMD(GLuint monitor)1250 void glBeginPerfMonitorAMD(GLuint monitor)
1251 {
1252 GET_CONTEXT;
1253 ctx->glBeginPerfMonitorAMD(ctx, monitor);
1254 }
1255
glEndPerfMonitorAMD(GLuint monitor)1256 void glEndPerfMonitorAMD(GLuint monitor)
1257 {
1258 GET_CONTEXT;
1259 ctx->glEndPerfMonitorAMD(ctx, monitor);
1260 }
1261
glGetPerfMonitorCounterDataAMD(GLuint monitor,GLenum pname,GLsizei dataSize,GLuint * data,GLint * bytesWritten)1262 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
1263 {
1264 GET_CONTEXT;
1265 ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
1266 }
1267
glRenderbufferStorageMultisampleIMG(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1268 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1269 {
1270 GET_CONTEXT;
1271 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
1272 }
1273
glFramebufferTexture2DMultisampleIMG(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)1274 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
1275 {
1276 GET_CONTEXT;
1277 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
1278 }
1279
glDeleteFencesNV(GLsizei n,const GLuint * fences)1280 void glDeleteFencesNV(GLsizei n, const GLuint* fences)
1281 {
1282 GET_CONTEXT;
1283 ctx->glDeleteFencesNV(ctx, n, fences);
1284 }
1285
glGenFencesNV(GLsizei n,GLuint * fences)1286 void glGenFencesNV(GLsizei n, GLuint* fences)
1287 {
1288 GET_CONTEXT;
1289 ctx->glGenFencesNV(ctx, n, fences);
1290 }
1291
glIsFenceNV(GLuint fence)1292 GLboolean glIsFenceNV(GLuint fence)
1293 {
1294 GET_CONTEXT;
1295 return ctx->glIsFenceNV(ctx, fence);
1296 }
1297
glTestFenceNV(GLuint fence)1298 GLboolean glTestFenceNV(GLuint fence)
1299 {
1300 GET_CONTEXT;
1301 return ctx->glTestFenceNV(ctx, fence);
1302 }
1303
glGetFenceivNV(GLuint fence,GLenum pname,GLint * params)1304 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
1305 {
1306 GET_CONTEXT;
1307 ctx->glGetFenceivNV(ctx, fence, pname, params);
1308 }
1309
glFinishFenceNV(GLuint fence)1310 void glFinishFenceNV(GLuint fence)
1311 {
1312 GET_CONTEXT;
1313 ctx->glFinishFenceNV(ctx, fence);
1314 }
1315
glSetFenceNV(GLuint fence,GLenum condition)1316 void glSetFenceNV(GLuint fence, GLenum condition)
1317 {
1318 GET_CONTEXT;
1319 ctx->glSetFenceNV(ctx, fence, condition);
1320 }
1321
glCoverageMaskNV(GLboolean mask)1322 void glCoverageMaskNV(GLboolean mask)
1323 {
1324 GET_CONTEXT;
1325 ctx->glCoverageMaskNV(ctx, mask);
1326 }
1327
glCoverageOperationNV(GLenum operation)1328 void glCoverageOperationNV(GLenum operation)
1329 {
1330 GET_CONTEXT;
1331 ctx->glCoverageOperationNV(ctx, operation);
1332 }
1333
glGetDriverControlsQCOM(GLint * num,GLsizei size,GLuint * driverControls)1334 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
1335 {
1336 GET_CONTEXT;
1337 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
1338 }
1339
glGetDriverControlStringQCOM(GLuint driverControl,GLsizei bufSize,GLsizei * length,GLchar * driverControlString)1340 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
1341 {
1342 GET_CONTEXT;
1343 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
1344 }
1345
glEnableDriverControlQCOM(GLuint driverControl)1346 void glEnableDriverControlQCOM(GLuint driverControl)
1347 {
1348 GET_CONTEXT;
1349 ctx->glEnableDriverControlQCOM(ctx, driverControl);
1350 }
1351
glDisableDriverControlQCOM(GLuint driverControl)1352 void glDisableDriverControlQCOM(GLuint driverControl)
1353 {
1354 GET_CONTEXT;
1355 ctx->glDisableDriverControlQCOM(ctx, driverControl);
1356 }
1357
glExtGetTexturesQCOM(GLuint * textures,GLint maxTextures,GLint * numTextures)1358 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
1359 {
1360 GET_CONTEXT;
1361 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
1362 }
1363
glExtGetBuffersQCOM(GLuint * buffers,GLint maxBuffers,GLint * numBuffers)1364 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
1365 {
1366 GET_CONTEXT;
1367 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
1368 }
1369
glExtGetRenderbuffersQCOM(GLuint * renderbuffers,GLint maxRenderbuffers,GLint * numRenderbuffers)1370 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
1371 {
1372 GET_CONTEXT;
1373 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
1374 }
1375
glExtGetFramebuffersQCOM(GLuint * framebuffers,GLint maxFramebuffers,GLint * numFramebuffers)1376 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
1377 {
1378 GET_CONTEXT;
1379 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
1380 }
1381
glExtGetTexLevelParameterivQCOM(GLuint texture,GLenum face,GLint level,GLenum pname,GLint * params)1382 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
1383 {
1384 GET_CONTEXT;
1385 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
1386 }
1387
glExtTexObjectStateOverrideiQCOM(GLenum target,GLenum pname,GLint param)1388 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
1389 {
1390 GET_CONTEXT;
1391 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
1392 }
1393
glExtGetTexSubImageQCOM(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLvoid * texels)1394 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
1395 {
1396 GET_CONTEXT;
1397 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
1398 }
1399
glExtGetBufferPointervQCOM(GLenum target,GLvoidptr * params)1400 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
1401 {
1402 GET_CONTEXT;
1403 ctx->glExtGetBufferPointervQCOM(ctx, target, params);
1404 }
1405
glExtGetShadersQCOM(GLuint * shaders,GLint maxShaders,GLint * numShaders)1406 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
1407 {
1408 GET_CONTEXT;
1409 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
1410 }
1411
glExtGetProgramsQCOM(GLuint * programs,GLint maxPrograms,GLint * numPrograms)1412 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
1413 {
1414 GET_CONTEXT;
1415 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
1416 }
1417
glExtIsProgramBinaryQCOM(GLuint program)1418 GLboolean glExtIsProgramBinaryQCOM(GLuint program)
1419 {
1420 GET_CONTEXT;
1421 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
1422 }
1423
glExtGetProgramBinarySourceQCOM(GLuint program,GLenum shadertype,GLchar * source,GLint * length)1424 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
1425 {
1426 GET_CONTEXT;
1427 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
1428 }
1429
glStartTilingQCOM(GLuint x,GLuint y,GLuint width,GLuint height,GLbitfield preserveMask)1430 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
1431 {
1432 GET_CONTEXT;
1433 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
1434 }
1435
glEndTilingQCOM(GLbitfield preserveMask)1436 void glEndTilingQCOM(GLbitfield preserveMask)
1437 {
1438 GET_CONTEXT;
1439 ctx->glEndTilingQCOM(ctx, preserveMask);
1440 }
1441
glVertexAttribPointerData(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,void * data,GLuint datalen)1442 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
1443 {
1444 GET_CONTEXT;
1445 ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
1446 }
1447
glVertexAttribPointerOffset(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,GLuint offset)1448 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
1449 {
1450 GET_CONTEXT;
1451 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
1452 }
1453
glDrawElementsOffset(GLenum mode,GLsizei count,GLenum type,GLuint offset)1454 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
1455 {
1456 GET_CONTEXT;
1457 ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
1458 }
1459
glDrawElementsData(GLenum mode,GLsizei count,GLenum type,void * data,GLuint datalen)1460 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
1461 {
1462 GET_CONTEXT;
1463 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
1464 }
1465
glGetCompressedTextureFormats(int count,GLint * formats)1466 void glGetCompressedTextureFormats(int count, GLint* formats)
1467 {
1468 GET_CONTEXT;
1469 ctx->glGetCompressedTextureFormats(ctx, count, formats);
1470 }
1471
glShaderString(GLuint shader,const GLchar * string,GLsizei len)1472 void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
1473 {
1474 GET_CONTEXT;
1475 ctx->glShaderString(ctx, shader, string, len);
1476 }
1477
glFinishRoundTrip()1478 int glFinishRoundTrip()
1479 {
1480 GET_CONTEXT;
1481 return ctx->glFinishRoundTrip(ctx);
1482 }
1483
1484