Searched refs:glUniformMatrix4fv (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 140 {"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
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D | gl2_client_context.h | 140 glUniformMatrix4fv_client_proc_t glUniformMatrix4fv; member
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D | gl2_client_context.cpp | 142 glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData); in initDispatchByName()
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D | gl2_entry.cpp | 138 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 1008 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4fv() function 1011 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); in glUniformMatrix4fv()
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D | GL2Encoder.cpp | 113 OVERRIDE(glUniformMatrix4fv); in GL2Encoder()
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D | gl2_enc.cpp | 3055 this->glUniformMatrix4fv = &glUniformMatrix4fv_enc; in gl2_encoder_context_t()
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