Searched refs:matXYZ (Results 1 – 1 of 1) sorted by relevance
275 float matXYZ[3] = { in calculateScene() local284 matXYZ[0] *= directIllumXYZ[0]; in calculateScene()285 matXYZ[1] *= directIllumXYZ[1]; in calculateScene()286 matXYZ[2] *= directIllumXYZ[2]; in calculateScene()288 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()289 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()290 matXYZ[2] *= shadeIllumXYZ[2]; in calculateScene()293 ALOGV("Mat %d XYZ: %f, %f, %f", i, matXYZ[0], matXYZ[1], matXYZ[2]); in calculateScene()297 (mFilterR[0] * matXYZ[0] + in calculateScene()298 mFilterR[1] * matXYZ[1] + in calculateScene()[all …]