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/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp275 float matXYZ[3] = { in calculateScene() local
284 matXYZ[0] *= directIllumXYZ[0]; in calculateScene()
285 matXYZ[1] *= directIllumXYZ[1]; in calculateScene()
286 matXYZ[2] *= directIllumXYZ[2]; in calculateScene()
288 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()
289 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()
290 matXYZ[2] *= shadeIllumXYZ[2]; in calculateScene()
293 ALOGV("Mat %d XYZ: %f, %f, %f", i, matXYZ[0], matXYZ[1], matXYZ[2]); in calculateScene()
297 (mFilterR[0] * matXYZ[0] + in calculateScene()
298 mFilterR[1] * matXYZ[1] + in calculateScene()
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