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/frameworks/base/docs/html/sdk/
Dolder_releases.jd338 <td>89.7 MB bytes</td>
348 <td>87.5 MB bytes</td>
358 <td>87.8 MB bytes</td>
436 <td>79 MB</td>
445 <td>76 MB</td>
454 <td>76 MB</td>
473 <td>79 MB</td>
482 <td>76 MB</td>
491 <td>76 MB</td>
513 <td>58 MB</td>
[all …]
Dindex.jd453 <li>400 MB hard disk space</li>
467 <li>400 MB hard disk space</li>
487 <li>400 MB hard disk space</li>
/frameworks/base/packages/SystemUI/src/com/android/systemui/qs/tiles/
DDataUsageDetailView.java40 private static final double MB = 1024 * KB; field in DataUsageDetailView
41 private static final double GB = 1024 * MB;
118 if (b > 100 * MB) { in formatBytes()
122 val = b / MB; in formatBytes()
/frameworks/base/libs/hwui/
DRenderBufferCache.cpp43 RenderBufferCache::RenderBufferCache(): mSize(0), mMaxSize(MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE)) { in RenderBufferCache()
47 setMaxSize(MB(atof(property))); in RenderBufferCache()
DLayerCache.cpp34 LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) { in LayerCache()
38 setMaxSize(MB(atof(property))); in LayerCache()
DProperties.h252 #define MB(s) s * 1024 * 1024 macro
DTextDropShadowCache.cpp99 mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) { in TextDropShadowCache()
103 setMaxSize(MB(atof(property))); in TextDropShadowCache()
DGradientCache.cpp67 mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { in GradientCache()
71 setMaxSize(MB(atof(property))); in GradientCache()
DTextureCache.cpp42 mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)), in TextureCache()
47 setMaxSize(MB(atof(property))); in TextureCache()
DTessellationCache.cpp301 , mMaxSize(MB(DEFAULT_VERTEX_CACHE_SIZE)) in TessellationCache()
307 setMaxSize(MB(atof(property))); in TessellationCache()
DPathCache.cpp154 mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { in PathCache()
158 setMaxSize(MB(atof(property))); in PathCache()
/frameworks/base/docs/html/training/displaying-bitmaps/
Dindex.jd52 as 16MB of memory available to a single application. The <a
62 this image into memory takes about 19MB of memory (2592*1936*4 bytes), immediately exhausting the
Dload-bitmap.jd98 bitmap of approximately 512x384. Loading this into memory uses 0.75MB rather than 12MB for the full
Dcache-bitmap.jd131 allocated for our cache. On a normal/hdpi device this is a minimum of around 4MB (32/8). A full
133 use around 1.5MB (800*480*4 bytes), so this would cache a minimum of around 2.5 pages of images in
198 private static final int DISK_CACHE_SIZE = 1024 * 1024 * 10; // 10MB
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
Dvlc_encode.cpp1790 MacroBlock *MB = video->outputMB; in RunLevel() local
1815 dataBlock = MB->block[i]; in RunLevel()
1906 dataBlock = MB->block[i]; in RunLevel()
2016 MacroBlock *MB = video->outputMB; in DCACPred() local
2124 qcoeff = MB->block[comp]; in DCACPred()
2446 qcoeff = MB->block[comp]; in DCACPred()
2479 qcoeff = MB->block[0]; in DCACPred()
2518 qcoeff = MB->block[0]; in DCACPred()
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/tools/
Dlaunch-checklist.jd213 …应用的总大小会对应用的设计以及在 Google Play 上的发布产生影响。目前,在 Google Play 上发布的 APK 最大不得超过 <strong>50MB</strong>。如果你的应…
218 <p>在 Google Play 上发布的 APK 最大不得超过 50MB
/frameworks/base/docs/html/training/volley/
Drequestqueue.jd80 Cache cache = new DiskBasedCache(getCacheDir(), 1024 * 1024); // 1MB cap
/frameworks/base/docs/html/training/basics/data-storage/
Dfiles.jd147 time, such as 1MB. If the system begins running low on storage, it may delete your cache files
340 few MB more than the size of the data you want to save, or if the file system
/frameworks/base/docs/html/about/versions/
Dandroid-2.2-highlights.jd217 <li>HIGHMEM support for RAM &gt;256MB</li>
/frameworks/base/docs/html/google/play/
Dexpansion-files.jd2 page.metaDescription=If your app needs more than the 50MB APK max, use free APK expansion files fro…
11 <li>Recommended for most apps that exceed the 50MB APK limit</li>
66 <p>Google Play currently requires that your APK file be no more than 50MB. For most
69 Previously, if your app exceeded 50MB, you had to host and download the additional resources
244 <li>First determine whether your application absolutely requires more than 50MB per installation.
246 uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen
/frameworks/base/docs/html/tools/devices/
Dmanaging-avds.jd261 <td>Default value is "66MB".</td>
Dmanaging-avds-cmdline.jd327 <td>Default value is "66MB".</td>
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/essentials/quality/
Dcore.jd275 …建议大多数的大型应用(大于 10MB)支持安装到 SD 卡。请参阅<a href="{@docRoot}guide/topics/data/install-location.html">应用安装位…
/frameworks/base/docs/html/google/play/publishing/
Dmultiple-apks.jd70 alternative resources make the APK file too big (greater than 50MB) or other technical challenges
96 50MB) due to the alternative resources needed for different device configurations.
629 <p>Unless your APK file exceeds the Google Play size limit of 50MB, supporting multiple screens
/frameworks/base/docs/html/guide/practices/
Dverifying-apps-art.jd196 stack size of 32KB and a default native stack size of 1MB. ART has a unified

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