/frameworks/base/docs/html/sdk/ |
D | older_releases.jd | 338 <td>89.7 MB bytes</td> 348 <td>87.5 MB bytes</td> 358 <td>87.8 MB bytes</td> 436 <td>79 MB</td> 445 <td>76 MB</td> 454 <td>76 MB</td> 473 <td>79 MB</td> 482 <td>76 MB</td> 491 <td>76 MB</td> 513 <td>58 MB</td> [all …]
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D | index.jd | 453 <li>400 MB hard disk space</li> 467 <li>400 MB hard disk space</li> 487 <li>400 MB hard disk space</li>
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/frameworks/base/packages/SystemUI/src/com/android/systemui/qs/tiles/ |
D | DataUsageDetailView.java | 40 private static final double MB = 1024 * KB; field in DataUsageDetailView 41 private static final double GB = 1024 * MB; 118 if (b > 100 * MB) { in formatBytes() 122 val = b / MB; in formatBytes()
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/frameworks/base/libs/hwui/ |
D | RenderBufferCache.cpp | 43 RenderBufferCache::RenderBufferCache(): mSize(0), mMaxSize(MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE)) { in RenderBufferCache() 47 setMaxSize(MB(atof(property))); in RenderBufferCache()
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D | LayerCache.cpp | 34 LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) { in LayerCache() 38 setMaxSize(MB(atof(property))); in LayerCache()
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D | Properties.h | 252 #define MB(s) s * 1024 * 1024 macro
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D | TextDropShadowCache.cpp | 99 mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) { in TextDropShadowCache() 103 setMaxSize(MB(atof(property))); in TextDropShadowCache()
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D | GradientCache.cpp | 67 mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { in GradientCache() 71 setMaxSize(MB(atof(property))); in GradientCache()
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D | TextureCache.cpp | 42 mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)), in TextureCache() 47 setMaxSize(MB(atof(property))); in TextureCache()
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D | TessellationCache.cpp | 301 , mMaxSize(MB(DEFAULT_VERTEX_CACHE_SIZE)) in TessellationCache() 307 setMaxSize(MB(atof(property))); in TessellationCache()
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D | PathCache.cpp | 154 mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { in PathCache() 158 setMaxSize(MB(atof(property))); in PathCache()
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | index.jd | 52 as 16MB of memory available to a single application. The <a 62 this image into memory takes about 19MB of memory (2592*1936*4 bytes), immediately exhausting the
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D | load-bitmap.jd | 98 bitmap of approximately 512x384. Loading this into memory uses 0.75MB rather than 12MB for the full
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D | cache-bitmap.jd | 131 allocated for our cache. On a normal/hdpi device this is a minimum of around 4MB (32/8). A full 133 use around 1.5MB (800*480*4 bytes), so this would cache a minimum of around 2.5 pages of images in 198 private static final int DISK_CACHE_SIZE = 1024 * 1024 * 10; // 10MB
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
D | vlc_encode.cpp | 1790 MacroBlock *MB = video->outputMB; in RunLevel() local 1815 dataBlock = MB->block[i]; in RunLevel() 1906 dataBlock = MB->block[i]; in RunLevel() 2016 MacroBlock *MB = video->outputMB; in DCACPred() local 2124 qcoeff = MB->block[comp]; in DCACPred() 2446 qcoeff = MB->block[comp]; in DCACPred() 2479 qcoeff = MB->block[0]; in DCACPred() 2518 qcoeff = MB->block[0]; in DCACPred()
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/tools/ |
D | launch-checklist.jd | 213 …应用的总大小会对应用的设计以及在 Google Play 上的发布产生影响。目前,在 Google Play 上发布的 APK 最大不得超过 <strong>50MB</strong>。如果你的应… 218 <p>在 Google Play 上发布的 APK 最大不得超过 50MB。
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/frameworks/base/docs/html/training/volley/ |
D | requestqueue.jd | 80 Cache cache = new DiskBasedCache(getCacheDir(), 1024 * 1024); // 1MB cap
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/frameworks/base/docs/html/training/basics/data-storage/ |
D | files.jd | 147 time, such as 1MB. If the system begins running low on storage, it may delete your cache files 340 few MB more than the size of the data you want to save, or if the file system
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/frameworks/base/docs/html/about/versions/ |
D | android-2.2-highlights.jd | 217 <li>HIGHMEM support for RAM >256MB</li>
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/frameworks/base/docs/html/google/play/ |
D | expansion-files.jd | 2 page.metaDescription=If your app needs more than the 50MB APK max, use free APK expansion files fro… 11 <li>Recommended for most apps that exceed the 50MB APK limit</li> 66 <p>Google Play currently requires that your APK file be no more than 50MB. For most 69 Previously, if your app exceeded 50MB, you had to host and download the additional resources 244 <li>First determine whether your application absolutely requires more than 50MB per installation. 246 uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen
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/frameworks/base/docs/html/tools/devices/ |
D | managing-avds.jd | 261 <td>Default value is "66MB".</td>
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D | managing-avds-cmdline.jd | 327 <td>Default value is "66MB".</td>
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/essentials/quality/ |
D | core.jd | 275 …建议大多数的大型应用(大于 10MB)支持安装到 SD 卡。请参阅<a href="{@docRoot}guide/topics/data/install-location.html">应用安装位…
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/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 70 alternative resources make the APK file too big (greater than 50MB) or other technical challenges 96 50MB) due to the alternative resources needed for different device configurations. 629 <p>Unless your APK file exceeds the Google Play size limit of 50MB, supporting multiple screens
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/frameworks/base/docs/html/guide/practices/ |
D | verifying-apps-art.jd | 196 stack size of 32KB and a default native stack size of 1MB. ART has a unified
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