1page.title=APK Expansion Files
2page.metaDescription=If your app needs more than the 50MB APK max, use free APK expansion files from Google Play.
3page.tags="apk size, apk max, large assets"
4@jd:body
5
6
7<div id="qv-wrapper">
8<div id="qv">
9<h2>Quickview</h2>
10<ul>
11  <li>Recommended for most apps that exceed the 50MB APK limit</li>
12  <li>You can provide up to 4GB of additional data for each APK</li>
13  <li>Google Play hosts and serves the expansion files at no charge</li>
14  <li>The files can be any file type you want and are saved to the device's shared storage</li>
15</ul>
16
17<h2>In this document</h2>
18<ol>
19  <li><a href="#Overview">Overview</a>
20    <ol>
21      <li><a href="#Filename">File name format</a></li>
22      <li><a href="#StorageLocation">Storage location</a></li>
23      <li><a href="#DownloadProcess">Download process</a></li>
24      <li><a href="#Checklist">Development checklist</a></li>
25    </ol>
26  </li>
27  <li><a href="#Rules">Rules and Limitations</a></li>
28  <li><a href="#Downloading">Downloading the Expansion Files</a>
29    <ol>
30      <li><a href="#AboutLibraries">About the Downloader Library</a></li>
31      <li><a href="#Preparing">Preparing to use the Downloader Library</a></li>
32      <li><a href="#Permissions">Declaring user permissions</a></li>
33      <li><a href="#DownloaderService">Implementing the downloader service</a></li>
34      <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li>
35      <li><a href="#Download">Starting the download</a></li>
36      <li><a href="#Progress">Receiving download progress</a></li>
37    </ol>
38  </li>
39  <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li>
40  <li><a href="#ReadingTheFile">Reading the Expansion File</a>
41    <ol>
42      <li><a href="#GettingFilenames">Getting the file names</a></li>
43      <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li>
44    </ol>
45  </li>
46  <li><a href="#Testing">Testing Your Expansion Files</a>
47    <ol>
48      <li><a href="#TestingReading">Testing file reads</a></li>
49      <li><a href="#TestingReading">Testing file downloads</a></li>
50    </ol>
51  </li>
52  <li><a href="#Updating">Updating Your Application</a></li>
53</ol>
54
55<h2>See also</h2>
56<ol>
57  <li><a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a></li>
58  <li><a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple
59APK Support</a></li>
60</ol>
61</div>
62</div>
63
64
65
66<p>Google Play currently requires that your APK file be no more than 50MB. For most
67applications, this is plenty of space for all the application's code and assets.
68However, some apps need more space for high-fidelity graphics, media files, or other large assets.
69Previously, if your app exceeded 50MB, you had to host and download the additional resources
70yourself when the user opens the app. Hosting and serving the extra files can be costly, and the
71user experience is often less than ideal. To make this process easier for you and more pleasant
72for users, Google Play allows you to attach two large expansion files that supplement your
73APK.</p>
74
75<p>Google Play hosts the expansion files for your application and serves them to the device at
76no cost to you. The expansion files are saved to the device's shared storage location (the
77SD card or USB-mountable partition; also known as the "external" storage) where your app can access
78them. On most devices, Google Play downloads the expansion file(s) at the same time it
79downloads the APK, so your application has everything it needs when the user opens it for the
80first time. In some cases, however, your application must download the files from Google Play
81when your application starts.</p>
82
83
84
85<h2 id="Overview">Overview</h2>
86
87<p>Each time you upload an APK using the Google Play Developer Console, you have the option to
88add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you
89choose, but we recommend you use a compressed file to conserve bandwidth during the download.
90Conceptually, each expansion file plays a different role:</p>
91
92<ul>
93  <li>The <strong>main</strong> expansion file is the
94primary expansion file for additional resources required by your application.</li>
95  <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the
96main expansion file.</li>
97</ul>
98
99<p>While you can use the two expansion files any way you wish, we recommend that the main
100expansion file deliver the primary assets and should rarely if ever updated; the patch expansion
101file should be smaller and serve as a “patch carrier,” getting updated with each major
102release or as necessary.</p>
103
104<p>However, even if your application update requires only a new patch expansion file, you still must
105upload a new APK with an updated <a
106href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code
107versionCode}</a> in the manifest. (The
108Developer Console does not allow you to upload an expansion file to an existing APK.)</p>
109
110<p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the
111main expansion file&mdash;you can use each file any way you want. The system does
112not use the patch expansion file to perform patching for your app. You must perform patching
113yourself or be able to distinguish between the two files.</p>
114
115
116
117<h3 id="Filename">File name format</h3>
118
119<p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also
120use the <a href="{@docRoot}tools/help/jobb.html">JOBB</a> tool to encapsulate and encrypt a set
121of resource files and subsequent patches for that set. Regardless of the file type, Google Play
122considers them opaque binary blobs and renames the files using the following scheme:</p>
123
124<pre class="classic no-pretty-print">
125[main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
126</pre>
127
128<p>There are three components to this scheme:</p>
129
130<dl>
131  <dt>{@code main} or {@code patch}</dt>
132    <dd>Specifies whether the file is the main or patch expansion file. There can be
133only one main file and one patch file for each APK.</dd>
134  <dt>{@code &lt;expansion-version&gt;}</dt>
135    <dd>This is an integer that matches the version code of the APK with which the expansion is
136<em>first</em> associated (it matches the application's <a
137href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a>
138value).
139    <p>"First" is emphasized because although the Developer Console allows you to
140re-use an uploaded expansion file with a new APK, the expansion file's name does not change&mdash;it
141retains the version applied to it when you first uploaded the file.</p></dd>
142  <dt>{@code &lt;package-name&gt;}</dt>
143    <dd>Your application's Java-style package name.</dd>
144</dl>
145
146<p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you
147upload a main expansion file, the file is renamed to:</p>
148<pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre>
149
150
151<h3 id="StorageLocation">Storage location</h3>
152
153<p>When Google Play downloads your expansion files to a device, it saves them to the system's
154shared storage location. To ensure proper behavior, you must not delete, move, or rename the
155expansion files. In the event that your application must perform the download from Google Play
156itself, you must save the files to the exact same location.</p>
157
158<p>The specific location for your expansion files is:</p>
159
160<pre class="classic no-pretty-print">
161&lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/
162</pre>
163
164<ul>
165  <li>{@code &lt;shared-storage&gt;} is the path to the shared storage space, available from
166{@link android.os.Environment#getExternalStorageDirectory()}.</li>
167  <li>{@code &lt;package-name&gt;} is your application's Java-style package name, available
168from {@link android.content.Context#getPackageName()}.</li>
169</ul>
170
171<p>For each application, there are never more than two expansion files in this directory.
172One is the main expansion file and the other is the patch expansion file (if necessary). Previous
173versions are overwritten when you update your application with new expansion files.</p>
174
175<p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the
176{@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data
177in the same directory. You should save your unpacked files in the directory
178specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However,
179if possible, it's best if you use an expansion file format that allows you to read directly from
180the file instead of requiring you to unpack the data. For example, we've provided a library
181project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly
182from the ZIP file.</p>
183
184<p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can
185be read by the user and other applications.</p>
186
187<p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media
188playback calls on the files with offset and length controls (such as {@link
189android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
190{@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the
191need to unpack your ZIP. In order for this to work, you must not perform additional compression on
192the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool,
193you should use the <code>-n</code> option to specify the file suffixes that should not be
194compressed: <br/>
195<code>zip -n .mp4;.ogg main_expansion media_files</code></p>
196
197
198<h3 id="DownloadProcess">Download process</h3>
199
200<p>Most of the time, Google Play downloads and saves your expansion files at the same time it
201downloads the APK to the device. However, in some cases Google Play
202cannot download the expansion files or the user might have deleted previously downloaded expansion
203files. To handle these situations, your app must be able to download the files
204itself when the main activity starts, using a URL provided by Google Play.</p>
205
206<p>The download process from a high level looks like this:</p>
207
208<ol>
209  <li>User selects to install your app from Google Play.</li>
210  <li>If Google Play is able to download the expansion files (which is the case for most
211devices), it downloads them along with the APK.
212     <p>If Google Play is unable to download the expansion files, it downloads the
213APK only.</p>
214  </li>
215  <li>When the user launches your application, your app must check whether the expansion files are
216already saved on the device.
217    <ol>
218      <li>If yes, your app is ready to go.</li>
219      <li>If no, your app must download the expansion files over HTTP from Google Play. Your app
220must send a request to the Google Play client using the Google Play's <a
221href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service, which
222responds with the name, file size, and URL for each expansion file. With this information, you then
223download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li>
224    </ol>
225  </li>
226</ol>
227
228<p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to
229download the expansion files from Google Play in the event that the files are not already on the
230device when your application starts. As discussed in the following section about <a
231href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that
232greatly simplifies this process and performs the download from a service with a minimal amount of
233code from you.</p>
234
235
236
237
238<h3 id="Checklist">Development checklist</h3>
239
240<p>Here's a summary of the tasks you should perform to use expansion files with your
241application:</p>
242
243<ol>
244  <li>First determine whether your application absolutely requires more than 50MB per installation.
245Space is precious and you should keep your total application size as small as possible. If your app
246uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen
247densities, consider instead publishing <a
248href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK
249contains only the assets required for the screens that it targets.</li>
250  <li>Determine which application resources to separate from your APK and package them in a
251file to use as the main expansion file.
252    <p>Normally, you should only use the second patch expansion file when performing updates to
253the main expansion file. However, if your resources exceed the 2GB limit for the main
254expansion file, you can use the patch file for the rest of your assets.</p>
255  </li>
256  <li>Develop your application such that it uses the resources from your expansion files in the
257device's <a href="#StorageLocation">shared storage location</a>.
258    <p>Remember that you must not delete, move, or rename the expansion files.</p>
259    <p>If your application doesn't demand a specific format, we suggest you create ZIP files for
260your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip
261Library</a>.</p>
262  </li>
263  <li>Add logic to your application's main activity that checks whether the expansion files
264are on the device upon start-up. If the files are not on the device, use Google Play's <a
265href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service to request URLs
266for the expansion files, then download and save them.
267    <p>To greatly reduce the amount of code you must write and ensure a good user experience
268during the download, we recommend you use the <a href="#AboutLibraries">Downloader
269Library</a> to implement your download behavior.</p>
270    <p>If you build your own download service instead of using the library, be aware that you
271must not change the name of the expansion files and must save them to the proper
272<a href="#StorageLocation">storage location</a>.</p></li>
273</ol>
274
275<p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing
276Your Expansion Files</a>.</p>
277
278
279
280
281
282
283<h2 id="Rules">Rules and Limitations</h2>
284
285<p>Adding APK expansion files is a feature available when you upload your application using the
286Developer Console. When uploading your application for the first time or updating an
287application that uses expansion files, you must be aware of the following rules and limitations:</p>
288
289<ol type="I">
290  <li>Each expansion file can be no more than 2GB.</li>
291  <li>In order to download your expansion files from Google Play, <strong>the user must have
292acquired your application from Google Play</strong>. Google Play will not
293provide the URLs for your expansion files if the application was installed by other means.</li>
294  <li>When performing the download from within your application, the URL that Google Play
295provides for each file is unique for every download and each one expires shortly after it is given
296to your application.</li>
297  <li>If you update your application with a new APK or upload <a
298href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> for the same
299application, you can select expansion files that you've uploaded for a previous APK. <strong>The
300expansion file's name does not change</strong>&mdash;it retains the version received by the APK to
301which the file was originally associated.</li>
302  <li>If you use expansion files in combination with <a
303href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in order to
304provide different expansion files for different devices, you still must upload separate APKs
305for each device in order to provide a unique  <a
306href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a>
307value and declare different <a href="{@docRoot}google/play/filters.html">filters</a> for
308each APK.</li>
309  <li>You cannot issue an update to your application by changing the expansion files
310alone&mdash;<strong>you must upload a new APK</strong> to update your app. If your changes only
311concern the assets in your expansion files, you can update your APK simply by changing the <a
312href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and
313perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code
314versionName}</a>).</p></li>
315  <li><strong>Do not save other data into your <code>obb/</code>
316directory</strong>. If you must unpack some data, save it into the location specified by {@link
317android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
318  <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're
319performing an update). Doing so will cause Google Play (or your app itself) to repeatedly
320download the expansion file.</li>
321  <li>When updating an expansion file manually, you must delete the previous expansion file.</li>
322</ol>
323
324
325
326
327
328
329
330
331
332<h2 id="Downloading">Downloading the Expansion Files</h2>
333
334<p>In most cases, Google Play downloads and saves your expansion files to the device at the same
335time it installs or updates the APK. This way, the expansion files are available when your
336application launches for the first time. However, in some cases your app must download the
337expansion files itself by requesting them from a URL provided to you in a response
338from Google Play's <a
339href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service.</p>
340
341<p>The basic logic you need to download your expansion files is the following:</p>
342
343<ol>
344  <li>When your application starts, look for the expansion files on the <a
345href="#StorageLocation">shared storage location</a> (in the
346<code>Android/obb/&lt;package-name&gt;/</code> directory).
347    <ol type="a">
348      <li>If the expansion files are there, you're all set and your application can continue.</li>
349      <li>If the expansion files are <em>not</em> there:
350        <ol>
351          <li>Perform a request using Google Play's <a
352href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> to get your
353app's expansion file names, sizes, and URLs.</li>
354          <li>Use the URLs provided by Google Play to download the expansion files and save
355the expansion files. You <strong>must</strong> save the files to the <a
356href="#StorageLocation">shared storage location</a>
357(<code>Android/obb/&lt;package-name&gt;/</code>) and use the exact file name provided
358by Google Play's response.
359            <p class="note"><strong>Note:</strong> The URL that Google Play provides for your
360expansion files is unique for every download and each one expires shortly after it is given to
361your application.</p>
362          </li>
363        </ol>
364      </li>
365    </ol>
366  </li>
367</ol>
368
369
370<p>If your application is free (not a paid app), then you probably haven't used the <a
371href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service. It's primarily
372designed for you to enforce
373licensing policies for your application and ensure that the user has the right to
374use your app (he or she rightfully paid for it on Google Play). In order to facilitate the
375expansion file functionality, the licensing service has been enhanced to provide a response
376to your application that includes the URL of your application's expansion files that are hosted
377on Google Play. So, even if your application is free for users, you need to include the
378License Verification Library (LVL) to use APK expansion files. Of course, if your application
379is free, you don't need to enforce license verification&mdash;you simply need the
380library to perform the request that returns the URL of your expansion files.</p>
381
382<p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play
383returns the expansion file URLs only if the user acquired your application from Google Play.</p>
384
385<p>In addition to the LVL, you need a set of code that downloads the expansion files
386over an HTTP connection and saves them to the proper location on the device's shared storage.
387As you build this procedure into your application, there are several issues you should take into
388consideration:</p>
389
390<ul>
391  <li>The device might not have enough space for the expansion files, so you should check
392before beginning the download and warn the user if there's not enough space.</li>
393  <li>File downloads should occur in a background service in order to avoid blocking the user
394interaction and allow the user to leave your app while the download completes.</li>
395  <li>A variety of errors might occur during the request and download that you must
396gracefully handle.</li>
397  <li>Network connectivity can change during the download, so you should handle such changes and
398if interrupted, resume the download when possible.</li>
399  <li>While the download occurs in the background, you should provide a notification that
400indicates the download progress, notifies the user when it's done, and takes the user back to
401your application when selected.</li>
402</ul>
403
404
405<p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>,
406which requests the expansion file URLs through the licensing service, downloads the expansion files,
407performs all of the tasks listed above, and even allows your activity to pause and resume the
408download. By adding the Downloader Library and a few code hooks to your application, almost all the
409work to download the expansion files is already coded for you. As such, in order to provide the best
410user experience with minimal effort on your behalf, we recommend you use the Downloader Library to
411download your expansion files. The information in the following sections explain how to integrate
412the library into your application.</p>
413
414<p>If you'd rather develop your own solution to download the expansion files using the Google
415Play URLs, you must follow the <a href="{@docRoot}google/play/licensing/index.html">Application
416Licensing</a> documentation to perform a license request, then retrieve the expansion file names,
417sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code
418APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing
419policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p>
420
421
422
423<h3 id="AboutLibraries">About the Downloader Library</h3>
424
425<p>To use APK expansion files with your application and provide the best user experience with
426minimal effort on your behalf, we recommend you use the Downloader Library that's included in the
427Google Play APK Expansion Library package. This library downloads your expansion files in a
428background service, shows a user notification with the download status, handles network
429connectivity loss, resumes the download when possible, and more.</p>
430
431<p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p>
432
433<ul>
434  <li>Extend a special {@link android.app.Service} subclass and {@link
435android.content.BroadcastReceiver} subclass that each require just a few
436lines of code from you.</li>
437  <li>Add some logic to your main activity that checks whether the expansion files have
438already been downloaded and, if not, invokes the download process and displays a
439progress UI.</li>
440  <li>Implement a callback interface with a few methods in your main activity that
441receives updates about the download progress.</li>
442</ul>
443
444<p>The following sections explain how to set up your app using the Downloader Library.</p>
445
446
447<h3 id="Preparing">Preparing to use the Downloader Library</h3>
448
449<p>To use the Downloader Library, you need to
450download two packages from the SDK Manager and add the appropriate libraries to your
451application.</p>
452
453<p>First, open the <a href="{@docRoot}sdk/exploring.html">Android SDK Manager</a>, expand
454<em>Extras</em> and download:</p>
455<ul>
456  <li><em>Google Play Licensing Library package</em></li>
457  <li><em>Google Play APK Expansion Library package</em></li>
458</ul>
459
460<p>If you're using Eclipse, create a project for each library and add it to your app:</p>
461<ol>
462  <li>Create a new Library Project for the License Verification Library and Downloader
463Library. For each library:
464    <ol>
465      <li>Begin a new Android project.</li>
466      <li>Select <strong>Create project from existing
467source</strong> and choose the library from the {@code &lt;sdk&gt;/extras/google/} directory
468({@code market_licensing/} for the License Verification Library or {@code
469market_apk_expansion/downloader_library/} for the Downloader Library).</li>
470      <li>Specify a <em>Project Name</em> such as "Google Play License Library" and "Google Play
471Downloader
472Library"</li>
473      <li>Click <strong>Finish</strong>.</li>
474    </ol>
475<p class="note"><strong>Note:</strong> The Downloader Library depends on the License
476Verification Library. Be sure to add the License
477Verification Library to the Downloader Library's project properties (same process as
478steps 2 and 3 below).</p>
479  </li>
480  <li>Right-click the Android project in which you want to use APK expansion files and
481select <strong>Properties</strong>.</li>
482  <li>In the <em>Library</em> panel, click <strong>Add</strong> to select and add each of the
483libraries to your application.</li>
484</ol>
485
486<p>Or, from a command line, update your project to include the libraries:</p>
487<ol>
488  <li>Change directories to the <code>&lt;sdk&gt;/tools/</code> directory.</li>
489  <li>Execute <code>android update project</code> with the {@code --library} option to add both the
490LVL and the Downloader Library to your project. For example:
491<pre class="no-pretty-print">
492android update project --path ~/Android/MyApp \
493--library ~/android_sdk/extras/google/market_licensing \
494--library ~/android_sdk/extras/google/market_apk_expansion/downloader_library
495</pre>
496  </li>
497</ol>
498
499<p>With both the License Verification Library and Downloader Library added to your
500application, you'll be able to quickly integrate the ability to download expansion files from
501Google Play. The format that you choose for the expansion files and how you read them
502from the shared storage is a separate implementation that you should consider based on your
503application needs.</p>
504
505<p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample
506application
507that shows how to use the Downloader Library in an app. The sample uses a third library
508available in the Apk Expansion package called the APK Expansion Zip Library. If
509you plan on
510using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to
511your application. For more information, see the section below
512about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p>
513
514
515
516<h3 id="Permissions">Declaring user permissions</h3>
517
518<p>In order to download the expansion files, the Downloader Library
519requires several permissions that you must declare in your application's manifest file. They
520are:</p>
521
522<pre>
523&lt;manifest ...>
524    &lt;!-- Required to access Google Play Licensing -->
525    &lt;uses-permission android:name="com.android.vending.CHECK_LICENSE" />
526
527    &lt;!-- Required to download files from Google Play -->
528    &lt;uses-permission android:name="android.permission.INTERNET" />
529
530    &lt;!-- Required to keep CPU alive while downloading files
531        (NOT to keep screen awake) -->
532    &lt;uses-permission android:name="android.permission.WAKE_LOCK" />
533
534    &lt;!-- Required to poll the state of the network connection
535        and respond to changes -->
536    &lt;uses-permission
537        android:name="android.permission.ACCESS_NETWORK_STATE" />
538
539    &lt;!-- Required to check whether Wi-Fi is enabled -->
540    &lt;uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
541
542    &lt;!-- Required to read and write the expansion files on shared storage -->
543    &lt;uses-permission
544        android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
545    ...
546&lt;/manifest>
547</pre>
548
549<p class="note"><strong>Note:</strong> By default, the Downloader Library requires API
550level 4, but the APK Expansion Zip Library requires API level 5.</p>
551
552
553<h3 id="DownloaderService">Implementing the downloader service</h3>
554
555<p>In order to perform downloads in the background, the Downloader Library provides its
556own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In
557addition to downloading the expansion files for you, the {@code DownloaderService} also:</p>
558
559<ul>
560  <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the
561device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION}
562broadcast) in order to pause the download when necessary (such as due to connectivity loss) and
563resume the download when possible (connectivity is acquired).</li>
564  <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for
565cases in which the service gets killed.</li>
566  <li>Builds a custom {@link android.app.Notification} that displays the download progress and
567any errors or state changes.</li>
568  <li>Allows your application to manually pause and resume the download.</li>
569  <li>Verifies that the shared storage is mounted and available, that the files don't already exist,
570and that there is enough space, all before downloading the expansion files. Then notifies the user
571if any of these are not true.</li>
572</ul>
573
574<p>All you need to do is create a class in your application that extends the {@code
575DownloaderService} class and override three methods to provide specific application details:</p>
576
577<dl>
578  <dt>{@code getPublicKey()}</dt>
579    <dd>This must return a string that is the Base64-encoded RSA public key for your publisher
580account, available from the profile page on the Developer Console (see <a
581href="{@docRoot}google/play/licensing/setting-up.html">Setting Up for Licensing</a>).</dd>
582  <dt>{@code getSALT()}</dt>
583    <dd>This must return an array of random bytes that the licensing {@code Policy} uses to
584create an <a
585href="{@docRoot}google/play/licensing/adding-licensing.html#impl-Obfuscator">{@code
586Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences}
587file in which your licensing data is saved will be unique and non-discoverable.</dd>
588  <dt>{@code getAlarmReceiverClassName()}</dt>
589    <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in
590your application that should receive the alarm indicating that the download should be
591restarted (which might happen if the downloader service unexpectedly stops).</dd>
592</dl>
593
594<p>For example, here's a complete implementation of {@code DownloaderService}:</p>
595
596<pre>
597public class SampleDownloaderService extends DownloaderService {
598    // You must use the public key belonging to your publisher account
599    public static final String BASE64_PUBLIC_KEY = "YourLVLKey";
600    // You should also modify this salt
601    public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98,
602            -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84
603    };
604
605    &#64;Override
606    public String getPublicKey() {
607        return BASE64_PUBLIC_KEY;
608    }
609
610    &#64;Override
611    public byte[] getSALT() {
612        return SALT;
613    }
614
615    &#64;Override
616    public String getAlarmReceiverClassName() {
617        return SampleAlarmReceiver.class.getName();
618    }
619}
620</pre>
621
622<p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value
623to be the public key belonging to your publisher account. You can find the key in the Developer
624Console under your profile information. This is necessary even when testing
625your downloads.</p>
626
627<p>Remember to declare the service in your manifest file:</p>
628<pre>
629&lt;application ...>
630    &lt;service android:name=".SampleDownloaderService" />
631    ...
632&lt;/application>
633</pre>
634
635
636
637<h3 id="AlarmReceiver">Implementing the alarm receiver</h3>
638
639<p>In order to monitor the progress of the file downloads and restart the download if necessary, the
640{@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that
641delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your
642application. You must define the {@link android.content.BroadcastReceiver} to call an API
643from the Downloader Library that checks the status of the download and restarts
644it if necessary.</p>
645
646<p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive
647onReceive()} method to call {@code
648DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p>
649
650<p>For example:</p>
651
652<pre>
653public class SampleAlarmReceiver extends BroadcastReceiver {
654    &#64;Override
655    public void onReceive(Context context, Intent intent) {
656        try {
657            DownloaderClientMarshaller.startDownloadServiceIfRequired(context,
658                intent, SampleDownloaderService.class);
659        } catch (NameNotFoundException e) {
660            e.printStackTrace();
661        }
662    }
663}
664</pre>
665
666<p>Notice that this is the class for which you must return the name
667in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p>
668
669<p>Remember to declare the receiver in your manifest file:</p>
670<pre>
671&lt;application ...>
672    &lt;receiver android:name=".SampleAlarmReceiver" />
673    ...
674&lt;/application>
675</pre>
676
677
678
679<h3 id="Download">Starting the download</h3>
680
681<p>The main activity in your application (the one started by your launcher icon) is
682responsible for verifying whether the expansion files are already on the device and initiating
683the download if they are not.</p>
684
685<p>Starting the download using the Downloader Library requires the following
686procedures:</p>
687
688<ol>
689  <li>Check whether the files have been downloaded.
690    <p>The Downloader Library includes some APIs in the {@code Helper} class to
691help with this process:</p>
692  <ul>
693    <li>{@code getExpansionAPKFileName(Context, c, boolean mainFile, int
694versionCode)}</li>
695    <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li>
696  </ul>
697    <p>For example, the sample app provided in the Apk Expansion package calls the
698following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check
699whether the expansion files already exist on the device:</p>
700
701<pre>
702boolean expansionFilesDelivered() {
703    for (XAPKFile xf : xAPKS) {
704        String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase,
705            xf.mFileVersion);
706        if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false))
707            return false;
708    }
709    return true;
710}
711</pre>
712
713    <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known
714expansion file and a boolean as to whether it's the main expansion file. (See the sample
715application's {@code SampleDownloaderActivity} class for details.)</p>
716    <p>If this method returns false, then the application must begin the download.</p>
717  </li>
718  <li>Start the download by calling the static method {@code
719DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent
720notificationClient, Class&lt;?> serviceClass)}.
721    <p>The method takes the following parameters:</p>
722    <ul>
723      <li><code>context</code>: Your application's {@link android.content.Context}.</li>
724      <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main
725activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService}
726creates to show the download progress. When the user selects the notification, the system
727invokes the {@link android.app.PendingIntent} you supply here and should open the activity
728that shows the download progress (usually the same activity that started the download).</li>
729      <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of
730{@code DownloaderService}, required to start the service and begin the download if necessary.</li>
731    </ul>
732    <p>The method returns an integer that indicates
733whether or not the download is required. Possible values are:</p>
734    <ul>
735      <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already
736exist or a download is already in progress.</li>
737      <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is
738required in order to acquire the expansion file URLs.</li>
739      <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known,
740but have not been downloaded.</li>
741    </ul>
742    <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the
743same and you normally don't need to be concerned about them. In your main activity that calls {@code
744startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code
745NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED},
746the Downloader Library begins the download and you should update your activity UI to
747display the download progress (see the next step). If the response <em>is</em> {@code
748NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p>
749    <p>For example:</p>
750
751<pre>
752&#64;Override
753public void onCreate(Bundle savedInstanceState) {
754    // Check if expansion files are available before going any further
755    if (!expansionFilesDelivered()) {
756        // Build an Intent to start this activity from the Notification
757        Intent notifierIntent = new Intent(this, MainActivity.getClass());
758        notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
759                                Intent.FLAG_ACTIVITY_CLEAR_TOP);
760        ...
761        PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
762                notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
763
764        // Start the download service (if required)
765        int startResult =
766            DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
767                        pendingIntent, SampleDownloaderService.class);
768        // If download has started, initialize this activity to show
769        // download progress
770        if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
771            // This is where you do set up to display the download
772            // progress (next step)
773            ...
774            return;
775        } // If the download wasn't necessary, fall through to start the app
776    }
777    startApp(); // Expansion files are available, start the app
778}
779</pre>
780
781  </li>
782  <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other
783than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by
784calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class&lt;?>
785downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader
786service such that your activity receives callbacks about the download progress.
787    <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it
788an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService}
789implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses
790the {@code IDownloaderClient} interface, which you should usually implement in your {@link
791android.app.Activity} class so you can update the activity UI when the download state changes.</p>
792    <p>We recommend that you call {@code
793CreateStub()} to instantiate your {@code IStub} during your activity's {@link
794android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()}
795starts the download. </p>
796    <p>For example, in the previous code sample for {@link android.app.Activity#onCreate
797onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p>
798
799<pre>
800        // Start the download service (if required)
801        int startResult =
802            DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
803                        pendingIntent, SampleDownloaderService.class);
804        // If download has started, initialize activity to show progress
805        if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
806            // Instantiate a member instance of IStub
807            mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
808                    SampleDownloaderService.class);
809            // Inflate layout that shows download progress
810            setContentView(R.layout.downloader_ui);
811            return;
812        }
813</pre>
814
815    <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity
816receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then
817call {@code connect()} on the {@code IStub}, passing it your application's {@link
818android.content.Context}. Conversely, you should call
819{@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p>
820<pre>
821&#64;Override
822protected void onResume() {
823    if (null != mDownloaderClientStub) {
824        mDownloaderClientStub.connect(this);
825    }
826    super.onResume();
827}
828
829&#64;Override
830protected void onStop() {
831    if (null != mDownloaderClientStub) {
832        mDownloaderClientStub.disconnect(this);
833    }
834    super.onStop();
835}
836</pre>
837    <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code
838DownloaderService} such that your activity receives callbacks regarding changes to the download
839state through the {@code IDownloaderClient} interface.</p>
840  </li>
841</ol>
842
843
844
845<h3 id="Progress">Receiving download progress</h3>
846
847<p>To receive updates regarding the download progress and to interact with the {@code
848DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface.
849Usually, the activity you use to start the download should implement this interface in order to
850display the download progress and send requests to the service.</p>
851
852<p>The required interface methods for {@code IDownloaderClient} are:</p>
853
854<dl>
855  <dt>{@code onServiceConnected(Messenger m)}</dt>
856    <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this
857method, which passes a {@link android.os.Messenger} object that's connected with your instance
858of {@code DownloaderService}. To send requests to the service, such as to pause and resume
859downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code
860IDownloaderService} interface connected to the service.
861    <p>A recommended implementation looks like this:</p>
862<pre>
863private IDownloaderService mRemoteService;
864...
865
866&#64;Override
867public void onServiceConnected(Messenger m) {
868    mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
869    mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
870}
871</pre>
872    <p>With the {@code IDownloaderService} object initialized, you can send commands to the
873downloader service, such as to pause and resume the download ({@code requestPauseDownload()}
874and {@code requestContinueDownload()}).</p>
875</dd>
876  <dt>{@code onDownloadStateChanged(int newState)}</dt>
877    <dd>The download service calls this when a change in download state occurs, such as the
878download begins or completes.
879      <p>The <code>newState</code> value will be one of several possible values specified in
880by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p>
881      <p>To provide a useful message to your users, you can request a corresponding string
882for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This
883returns the resource ID for one of the strings bundled with the Downloader
884Library. For example, the string "Download paused because you are roaming" corresponds to {@code
885STATE_PAUSED_ROAMING}.</p></dd>
886  <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt>
887    <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object,
888which describes various information about the download progress, including estimated time remaining,
889current speed, overall progress, and total so you can update the download progress UI.</dd>
890</dl>
891<p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download
892progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the
893Apk Expansion package.</p>
894
895<p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p>
896
897<dl>
898  <dt>{@code requestPauseDownload()}</dt>
899    <dd>Pauses the download.</dd>
900  <dt>{@code requestContinueDownload()}</dt>
901    <dd>Resumes a paused download.</dd>
902  <dt>{@code setDownloadFlags(int flags)}</dt>
903    <dd>Sets user preferences for network types on which its OK to download the files. The
904current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add
905others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download
906expansion files. You might want to provide a user preference to enable downloads over
907the cellular network. In which case, you can call:
908<pre>
909mRemoteService
910    .setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR);
911</pre>
912</dd>
913</dl>
914
915
916
917
918<h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2>
919
920<p>If you decide to build your own downloader service instead of using the Google Play
921<a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code
922APKExpansionPolicy} that's provided in the License Verification Library. The {@code
923APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the
924Google Play License Verification Library) but includes additional handling for the APK expansion
925file response extras.</p>
926
927<p class="note"><strong>Note:</strong> If you <em>do use</em> the <a
928href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the
929library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use
930this class directly.</p>
931
932<p>The class includes methods to help you get the necessary information about the available
933expansion files:</p>
934
935<ul>
936  <li>{@code getExpansionURLCount()}</li>
937  <li>{@code getExpansionURL(int index)}</li>
938  <li>{@code getExpansionFileName(int index)}</li>
939  <li>{@code getExpansionFileSize(int index)}</li>
940</ul>
941
942<p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em>
943using the <a
944href="#AboutLibraries">Downloader Library</a>, see the documentation for <a
945href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>,
946which explains how to implement a license policy such as this one.</p>
947
948
949
950
951
952
953
954<h2 id="ReadingTheFile">Reading the Expansion File</h2>
955
956<p>Once your APK expansion files are saved on the device, how you read your files
957depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your
958expansion files can be any kind of file you
959want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to
960{@code &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/}.</p>
961
962<p>Regardless of how you read your files, you should always first check that the external
963storage is available for reading. There's a chance that the user has the storage mounted to a
964computer over USB or has actually removed the SD card.</p>
965
966<p class="note"><strong>Note:</strong> When your application starts, you should always check whether
967the external storage space is available and readable by calling {@link
968android.os.Environment#getExternalStorageState()}. This returns one of several possible strings
969that represent the state of the external storage. In order for it to be readable by your
970application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p>
971
972
973<h3 id="GettingFilenames">Getting the file names</h3>
974
975<p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved
976using a specific file name format:</p>
977
978<pre class="classic no-pretty-print">
979[main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
980</pre>
981
982<p>To get the location and names of your expansion files, you should use the
983{@link android.os.Environment#getExternalStorageDirectory()} and {@link
984android.content.Context#getPackageName()} methods to construct the path to your files.</p>
985
986<p>Here's a method you can use in your application to get an array containing the complete path
987to both your expansion files:</p>
988
989<pre>
990// The shared path to all app expansion files
991private final static String EXP_PATH = "/Android/obb/";
992
993static String[] getAPKExpansionFiles(Context ctx, int mainVersion,
994      int patchVersion) {
995    String packageName = ctx.getPackageName();
996    Vector&lt;String> ret = new Vector&lt;String>();
997    if (Environment.getExternalStorageState()
998          .equals(Environment.MEDIA_MOUNTED)) {
999        // Build the full path to the app's expansion files
1000        File root = Environment.getExternalStorageDirectory();
1001        File expPath = new File(root.toString() + EXP_PATH + packageName);
1002
1003        // Check that expansion file path exists
1004        if (expPath.exists()) {
1005            if ( mainVersion > 0 ) {
1006                String strMainPath = expPath + File.separator + "main." +
1007                        mainVersion + "." + packageName + ".obb";
1008                File main = new File(strMainPath);
1009                if ( main.isFile() ) {
1010                        ret.add(strMainPath);
1011                }
1012            }
1013            if ( patchVersion > 0 ) {
1014                String strPatchPath = expPath + File.separator + "patch." +
1015                        mainVersion + "." + packageName + ".obb";
1016                File main = new File(strPatchPath);
1017                if ( main.isFile() ) {
1018                        ret.add(strPatchPath);
1019                }
1020            }
1021        }
1022    }
1023    String[] retArray = new String[ret.size()];
1024    ret.toArray(retArray);
1025    return retArray;
1026}
1027</pre>
1028
1029<p>You can call this method by passing it your application {@link android.content.Context}
1030and the desired expansion file's version.</p>
1031
1032<p>There are many ways you could determine the expansion file version number. One simple way is to
1033save the version in a {@link android.content.SharedPreferences} file when the download begins, by
1034querying the expansion file name with the {@code APKExpansionPolicy} class's {@code
1035getExpansionFileName(int index)} method. You can then get the version code by reading the {@link
1036android.content.SharedPreferences} file when you want to access the expansion
1037file.</p>
1038
1039<p>For more information about reading from the shared storage, see the <a
1040href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a>
1041documentation.</p>
1042
1043
1044
1045<h3 id="ZipLib">Using the APK Expansion Zip Library</h3>
1046
1047<div class="sidebox-wrapper">
1048<div class="sidebox">
1049  <h3>Reading media files from a ZIP</h3>
1050  <p>If you're using your expansion files to store media files, a ZIP file still allows you to
1051use Android media playback calls that provide offset and length controls (such as {@link
1052android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
1053{@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for
1054this to work, you must not perform additional compression on the media files when creating the ZIP
1055packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code>
1056option to specify the file suffixes that should not be compressed:</p>
1057<p><code>zip -n .mp4;.ogg main_expansion media_files</code></p>
1058</div>
1059</div>
1060
1061<p>The Google Market Apk Expansion package includes a library called the APK
1062Expansion Zip Library (located in {@code
1063&lt;sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that
1064helps you read your expansion
1065files when they're saved as ZIP files. Using this library allows you to easily read resources from
1066your ZIP expansion files as a virtual file system.</p>
1067
1068<p>The APK Expansion Zip Library includes the following classes and APIs:</p>
1069
1070<dl>
1071  <dt>{@code APKExpansionSupport}</dt>
1072    <dd>Provides some methods to access expansion file names and ZIP files:
1073
1074      <dl style="margin-top:1em">
1075        <dt>{@code getAPKExpansionFiles()}</dt>
1076          <dd>The same method shown above that returns the complete file path to both expansion
1077files.</dd>
1078        <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int
1079patchVersion)}</dt>
1080          <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and
1081patch file. That is, if you specify both the <code>mainVersion</code> and the
1082<code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to
1083all the data, with the patch file's data merged on top of the main file.</dd>
1084      </dl>
1085    </dd>
1086
1087  <dt>{@code ZipResourceFile}</dt>
1088    <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual
1089file system based on your ZIP files. You can get an instance using {@code
1090APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the
1091path to your expansion file. This class includes a variety of useful methods, but you generally
1092don't need to access most of them. A couple of important methods are:
1093
1094      <dl style="margin-top:1em">
1095        <dt>{@code getInputStream(String assetPath)}</dt>
1096          <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The
1097<code>assetPath</code> must be the path to the desired file, relative to
1098the root of the ZIP file contents.</dd>
1099        <dt>{@code getAssetFileDescriptor(String assetPath)}</dt>
1100          <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the
1101ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to
1102the root of the ZIP file contents. This is useful for certain Android APIs that require  an {@link
1103android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd>
1104      </dl>
1105    </dd>
1106
1107  <dt>{@code APEZProvider}</dt>
1108    <dd>Most applications don't need to use this class. This class defines a {@link
1109android.content.ContentProvider} that marshals the data from the ZIP files through a content
1110provider {@link android.net.Uri} in order to provide file access for certain Android APIs that
1111expect {@link android.net.Uri} access to media files. For example, this is useful if you want to
1112play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd>
1113</dl>
1114
1115<h4>Reading from a ZIP file</h4>
1116
1117<p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the
1118following:</p>
1119
1120<pre>
1121// Get a ZipResourceFile representing a merger of both the main and patch files
1122ZipResourceFile expansionFile =
1123    APKExpansionSupport.getAPKExpansionZipFile(appContext,
1124        mainVersion, patchVersion);
1125
1126// Get an input stream for a known file inside the expansion file ZIPs
1127InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
1128</pre>
1129
1130<p>The above code provides access to any file that exists in either your main expansion file or
1131patch expansion file, by reading from a merged map of all the files from both files. All you
1132need to provide the {@code getAPKExpansionFile()} method is your application {@code
1133android.content.Context} and the version number for both the main expansion file and patch
1134expansion file.</p>
1135
1136<p>If you'd rather read from a specific expansion file, you can use the {@code
1137ZipResourceFile} constructor with the path to the desired expansion file:</p>
1138
1139<pre>
1140// Get a ZipResourceFile representing a specific expansion file
1141ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip);
1142
1143// Get an input stream for a known file inside the expansion file ZIPs
1144InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
1145</pre>
1146
1147<p>For more information about using this library for your expansion files, look at
1148the sample application's {@code SampleDownloaderActivity} class, which includes additional code to
1149verify the downloaded files using CRC. Beware that if you use this sample as the basis for
1150your own implementation, it requires that you <strong>declare the byte size of your expansion
1151files</strong> in the {@code xAPKS} array.</p>
1152
1153
1154
1155
1156<h2 id="Testing">Testing Your Expansion Files</h2>
1157
1158<p>Before publishing your application, there are two things you should test: Reading the
1159expansion files and downloading the files.</p>
1160
1161
1162<h3 id="TestingReading">Testing file reads</h3>
1163
1164<p>Before you upload your application to Google Play, you
1165should test your application's ability to read the files from the shared storage. All you need to do
1166is add the files to the appropriate location on the device shared storage and launch your
1167application:</p>
1168
1169<ol>
1170  <li>On your device, create the appropriate directory on the shared storage where Google
1171Play will save your files.
1172  <p>For example, if your package name is {@code com.example.android}, you need to create
1173the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in
1174your test device to your computer to mount the shared storage and manually create this
1175directory.)</p>
1176  </li>
1177  <li>Manually add the expansion files to that directory. Be sure that you rename your files to
1178match the <a href="#Filename">file name format</a> that Google Play will use.
1179  <p>For example, regardless of the file type, the main expansion file for the {@code
1180com.example.android} application should be {@code main.0300110.com.example.android.obb}.
1181The version code can be whatever value you want. Just remember:</p>
1182  <ul>
1183    <li>The main expansion file always starts with {@code main} and the patch file starts with
1184{@code patch}.</li>
1185    <li>The package name always matches that of the APK to which the file is attached on
1186Google Play.
1187  </ul>
1188  </li>
1189  <li>Now that the expansion file(s) are on the device, you can install and run your application to
1190test your expansion file(s).</li>
1191</ol>
1192
1193<p>Here are some reminders about handling the expansion files:</p>
1194<ul>
1195  <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack
1196the data to a different location). Doing so will cause Google Play (or your app itself) to
1197repeatedly download the expansion file.</li>
1198  <li><strong>Do not save other data into your <code>obb/</code>
1199directory</strong>. If you must unpack some data, save it into the location specified by {@link
1200android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
1201</ul>
1202
1203
1204
1205<h3 id="TestingReading">Testing file downloads</h3>
1206
1207<p>Because your application must sometimes manually download the expansion files when it first
1208opens, it's important that you test this process to be sure your application can successfully query
1209for the URLs, download the files, and save them to the device.</p>
1210
1211<p>To test your application's implementation of the manual download procedure,
1212you can publish it to the alpha or beta channel, so it will only be available to
1213authorized testers.
1214If everything works as expected, your application should begin downloading the expansion
1215files as soon as the main activity starts.</p>
1216
1217<p class="note"><strong>Note:</strong> Previously you could test an app by
1218uploading an unpublished "draft" version. This functionality is no longer
1219supported; instead, you must publish it to the alpha or beta distribution
1220channel. For more information, see <a
1221href="{@docRoot}google/play/billing/billing_testing.html#draft_apps">Draft Apps
1222are No Longer Supported</a>.
1223
1224<h2 id="Updating">Updating Your Application</h2>
1225
1226<p>One of the great benefits to using expansion files on Google Play is the ability to
1227update your application without re-downloading all of the original assets. Because Google Play
1228allows you to provide two expansion files with each APK, you can use the second file as a "patch"
1229that provides updates and new assets. Doing so avoids the
1230need to re-download the main expansion file which could be large and expensive for users.</p>
1231
1232<p>The patch expansion file is technically the same as the main expansion file and neither
1233the Android system nor Google Play perform actual patching between your main and patch expansion
1234files. Your application code must perform any necessary patches itself.</p>
1235
1236<p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip
1237Library</a> that's included with the Apk Expansion package includes the ability to merge
1238your
1239patch file with the main expansion file.</p>
1240
1241<p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch
1242expansion file, you must still update the APK in order for Google Play to perform an update.
1243If you don't require code changes in the application, you should simply update the <a
1244href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the
1245manifest.</p>
1246
1247<p>As long as you don't change the main expansion file that's associated with the APK
1248in the Developer Console, users who previously installed your application will not
1249download the main expansion file. Existing users receive only the updated APK and the new patch
1250expansion file (retaining the previous main expansion file).</p>
1251
1252<p>Here are a few issues to keep in mind regarding updates to expansion files:</p>
1253
1254<ul>
1255  <li>There can be only two expansion files for your application at a time. One main expansion
1256file and one patch expansion file. During an update to a file, Google Play deletes the
1257previous version (and so must your application when performing manual updates).</li>
1258  <li>When adding a patch expansion file, the Android system does not actually patch your
1259application or main expansion file. You must design your application to support the patch data.
1260However, the Apk Expansion package includes a library for using ZIP files
1261as expansion files, which merges the data from the patch file into the main expansion file so
1262you can easily read all the expansion file data.</li>
1263</ul>
1264
1265
1266
1267<!-- Tools are not ready.
1268
1269<h3>Using OBB tool and APIs</h3>
1270
1271<pre>
1272$ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb
1273$ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb
1274</pre>
1275
1276<pre>
1277storage = (StorageManager) getSystemService( STORAGE_SERVICE );
1278storage.mountObb( obbFilepath, "my_secret_key", myListener );
1279obbContentPath = storage.getMountedObbPath( obbFilepath );
1280</pre>
1281-->
1282