Searched refs:TYPE_MOTION (Results 1 – 4 of 4) sorted by relevance
49 TYPE_MOTION = 2, enumerator
74 case TYPE_MOTION: in isValid()88 case TYPE_MOTION: in size()322 msg.header.type = InputMessage::TYPE_MOTION; in publishMotionEvent()
371 case EventEntry::TYPE_MOTION: { in dispatchOnceInnerLocked()431 case EventEntry::TYPE_MOTION: { in enqueueInboundEventLocked()534 case EventEntry::TYPE_MOTION: { in dropInboundEventLocked()1732 case EventEntry::TYPE_MOTION: { in pokeUserActivityLocked()1782 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()1865 case EventEntry::TYPE_MOTION: { in enqueueDispatchEntryLocked()1947 case EventEntry::TYPE_MOTION: { in startDispatchCycleLocked()2198 case EventEntry::TYPE_MOTION: in synthesizeCancelationEventsForConnectionLocked()3525 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()3929 EventEntry(TYPE_MOTION, eventTime, policyFlags), in MotionEntry()
428 TYPE_MOTION enumerator