1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _LIBINPUT_INPUT_TRANSPORT_H 18 #define _LIBINPUT_INPUT_TRANSPORT_H 19 20 /** 21 * Native input transport. 22 * 23 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. 24 * 25 * The InputPublisher and InputConsumer each handle one end-point of an input channel. 26 * The InputPublisher is used by the input dispatcher to send events to the application. 27 * The InputConsumer is used by the application to receive events from the input dispatcher. 28 */ 29 30 #include <input/Input.h> 31 #include <utils/Errors.h> 32 #include <utils/Timers.h> 33 #include <utils/RefBase.h> 34 #include <utils/String8.h> 35 #include <utils/Vector.h> 36 #include <utils/BitSet.h> 37 38 namespace android { 39 40 /* 41 * Intermediate representation used to send input events and related signals. 42 * 43 * Note that this structure is used for IPCs so its layout must be identical 44 * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp. 45 */ 46 struct InputMessage { 47 enum { 48 TYPE_KEY = 1, 49 TYPE_MOTION = 2, 50 TYPE_FINISHED = 3, 51 }; 52 53 struct Header { 54 uint32_t type; 55 // We don't need this field in order to align the body below but we 56 // leave it here because InputMessage::size() and other functions 57 // compute the size of this structure as sizeof(Header) + sizeof(Body). 58 uint32_t padding; 59 } header; 60 61 // Body *must* be 8 byte aligned. 62 union Body { 63 struct Key { 64 uint32_t seq; 65 nsecs_t eventTime __attribute__((aligned(8))); 66 int32_t deviceId; 67 int32_t source; 68 int32_t action; 69 int32_t flags; 70 int32_t keyCode; 71 int32_t scanCode; 72 int32_t metaState; 73 int32_t repeatCount; 74 nsecs_t downTime __attribute__((aligned(8))); 75 sizeInputMessage::Body::Key76 inline size_t size() const { 77 return sizeof(Key); 78 } 79 } key; 80 81 struct Motion { 82 uint32_t seq; 83 nsecs_t eventTime __attribute__((aligned(8))); 84 int32_t deviceId; 85 int32_t source; 86 int32_t action; 87 int32_t flags; 88 int32_t metaState; 89 int32_t buttonState; 90 int32_t edgeFlags; 91 nsecs_t downTime __attribute__((aligned(8))); 92 float xOffset; 93 float yOffset; 94 float xPrecision; 95 float yPrecision; 96 uint32_t pointerCount; 97 // Note that PointerCoords requires 8 byte alignment. 98 struct Pointer{ 99 PointerProperties properties; 100 PointerCoords coords; 101 } pointers[MAX_POINTERS]; 102 getActionIdInputMessage::Body::Motion103 int32_t getActionId() const { 104 uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) 105 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; 106 return pointers[index].properties.id; 107 } 108 sizeInputMessage::Body::Motion109 inline size_t size() const { 110 return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS 111 + sizeof(Pointer) * pointerCount; 112 } 113 } motion; 114 115 struct Finished { 116 uint32_t seq; 117 bool handled; 118 sizeInputMessage::Body::Finished119 inline size_t size() const { 120 return sizeof(Finished); 121 } 122 } finished; 123 } __attribute__((aligned(8))) body; 124 125 bool isValid(size_t actualSize) const; 126 size_t size() const; 127 }; 128 129 /* 130 * An input channel consists of a local unix domain socket used to send and receive 131 * input messages across processes. Each channel has a descriptive name for debugging purposes. 132 * 133 * Each endpoint has its own InputChannel object that specifies its file descriptor. 134 * 135 * The input channel is closed when all references to it are released. 136 */ 137 class InputChannel : public RefBase { 138 protected: 139 virtual ~InputChannel(); 140 141 public: 142 InputChannel(const String8& name, int fd); 143 144 /* Creates a pair of input channels. 145 * 146 * Returns OK on success. 147 */ 148 static status_t openInputChannelPair(const String8& name, 149 sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel); 150 getName()151 inline String8 getName() const { return mName; } getFd()152 inline int getFd() const { return mFd; } 153 154 /* Sends a message to the other endpoint. 155 * 156 * If the channel is full then the message is guaranteed not to have been sent at all. 157 * Try again after the consumer has sent a finished signal indicating that it has 158 * consumed some of the pending messages from the channel. 159 * 160 * Returns OK on success. 161 * Returns WOULD_BLOCK if the channel is full. 162 * Returns DEAD_OBJECT if the channel's peer has been closed. 163 * Other errors probably indicate that the channel is broken. 164 */ 165 status_t sendMessage(const InputMessage* msg); 166 167 /* Receives a message sent by the other endpoint. 168 * 169 * If there is no message present, try again after poll() indicates that the fd 170 * is readable. 171 * 172 * Returns OK on success. 173 * Returns WOULD_BLOCK if there is no message present. 174 * Returns DEAD_OBJECT if the channel's peer has been closed. 175 * Other errors probably indicate that the channel is broken. 176 */ 177 status_t receiveMessage(InputMessage* msg); 178 179 /* Returns a new object that has a duplicate of this channel's fd. */ 180 sp<InputChannel> dup() const; 181 182 private: 183 String8 mName; 184 int mFd; 185 }; 186 187 /* 188 * Publishes input events to an input channel. 189 */ 190 class InputPublisher { 191 public: 192 /* Creates a publisher associated with an input channel. */ 193 explicit InputPublisher(const sp<InputChannel>& channel); 194 195 /* Destroys the publisher and releases its input channel. */ 196 ~InputPublisher(); 197 198 /* Gets the underlying input channel. */ getChannel()199 inline sp<InputChannel> getChannel() { return mChannel; } 200 201 /* Publishes a key event to the input channel. 202 * 203 * Returns OK on success. 204 * Returns WOULD_BLOCK if the channel is full. 205 * Returns DEAD_OBJECT if the channel's peer has been closed. 206 * Returns BAD_VALUE if seq is 0. 207 * Other errors probably indicate that the channel is broken. 208 */ 209 status_t publishKeyEvent( 210 uint32_t seq, 211 int32_t deviceId, 212 int32_t source, 213 int32_t action, 214 int32_t flags, 215 int32_t keyCode, 216 int32_t scanCode, 217 int32_t metaState, 218 int32_t repeatCount, 219 nsecs_t downTime, 220 nsecs_t eventTime); 221 222 /* Publishes a motion event to the input channel. 223 * 224 * Returns OK on success. 225 * Returns WOULD_BLOCK if the channel is full. 226 * Returns DEAD_OBJECT if the channel's peer has been closed. 227 * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. 228 * Other errors probably indicate that the channel is broken. 229 */ 230 status_t publishMotionEvent( 231 uint32_t seq, 232 int32_t deviceId, 233 int32_t source, 234 int32_t action, 235 int32_t flags, 236 int32_t edgeFlags, 237 int32_t metaState, 238 int32_t buttonState, 239 float xOffset, 240 float yOffset, 241 float xPrecision, 242 float yPrecision, 243 nsecs_t downTime, 244 nsecs_t eventTime, 245 uint32_t pointerCount, 246 const PointerProperties* pointerProperties, 247 const PointerCoords* pointerCoords); 248 249 /* Receives the finished signal from the consumer in reply to the original dispatch signal. 250 * If a signal was received, returns the message sequence number, 251 * and whether the consumer handled the message. 252 * 253 * The returned sequence number is never 0 unless the operation failed. 254 * 255 * Returns OK on success. 256 * Returns WOULD_BLOCK if there is no signal present. 257 * Returns DEAD_OBJECT if the channel's peer has been closed. 258 * Other errors probably indicate that the channel is broken. 259 */ 260 status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled); 261 262 private: 263 sp<InputChannel> mChannel; 264 }; 265 266 /* 267 * Consumes input events from an input channel. 268 */ 269 class InputConsumer { 270 public: 271 /* Creates a consumer associated with an input channel. */ 272 explicit InputConsumer(const sp<InputChannel>& channel); 273 274 /* Destroys the consumer and releases its input channel. */ 275 ~InputConsumer(); 276 277 /* Gets the underlying input channel. */ getChannel()278 inline sp<InputChannel> getChannel() { return mChannel; } 279 280 /* Consumes an input event from the input channel and copies its contents into 281 * an InputEvent object created using the specified factory. 282 * 283 * Tries to combine a series of move events into larger batches whenever possible. 284 * 285 * If consumeBatches is false, then defers consuming pending batched events if it 286 * is possible for additional samples to be added to them later. Call hasPendingBatch() 287 * to determine whether a pending batch is available to be consumed. 288 * 289 * If consumeBatches is true, then events are still batched but they are consumed 290 * immediately as soon as the input channel is exhausted. 291 * 292 * The frameTime parameter specifies the time when the current display frame started 293 * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. 294 * 295 * The returned sequence number is never 0 unless the operation failed. 296 * 297 * Returns OK on success. 298 * Returns WOULD_BLOCK if there is no event present. 299 * Returns DEAD_OBJECT if the channel's peer has been closed. 300 * Returns NO_MEMORY if the event could not be created. 301 * Other errors probably indicate that the channel is broken. 302 */ 303 status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, 304 nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); 305 306 /* Sends a finished signal to the publisher to inform it that the message 307 * with the specified sequence number has finished being process and whether 308 * the message was handled by the consumer. 309 * 310 * Returns OK on success. 311 * Returns BAD_VALUE if seq is 0. 312 * Other errors probably indicate that the channel is broken. 313 */ 314 status_t sendFinishedSignal(uint32_t seq, bool handled); 315 316 /* Returns true if there is a deferred event waiting. 317 * 318 * Should be called after calling consume() to determine whether the consumer 319 * has a deferred event to be processed. Deferred events are somewhat special in 320 * that they have already been removed from the input channel. If the input channel 321 * becomes empty, the client may need to do extra work to ensure that it processes 322 * the deferred event despite the fact that the input channel's file descriptor 323 * is not readable. 324 * 325 * One option is simply to call consume() in a loop until it returns WOULD_BLOCK. 326 * This guarantees that all deferred events will be processed. 327 * 328 * Alternately, the caller can call hasDeferredEvent() to determine whether there is 329 * a deferred event waiting and then ensure that its event loop wakes up at least 330 * one more time to consume the deferred event. 331 */ 332 bool hasDeferredEvent() const; 333 334 /* Returns true if there is a pending batch. 335 * 336 * Should be called after calling consume() with consumeBatches == false to determine 337 * whether consume() should be called again later on with consumeBatches == true. 338 */ 339 bool hasPendingBatch() const; 340 341 private: 342 // True if touch resampling is enabled. 343 const bool mResampleTouch; 344 345 // The input channel. 346 sp<InputChannel> mChannel; 347 348 // The current input message. 349 InputMessage mMsg; 350 351 // True if mMsg contains a valid input message that was deferred from the previous 352 // call to consume and that still needs to be handled. 353 bool mMsgDeferred; 354 355 // Batched motion events per device and source. 356 struct Batch { 357 Vector<InputMessage> samples; 358 }; 359 Vector<Batch> mBatches; 360 361 // Touch state per device and source, only for sources of class pointer. 362 struct History { 363 nsecs_t eventTime; 364 BitSet32 idBits; 365 int32_t idToIndex[MAX_POINTER_ID + 1]; 366 PointerCoords pointers[MAX_POINTERS]; 367 initializeFromHistory368 void initializeFrom(const InputMessage* msg) { 369 eventTime = msg->body.motion.eventTime; 370 idBits.clear(); 371 for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) { 372 uint32_t id = msg->body.motion.pointers[i].properties.id; 373 idBits.markBit(id); 374 idToIndex[id] = i; 375 pointers[i].copyFrom(msg->body.motion.pointers[i].coords); 376 } 377 } 378 getPointerByIdHistory379 const PointerCoords& getPointerById(uint32_t id) const { 380 return pointers[idToIndex[id]]; 381 } 382 }; 383 struct TouchState { 384 int32_t deviceId; 385 int32_t source; 386 size_t historyCurrent; 387 size_t historySize; 388 History history[2]; 389 History lastResample; 390 initializeTouchState391 void initialize(int32_t deviceId, int32_t source) { 392 this->deviceId = deviceId; 393 this->source = source; 394 historyCurrent = 0; 395 historySize = 0; 396 lastResample.eventTime = 0; 397 lastResample.idBits.clear(); 398 } 399 addHistoryTouchState400 void addHistory(const InputMessage* msg) { 401 historyCurrent ^= 1; 402 if (historySize < 2) { 403 historySize += 1; 404 } 405 history[historyCurrent].initializeFrom(msg); 406 } 407 getHistoryTouchState408 const History* getHistory(size_t index) const { 409 return &history[(historyCurrent + index) & 1]; 410 } 411 }; 412 Vector<TouchState> mTouchStates; 413 414 // Chain of batched sequence numbers. When multiple input messages are combined into 415 // a batch, we append a record here that associates the last sequence number in the 416 // batch with the previous one. When the finished signal is sent, we traverse the 417 // chain to individually finish all input messages that were part of the batch. 418 struct SeqChain { 419 uint32_t seq; // sequence number of batched input message 420 uint32_t chain; // sequence number of previous batched input message 421 }; 422 Vector<SeqChain> mSeqChains; 423 424 status_t consumeBatch(InputEventFactoryInterface* factory, 425 nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); 426 status_t consumeSamples(InputEventFactoryInterface* factory, 427 Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); 428 429 void updateTouchState(InputMessage* msg); 430 void rewriteMessage(const TouchState& state, InputMessage* msg); 431 void resampleTouchState(nsecs_t frameTime, MotionEvent* event, 432 const InputMessage *next); 433 434 ssize_t findBatch(int32_t deviceId, int32_t source) const; 435 ssize_t findTouchState(int32_t deviceId, int32_t source) const; 436 437 status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); 438 439 static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); 440 static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); 441 static void addSample(MotionEvent* event, const InputMessage* msg); 442 static bool canAddSample(const Batch& batch, const InputMessage* msg); 443 static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); 444 static bool shouldResampleTool(int32_t toolType); 445 446 static bool isTouchResamplingEnabled(); 447 }; 448 449 } // namespace android 450 451 #endif // _LIBINPUT_INPUT_TRANSPORT_H 452