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Searched refs:animators (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
DAnimationContext.cpp39 AnimatorManager& animators = current->mRenderNode->animators(); in destroy() local
40 animators.endAllActiveAnimators(); in destroy()
47 if (!node.animators().hasAnimationHandle()) { in addAnimatingRenderNode()
72 AnimatorManager& animators = current->mRenderNode->animators(); in runRemainingAnimations() local
73 animators.pushStaging(); in runRemainingAnimations()
74 animators.animateNoDamage(info); in runRemainingAnimations()
96 mRenderNode->animators().setAnimationHandle(this); in AnimationHandle()
106 if (mRenderNode->animators().hasAnimators()) { in notifyAnimationsRan()
114 LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(), in release()
117 mRenderNode->animators().setAnimationHandle(NULL); in release()
DRenderNode.h178 AnimatorManager& animators() { return mAnimatorManager; } in animators() function
/frameworks/base/graphics/java/android/graphics/drawable/
DAnimatedVectorDrawable.java414 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in isRunning() local
415 final int size = animators.size(); in isRunning()
417 final Animator animator = animators.get(i); in isRunning()
426 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in isStarted() local
427 final int size = animators.size(); in isStarted()
429 final Animator animator = animators.get(i); in isStarted()
444 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in start() local
445 final int size = animators.size(); in start()
447 final Animator animator = animators.get(i); in start()
455 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in stop() local
[all …]
/frameworks/support/v4/java/android/support/v4/widget/
DMaterialProgressDrawable.java258 final ArrayList<Animation> animators = mAnimators; in isRunning() local
259 final int N = animators.size(); in isRunning()
261 final Animation animator = animators.get(i); in isRunning()
/frameworks/base/docs/html/training/animation/
Dcardflip.jd12 <a href="#animators">Create the Animators</a>
90 Create the animations for the card flips. You'll need two animators for when the front
91 … of the card animates out and to the left and in and from the left. You'll also need two animators
/frameworks/base/docs/html/training/wearables/ui/
Dlists.jd146 animators. For more information about animators, see
/frameworks/base/tools/aapt/
DResource.cpp1175 sp<ResourceTypeSet> animators; in buildResources() local
1210 !applyFileOverlay(bundle, assets, &animators, "animator") || in buildResources()
1265 if (animators != NULL) { in buildResources()
1266 err = makeFileResources(bundle, assets, &table, animators, "animator"); in buildResources()
1389 if (animators != NULL) { in buildResources()
1390 ResourceDirIterator it(animators, String8("animator")); in buildResources()
/frameworks/base/docs/html/training/transitions/
Dcustom-transitions.jd180 CustomTransition</a> sample. For more information about property animators, see
/frameworks/base/core/jni/
Dandroid_view_RenderNode.cpp467 renderNode->animators().endAllStagingAnimators(); in android_view_RenderNode_endAllAnimators()
/frameworks/base/docs/html/training/material/
Danimations.jd387 <p>The {@link android.animation.StateListAnimator} class lets you define animators that run when
472 <li>One or more object animators with the <code>&lt;objectAnimator&gt;</code> element in
/frameworks/base/docs/html/guide/topics/graphics/
Dprop-animation.jd185 a high level, you assign animators to the properties that you want to animate, such as color,
187 synchronization of multiple animators.</p>
871 <p>For more information on creating animators, see the sections on animating with
/frameworks/base/docs/html/about/versions/
Dandroid-3.0.jd361 <p>There are two animators you can use to animate the values of a property: {@link
Djelly-bean.jd1428 …ation framework now uses vsync timing to automatically handle synchronization across animators.</p>