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/frameworks/base/tools/aapt/
DResource.cpp215 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets, in parsePackage() argument
258 assets->setPackage(String8(block.getAttributeStringValue(nameIndex, &len))); in parsePackage()
288 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets, in makeFileResources() argument
320 table->addEntry(SourcePos(it.getPath(), 0), String16(assets->getPackage()), in makeFileResources()
326 assets->addResource(it.getLeafName(), resPath, it.getFile(), type8); in makeFileResources()
334 PreProcessImageWorkUnit(const Bundle* bundle, const sp<AaptAssets>& assets, in PreProcessImageWorkUnit() argument
336 mBundle(bundle), mAssets(assets), mFile(file), mHasErrors(hasErrors) { in PreProcessImageWorkUnit()
354 static status_t preProcessImages(const Bundle* bundle, const sp<AaptAssets>& assets, in preProcessImages() argument
364 bundle, assets, it.getFile(), &hasErrors); in preProcessImages()
572 const sp<AaptAssets>& assets, in applyFileOverlay() argument
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DMain.h50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
53 const sp<AaptAssets>& assets, const String8& pkgName,
56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
60 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
64 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
DCommand.cpp212 AssetManager assets; in doList() local
213 if (!assets.addAssetPath(String8(zipFileName), NULL)) { in doList()
218 const ResTable& res = assets.getResources(false); in doList()
228 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", in doList()
391 Vector<String8> getNfcAidCategories(AssetManager& assets, String8 xmlPath, bool offHost, in getNfcAidCategories() argument
394 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); in getNfcAidCategories()
595 AssetManager assets; in doDump() local
597 if (!assets.addAssetPath(String8(filename), &assetsCookie)) { in doDump()
620 assets.setConfiguration(config); in doDump()
622 const ResTable& res = assets.getResources(false); in doDump()
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DImages.h18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
DResourceTable.h39 const sp<AaptAssets>& assets,
46 const sp<AaptAssets>& assets,
54 const sp<AaptAssets>& assets,
62 const sp<AaptAssets>& assets,
123 status_t addIncludedResources(Bundle* bundle, const sp<AaptAssets>& assets);
/frameworks/support/v7/gridlayout/
Dbuild.gradle16 main.assets.srcDir 'assets'
20 // tests/java, tests/res, tests/assets, ...
/frameworks/base/docs/html/tools/revisions/
Dbuild-tools.jd31 <img src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
50 <img src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
80 <img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img"
91 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
103 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
114 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
125 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
148 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
167 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
187 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
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Dplatforms.jd61 <img src="{@docRoot}assets/images/triangle-opened.png"
77 <img src="{@docRoot}assets/images/triangle-closed.png"
110 <img src="{@docRoot}assets/images/triangle-closed.png"
127 <img src="{@docRoot}assets/images/triangle-closed.png"
156 <img src="{@docRoot}assets/images/triangle-closed.png"
176 <img src="{@docRoot}assets/images/triangle-closed.png"
200 <img src="{@docRoot}assets/images/triangle-closed.png"
215 <img src="{@docRoot}assets/images/triangle-closed.png"
230 <img src="{@docRoot}assets/images/triangle-closed.png"
244 <img src="{@docRoot}assets/images/triangle-closed.png"
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Dstudio.jd45 <img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img"
67 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
79 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
92 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
103 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
115 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
128 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
141 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
154 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
167 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
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/frameworks/support/v7/appcompat/
Dbuild.gradle16 main.assets.srcDir 'assets'
20 // tests/java, tests/res, tests/assets, ...
/frameworks/volley/
Drules.gradle10 assets.srcDirs = ['assets']
/frameworks/base/core/java/android/app/
DResourcesManager.java180 AssetManager assets = new AssetManager(); in getTopLevelResources() local
185 if (assets.addAssetPath(resDir) == 0) { in getTopLevelResources()
192 if (assets.addAssetPath(splitResDir) == 0) { in getTopLevelResources()
200 assets.addOverlayPath(idmapPath); in getTopLevelResources()
206 if (assets.addAssetPath(libDir) == 0) { in getTopLevelResources()
229 r = new Resources(assets, dm, config, compatInfo, token); in getTopLevelResources()
/frameworks/support/v7/mediarouter/
Dbuild.gradle49 main.assets.srcDir 'assets'
53 // tests/java, tests/res, tests/assets, ...
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design.jd170 drawable assets for your application. The tips assume that you are using
173 <h3>Use common naming conventions for icon assets</h3>
175 <p>Try to name files so that related assets will group together inside a
247 ultimately store the finished assets in your application's resources. Because
249 can quickly determine which assets should be copied to each application
250 resources directory. Separating assets by density also helps you detect any
252 corresponding assets for different densities must share the same filename.</p>
273 use vector shapes so that if the need arises, assets can be scaled up without
283 <p>Because you will need to create assets for different screen densities,
305 <h3>When saving image assets, remove unnecessary metadata</h3>
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/frameworks/base/data/sounds/
DREADME.txt1 This README describes the audio assets, and how they relate to each other.
4 which installs the appropriate assets into the destination directory.
/frameworks/base/docs/html/design/style/
Diconography.jd19 the device screen and loads the appropriate density-specific assets for your app. </p>
36 but you normally don't need to create custom assets at this size because Android
37 effectively down-scales your HDPI assets by 1/2 to match the expected size.</p>
384 drawable assets for your application. These tips assume you are using
394 use vector shapes so that if the need arises, assets can be scaled up without
404 <p>Because you will need to create assets for different screen densities,
424 <h3>Use common naming conventions for icon assets</h3>
426 <p>Try to name files so that related assets will group together inside a
500 can quickly determine which assets should be copied to each
501 resources directory. Separating assets by density also helps you detect any
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/frameworks/base/docs/html/auto/
Dindex.jd129 <img class="auto-img-frame-cols" src="/auto/images/assets/landing/FrameA.png" />
130 <img class="auto-img-shot-cols" src="/auto/images/assets/landing/01.gif" />
135 <img class="auto-img-frame-cols" src="/auto/images/assets/landing/FrameA.png" />
136 <img class="auto-img-shot-cols" src="/auto/images/assets/landing/02.gif" />
157 <img class="auto-img-frame-cols" src="/auto/images/assets/landing/FrameA.png" />
158 <img class="auto-img-shot-cols" src="/auto/images/assets/landing/05.png" />
163 <img class="auto-img-frame-cols" src="/auto/images/assets/landing/FrameA.png" />
164 <img class="auto-img-shot-cols" src="/auto/images/assets/landing/06.png" />
192 <img class="auto-img-frame-cols" src="/auto/images/assets/landing/FrameA.png" />
193 <img class="auto-img-shot-cols" src="/auto/images/assets/landing/03.gif" />
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/frameworks/base/docs/html/tools/help/
Djobb.jd8 Level 9) or higher. OBB files are used to provide additional file assets for Android applications
27 $ jobb -d /temp/assets/ -o my-app-assets.obb -k secret-key -pn com.my.app.package -pv 11
33 $ jobb -d /temp/obb-output/ -o my-app-assets.obb -k secret-key
/frameworks/base/docs/html/training/wearables/data-layer/
Dassets.jd30 assets can be as large as desired. However, transferring large assets affects the
32 if you're transferring large assets.
80 <h2 id="ReceiveAsset">Receive assets</h2>
/frameworks/base/docs/html/google/play/
Ddist.jd39 Tap into Google's content delivery services by serving up to 4GB of assets for free. Provide
40 users with high-fidelity graphics, media files, or other large assets that are required by
/frameworks/base/docs/html/
Drobots.txt4 Disallow: /assets/
/frameworks/base/docs/html/guide/topics/resources/
Doverview.jd92 assets/} directory. This should only be necessary if you need direct access to original files and
93 directories by name. Files saved in the {@code assets/} directory will not be given a resource
95 query data in the {@code assets/} directory like an ordinary file system, search through the
101 is uncommon, but if you need direct access to original files in {@code assets/}, refer to the {@link
/frameworks/base/docs/html/training/wearables/watch-faces/
Dperformance.jd34 <p>Many watch faces consist of a background image and other graphic assets that are transformed
41 <p>The larger these graphic assets are, the more computationally expensive it is to transform them.
42 Transforming large graphic assets in the <code>Engine.onDraw()</code> method drastically reduces
64 <p>Reducing the size of your bitmap assets as described in this section not only improves
97 <p>For bitmap assets that you draw on top of other elements, enable bitmap filtering on the same
/frameworks/base/docs/html/tools/support-library/
Dindex.jd64 <img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img" alt=""
91 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
150 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
169 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
252 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
279 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
306 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
349 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
401 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
502 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
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/frameworks/base/docs/html/distribute/tools/promote/
Dbrand.jd2 page.image=/assets/images/resource-card-default-android.jpg
4 page.tags="brand, bugdroid, assets"
9 promotional materials. You can use the icons and other assets on this page
20 and related assets.</p>
96 and related assets.</p>

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