/frameworks/compile/mclinker/lib/Target/Mips/ |
D | MipsPLT.h | 35 Fragment* consume();
|
D | MipsGOTPLT.h | 35 Fragment* consume();
|
D | MipsGOTPLT.cpp | 51 Fragment* MipsGOTPLT::consume() in consume() function in mcld::MipsGOTPLT
|
D | MipsPLT.cpp | 119 Fragment* MipsPLT::consume() in consume() function in mcld::MipsPLT
|
D | MipsRelocator.cpp | 737 plt = getTarget().getPLT().consume(); in getPLTAddress() 739 Fragment* got = getTarget().getGOTPLT().consume(); in getPLTAddress()
|
/frameworks/base/docs/html-intl/intl/zh-cn/google/play/billing/ |
D | api.jd | 18 <li><a href="#consume">消耗应用内商品</a> 45 …托管的商品在被购买后,必须先向 Google Play 发送消耗请求进行消耗,然后才能供用户再次购买。要详细了解应用内商品的消耗,请参阅<a href="#consume">消耗商品</a></p> 78 <h2 id="consume">消耗应用内商品</h2>
|
/frameworks/base/docs/html/google/play/billing/ |
D | api.jd | 19 <li><a href="#consume">Consuming In-app Products</a> 48 …consume managed items within your application. You would typically implement consumption for items… 88 <h2 id="consume">Consuming In-app Products</h2> 123 <li>If the purchase was successful, consume the purchase by making a {@code consumePurchase} call.<… 127 …ser owns any outstanding consumable in-app products; if so, make sure to consume and provision tho… 130 <li>If there are any consumable in-app products, consume the items by calling {@code consumePurchas…
|
D | versions.jd | 30 <li>An API to consume a purchase of an inapp item. All purchases of one-time in-app items are consu…
|
D | billing_reference.jd | 87 <td>Failure to consume since item is not owned</td>
|
/frameworks/base/docs/html/training/in-app-billing/ |
D | purchase-iab-products.jd | 54 …consume the purchase to allow the user to buy it again. To learn how to consume purchases, see th… 66 // consume the gas and update the UI 110 …the method takes is the {@code Purchase} object representing the item to consume. The second argum… 111 <p>In this example, you want to consume the gas item that the user has previously purchased in your…
|
/frameworks/base/docs/html/training/basics/network-ops/ |
D | index.jd | 45 consume XML data.</p> 80 <dd>Learn how to parse and consume XML data.</dd>
|
D | xml.jd | 25 <li><a href="#consume">Consume XML Data</a></li> 377 <h2 id="consume">Consume XML Data</h2>
|
/frameworks/native/libs/input/tests/ |
D | InputPublisherAndConsumer_test.cpp | 92 status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event); in PublishAndConsumeKeyEvent() 175 status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event); in PublishAndConsumeMotionEvent()
|
/frameworks/base/docs/html/guide/components/ |
D | index.jd | 40 …es and how you can use them so your activity does what the user expects and does not consume system
|
/frameworks/base/docs/html/google/gcm/ |
D | index.jd | 33 up to 4kb of payload data (so apps like instant messaging can consume the message directly).
|
/frameworks/native/include/input/ |
D | InputTransport.h | 303 status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
|
/frameworks/base/docs/html/training/basics/activity-lifecycle/ |
D | index.jd | 57 user expects and does not consume system resources when your activity doesn't need them.</p>
|
D | pausing.jd | 70 <li>Stop animations or other ongoing actions that could consume CPU.</li>
|
/frameworks/base/cmds/uiautomator/cmds/uiautomator/ |
D | uiautomator | 100 # look for --nohup: if found, consume it and trap SIG_HUP, otherwise just
|
/frameworks/native/cmds/flatland/ |
D | README.txt | 16 that consume much CPU cycles, memory bandwidth, or might otherwise interfere
|
/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | index.jd | 45 consume your available memory budget leading to an application crash due to the dreaded
|
/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 236 status_t status = mInputConsumer.consume(&mInputEventFactory, in consumeEvents()
|
/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_blob_cache.txt | 38 programming for a long time. It can consume seconds of CPU cycles during
|
/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | performance.jd | 138 <p>Animations are often computationally expensive and consume a significant amount of power. Most
|
/frameworks/base/docs/html/training/location/ |
D | receive-location-updates.jd | 155 considered a coarse level of accuracy, and is likely to consume less 168 coarse level of accuracy, and is likely to consume less power.</li>
|