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Searched refs:hasLayer (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DLayerRenderer.h69 virtual bool hasLayer() const;
DDisplayListOp.h683 const bool hasLayer = renderer.hasLayer(); in multiDraw() local
707 if (hasLayer) { in multiDraw()
881 const bool hasLayer = renderer.hasLayer(); in multiDraw() local
918 if (hasLayer) { in multiDraw()
DOpenGLRenderer.cpp360 if (hasLayer()) { in callDrawGLFunction()
369 info.isLayer = hasLayer(); in callDrawGLFunction()
1235 if (hasLayer()) { in dirtyLayer()
1244 if (hasLayer()) { in dirtyLayer()
1434 if (hasLayer()) { in ensureStencilBuffer()
2121 if (hasLayer()) {
2268 if (hasLayer() && mesh->hasEmptyQuads) {
2713 const bool hasActiveLayer = hasLayer();
2786 const bool hasActiveLayer = hasLayer();
2858 const bool hasActiveLayer = hasLayer();
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DLayerRenderer.cpp108 bool LayerRenderer::hasLayer() const { in hasLayer() function in android::uirenderer::LayerRenderer
DOpenGLRenderer.h420 virtual bool hasLayer() const { in hasLayer() function