Searched refs:hasLayer (Results 1 – 5 of 5) sorted by relevance
69 virtual bool hasLayer() const;
683 const bool hasLayer = renderer.hasLayer(); in multiDraw() local707 if (hasLayer) { in multiDraw()881 const bool hasLayer = renderer.hasLayer(); in multiDraw() local918 if (hasLayer) { in multiDraw()
360 if (hasLayer()) { in callDrawGLFunction()369 info.isLayer = hasLayer(); in callDrawGLFunction()1235 if (hasLayer()) { in dirtyLayer()1244 if (hasLayer()) { in dirtyLayer()1434 if (hasLayer()) { in ensureStencilBuffer()2121 if (hasLayer()) {2268 if (hasLayer() && mesh->hasEmptyQuads) {2713 const bool hasActiveLayer = hasLayer();2786 const bool hasActiveLayer = hasLayer();2858 const bool hasActiveLayer = hasLayer();[all …]
108 bool LayerRenderer::hasLayer() const { in hasLayer() function in android::uirenderer::LayerRenderer
420 virtual bool hasLayer() const { in hasLayer() function