/frameworks/base/libs/hwui/ |
D | Texture.cpp | 42 GLenum renderTarget) { in setWrapST() argument 51 mCaches.bindTexture(renderTarget, id); in setWrapST() 54 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); in setWrapST() 55 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); in setWrapST() 60 GLenum renderTarget) { in setFilterMinMag() argument 69 mCaches.bindTexture(renderTarget, id); in setFilterMinMag() 74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); in setFilterMinMag() 75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); in setFilterMinMag()
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D | Texture.h | 39 GLenum renderTarget = GL_TEXTURE_2D) { 40 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 44 bool force = false, GLenum renderTarget = GL_TEXTURE_2D); 47 GLenum renderTarget = GL_TEXTURE_2D) { 48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 52 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
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D | Layer.h | 206 return renderTarget; in getRenderTarget() 209 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() argument 210 this->renderTarget = renderTarget; in setRenderTarget() 214 texture.setWrap(wrap, bindTexture, force, renderTarget); 218 texture.setFilter(filter, bindTexture, force, renderTarget); 383 GLenum renderTarget; variable
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D | AssetAtlas.cpp | 101 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { in setWrapST() 102 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); in setWrapST() 106 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { in setFilterMinMag() 107 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); in setFilterMinMag()
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D | DeferredLayerUpdater.cpp | 110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local 113 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
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D | Layer.cpp | 52 renderTarget = GL_TEXTURE_2D; in Layer() 201 caches.bindTexture(renderTarget, texture.id); in bindTexture() 235 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, in allocateTexture()
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D | LayerRenderer.h | 61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
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D | LayerRenderer.cpp | 293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument 303 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer() 304 layer->setRenderTarget(renderTarget); in updateTextureLayer()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local 254 renderTarget, in process() 266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local 268 renderTarget, in processMulti() 292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local 293 processNoInput(renderTarget, output.getWidth(), output.getHeight()); in processNoInput()
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D | BackingStore.java | 518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local 520 renderTarget.getPixelData(mDimensions[0], mDimensions[1])); in syncTo()
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