1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include "AssetAtlas.h"
20 #include "Caches.h"
21 
22 #include <GLES2/gl2ext.h>
23 
24 namespace android {
25 namespace uirenderer {
26 
27 ///////////////////////////////////////////////////////////////////////////////
28 // Lifecycle
29 ///////////////////////////////////////////////////////////////////////////////
30 
init(sp<GraphicBuffer> buffer,int64_t * map,int count)31 void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) {
32     if (mImage) {
33         return;
34     }
35 
36     ATRACE_NAME("AssetAtlas::init");
37 
38     mImage = new Image(buffer);
39     if (mImage->getTexture()) {
40         if (!mTexture) {
41             Caches& caches = Caches::getInstance();
42             mTexture = new Texture(caches);
43             mTexture->width = buffer->getWidth();
44             mTexture->height = buffer->getHeight();
45             createEntries(caches, map, count);
46         }
47     } else {
48         ALOGW("Could not create atlas image");
49         delete mImage;
50         mImage = NULL;
51     }
52 
53     updateTextureId();
54 }
55 
terminate()56 void AssetAtlas::terminate() {
57     if (mImage) {
58         delete mImage;
59         mImage = NULL;
60         updateTextureId();
61     }
62 }
63 
64 
updateTextureId()65 void AssetAtlas::updateTextureId() {
66     mTexture->id = mImage ? mImage->getTexture() : 0;
67     if (mTexture->id) {
68         // Texture ID changed, force-set to defaults to sync the wrapper & GL
69         // state objects
70         mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true);
71         mTexture->setFilter(GL_NEAREST, false, true);
72     }
73     for (size_t i = 0; i < mEntries.size(); i++) {
74         AssetAtlas::Entry* entry = mEntries.valueAt(i);
75         entry->texture->id = mTexture->id;
76     }
77 }
78 
79 ///////////////////////////////////////////////////////////////////////////////
80 // Entries
81 ///////////////////////////////////////////////////////////////////////////////
82 
getEntry(const SkBitmap * bitmap) const83 AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const {
84     ssize_t index = mEntries.indexOfKey(bitmap);
85     return index >= 0 ? mEntries.valueAt(index) : NULL;
86 }
87 
getEntryTexture(const SkBitmap * bitmap) const88 Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const {
89     ssize_t index = mEntries.indexOfKey(bitmap);
90     return index >= 0 ? mEntries.valueAt(index)->texture : NULL;
91 }
92 
93 /**
94  * Delegates changes to wrapping and filtering to the base atlas texture
95  * instead of applying the changes to the virtual textures.
96  */
97 struct DelegateTexture: public Texture {
DelegateTextureandroid::uirenderer::DelegateTexture98     DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { }
99 
setWrapSTandroid::uirenderer::DelegateTexture100     virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
101             bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
102         mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
103     }
104 
setFilterMinMagandroid::uirenderer::DelegateTexture105     virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
106             bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
107         mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
108     }
109 
110 private:
111     Texture* const mDelegate;
112 }; // struct DelegateTexture
113 
114 /**
115  * TODO: This method does not take the rotation flag into account
116  */
createEntries(Caches & caches,int64_t * map,int count)117 void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
118     const float width = float(mTexture->width);
119     const float height = float(mTexture->height);
120 
121     for (int i = 0; i < count; ) {
122         SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(map[i++]);
123         // NOTE: We're converting from 64 bit signed values to 32 bit
124         // signed values. This is guaranteed to be safe because the "x"
125         // and "y" coordinate values are guaranteed to be representable
126         // with 32 bits. The array is 64 bits wide so that it can carry
127         // pointers on 64 bit architectures.
128         const int x = static_cast<int>(map[i++]);
129         const int y = static_cast<int>(map[i++]);
130         bool rotated = map[i++] > 0;
131 
132         // Bitmaps should never be null, we're just extra paranoid
133         if (!bitmap) continue;
134 
135         const UvMapper mapper(
136                 x / width, (x + bitmap->width()) / width,
137                 y / height, (y + bitmap->height()) / height);
138 
139         Texture* texture = new DelegateTexture(caches, mTexture);
140         texture->blend = !bitmap->isOpaque();
141         texture->width = bitmap->width();
142         texture->height = bitmap->height();
143 
144         Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this);
145         texture->uvMapper = &entry->uvMapper;
146 
147         mEntries.add(entry->bitmap, entry);
148     }
149 }
150 
151 }; // namespace uirenderer
152 }; // namespace android
153