Searched refs:specular (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | EmbossMaskFilter.java | 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() argument 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); in EmbossMaskFilter() 36 …private static native long nativeConstructor(float[] direction, float ambient, float specular, flo… in nativeConstructor() argument
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/frameworks/base/core/jni/android/graphics/ |
D | MaskFilter.cpp | 29 …mboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specular, jfloat radius) { in createEmboss() argument 40 direction, ambient, specular); in createEmboss()
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | EmbossMaskFilter_Delegate.java | 59 float specular, float blurRadius) { in nativeConstructor() argument
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/frameworks/native/opengl/libagl/ |
D | light.cpp | 75 init_white(c->lighting.lights[0].specular); in ogles_init_light() 85 c->lighting.front.specular.a = 0x10000; in ogles_init_light() 254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); in validate_light() 326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); in lightVertexMaterial() 533 what = light.specular.v; in lightxv() 771 case GL_SPECULAR: what = c->lighting.front.specular.v; break; in glMaterialfv() 811 case GL_SPECULAR: what = c->lighting.front.specular.v; break; in glMaterialxv()
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D | context.h | 289 vec4_t specular; member 309 vec4_t specular; member
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/frameworks/base/docs/html/tools/sdk/ndk/ |
D | index.jd | 1088 <li>Solved a problem with Tegra 2 and 3 chips by changing specular 1089 variables to use medium precision. Values for specular power can now be less
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