Searched refs:GameRotationVector (Results 1 – 5 of 5) sorted by relevance
402 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()403 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()404 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()405 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()486 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()1460 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()1592 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()1610 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()1668 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()1986 !(mBatchEnabled & (1 << GameRotationVector))) {[all …]
72 GameRotationVector, enumerator
78 (1 << GameRotationVector) \
102 (1 << GameRotationVector) \512 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()513 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()514 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()515 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()582 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()1442 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()1559 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()1577 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()1619 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()[all …]
188 GameRotationVector, enumerator