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Searched refs:isAttached (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DProgramData.h29 bool isAttached(GLuint shader);
DProgramData.cpp74 bool ProgramData::isAttached(GLuint shader) { in isAttached() function in ProgramData
DGLESv2Imp.cpp538 SET_ERROR_IF(!programData->isAttached(shader),GL_INVALID_OPERATION); in glDetachShader()