Home
last modified time | relevance | path

Searched refs:zRot (Results 1 – 5 of 5) sorted by relevance

/sdk/emulator/opengl/tests/emulator_test_renderer/
Dmain.cpp101 float zRot = 0.0f; in WinMain() local
103 winWidth, winHeight, zRot); in WinMain()
160 zRot); in WinMain()
173 zRot); in WinMain()
177 zRot += 10.0f; in WinMain()
178 setOpenGLDisplayRotation(zRot); in WinMain()
/sdk/emulator/opengl/host/libs/libOpenglRender/
Drender_api.cpp257 int x, int y, int width, int height, float zRot) in createOpenGLSubwindow() argument
260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot); in createOpenGLSubwindow()
287 void setOpenGLDisplayRotation(float zRot) in setOpenGLDisplayRotation() argument
292 fb->setDisplayRotation(zRot); in setOpenGLDisplayRotation()
DFrameBuffer.h53 int width, int height, float zRot);
96 void setDisplayRotation(float zRot) { in setDisplayRotation() argument
97 m_zRot = zRot; in setDisplayRotation()
DFrameBuffer.cpp412 int p_width, int p_height, float zRot) in setupSubWindow() argument
444 fb->m_zRot = zRot; in setupSubWindow()
/sdk/emulator/opengl/host/include/libOpenglRender/
Drender_api.h129 int x, int y, int width, int height, float zRot));
142 DECL(void, setOpenGLDisplayRotation, (float zRot));