Searched refs:zRot (Results 1 – 5 of 5) sorted by relevance
/sdk/emulator/opengl/tests/emulator_test_renderer/ |
D | main.cpp | 101 float zRot = 0.0f; in WinMain() local 103 winWidth, winHeight, zRot); in WinMain() 160 zRot); in WinMain() 173 zRot); in WinMain() 177 zRot += 10.0f; in WinMain() 178 setOpenGLDisplayRotation(zRot); in WinMain()
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
D | render_api.cpp | 257 int x, int y, int width, int height, float zRot) in createOpenGLSubwindow() argument 260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot); in createOpenGLSubwindow() 287 void setOpenGLDisplayRotation(float zRot) in setOpenGLDisplayRotation() argument 292 fb->setDisplayRotation(zRot); in setOpenGLDisplayRotation()
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D | FrameBuffer.h | 53 int width, int height, float zRot); 96 void setDisplayRotation(float zRot) { in setDisplayRotation() argument 97 m_zRot = zRot; in setDisplayRotation()
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D | FrameBuffer.cpp | 412 int p_width, int p_height, float zRot) in setupSubWindow() argument 444 fb->m_zRot = zRot; in setupSubWindow()
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/sdk/emulator/opengl/host/include/libOpenglRender/ |
D | render_api.h | 129 int x, int y, int width, int height, float zRot)); 142 DECL(void, setOpenGLDisplayRotation, (float zRot));
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