1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #undef HAVE_MALLOC_H
17 #include <SDL.h>
18 #include <SDL_syswm.h>
19 #include <stdio.h>
20 #include <string.h>
21 #include "libOpenglRender/render_api.h"
22 #include <EventInjector.h>
23 
24 static int convert_keysym(int sym); // forward
25 
26 #ifdef __linux__
27 #include <X11/Xlib.h>
28 #endif
29 #ifdef _WIN32
30 
31 #include <winsock2.h>
WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)32 int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
33 #else
34 int main(int argc, char *argv[])
35 #endif
36 {
37     int portNum = 22468;
38     int winWidth = 320;
39     int winHeight = 480;
40     int width, height;
41     int mouseDown = 0;
42     const char* env = getenv("ANDROID_WINDOW_SIZE");
43     FBNativeWindowType windowId = NULL;
44     EventInjector* injector;
45     int consolePort = 5554;
46 
47     if (env && sscanf(env, "%dx%d", &width, &height) == 2) {
48         winWidth = width;
49         winHeight = height;
50     }
51 
52 #ifdef __linux__
53     // some OpenGL implementations may call X functions
54     // it is safer to synchronize all X calls made by all the
55     // rendering threads. (although the calls we do are locked
56     // in the FrameBuffer singleton object).
57     XInitThreads();
58 #endif
59 
60     //
61     // Inialize SDL window
62     //
63     if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
64         fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
65         return -1;
66     }
67 
68     SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
69     if (surface == NULL) {
70         fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
71         return -1;
72     }
73 
74     SDL_SysWMinfo  wminfo;
75     memset(&wminfo, 0, sizeof(wminfo));
76     SDL_GetWMInfo(&wminfo);
77 #ifdef _WIN32
78     windowId = wminfo.window;
79     WSADATA  wsaData;
80     int      rc = WSAStartup( MAKEWORD(2,2), &wsaData);
81     if (rc != 0) {
82             printf( "could not initialize Winsock\n" );
83     }
84 #elif __linux__
85     windowId = wminfo.info.x11.window;
86 #elif __APPLE__
87     windowId = wminfo.nsWindowPtr;
88 #endif
89 
90     printf("initializing renderer process\n");
91 
92     //
93     // initialize OpenGL renderer to render in our window
94     //
95     bool inited = initOpenGLRenderer(winWidth, winHeight, portNum);
96     if (!inited) {
97         return -1;
98     }
99     printf("renderer process started\n");
100 
101     float zRot = 0.0f;
102     inited = createOpenGLSubwindow(windowId, 0, 0,
103                                    winWidth, winHeight, zRot);
104     if (!inited) {
105         printf("failed to create OpenGL subwindow\n");
106         stopOpenGLRenderer();
107         return -1;
108     }
109     int subwinWidth = winWidth;
110     int subwinHeight = winHeight;
111 
112     injector = new EventInjector(consolePort);
113 
114     // Just wait until the window is closed
115     SDL_Event ev;
116 
117     for (;;) {
118         injector->wait(1000/15);
119         injector->poll();
120 
121         while (SDL_PollEvent(&ev)) {
122             switch (ev.type) {
123             case SDL_MOUSEBUTTONDOWN:
124                 if (!mouseDown) {
125                     injector->sendMouseDown(ev.button.x, ev.button.y);
126                     mouseDown = 1;
127                 }
128                 break;
129             case SDL_MOUSEBUTTONUP:
130                 if (mouseDown) {
131                     injector->sendMouseUp(ev.button.x,ev.button.y);
132                     mouseDown = 0;
133                 }
134                 break;
135             case SDL_MOUSEMOTION:
136                 if (mouseDown)
137                     injector->sendMouseMotion(ev.button.x,ev.button.y);
138                 break;
139 
140             case SDL_KEYDOWN:
141 #ifdef __APPLE__
142                 /* special code to deal with Command-Q properly */
143                 if (ev.key.keysym.sym == SDLK_q &&
144                     ev.key.keysym.mod & KMOD_META) {
145                   goto EXIT;
146                 }
147 #endif
148                 injector->sendKeyDown(convert_keysym(ev.key.keysym.sym));
149 
150                 if (ev.key.keysym.sym == SDLK_KP_MINUS) {
151                     subwinWidth /= 2;
152                     subwinHeight /= 2;
153 
154                     bool stat = destroyOpenGLSubwindow();
155                     printf("destroy subwin returned %d\n", stat);
156                     stat = createOpenGLSubwindow(windowId,
157                                                 (winWidth - subwinWidth) / 2,
158                                                 (winHeight - subwinHeight) / 2,
159                                                 subwinWidth, subwinHeight,
160                                                 zRot);
161                     printf("create subwin returned %d\n", stat);
162                 }
163                 else if (ev.key.keysym.sym == SDLK_KP_PLUS) {
164                     subwinWidth *= 2;
165                     subwinHeight *= 2;
166 
167                     bool stat = destroyOpenGLSubwindow();
168                     printf("destroy subwin returned %d\n", stat);
169                     stat = createOpenGLSubwindow(windowId,
170                                                 (winWidth - subwinWidth) / 2,
171                                                 (winHeight - subwinHeight) / 2,
172                                                 subwinWidth, subwinHeight,
173                                                 zRot);
174                     printf("create subwin returned %d\n", stat);
175                 }
176                 else if (ev.key.keysym.sym == SDLK_KP_MULTIPLY) {
177                     zRot += 10.0f;
178                     setOpenGLDisplayRotation(zRot);
179                 }
180                 else if (ev.key.keysym.sym == SDLK_KP_ENTER) {
181                     repaintOpenGLDisplay();
182                 }
183                 break;
184             case SDL_KEYUP:
185                 injector->sendKeyUp(convert_keysym(ev.key.keysym.sym));
186                 break;
187             case SDL_QUIT:
188                 goto EXIT;
189             }
190         }
191     }
192 EXIT:
193     //
194     // stop the renderer
195     //
196     printf("stopping the renderer process\n");
197     stopOpenGLRenderer();
198 
199     return 0;
200 }
201 
convert_keysym(int sym)202 static int convert_keysym(int sym)
203 {
204 #define  EE(x,y)   SDLK_##x, EventInjector::KEY_##y,
205     static const int keymap[] = {
206         EE(LEFT,LEFT)
207         EE(RIGHT,RIGHT)
208         EE(DOWN,DOWN)
209         EE(UP,UP)
210         EE(RETURN,ENTER)
211         EE(F1,SOFT1)
212         EE(ESCAPE,BACK)
213         EE(HOME,HOME)
214         -1
215     };
216     int nn;
217     for (nn = 0; keymap[nn] >= 0; nn += 2) {
218         if (keymap[nn] == sym)
219             return keymap[nn+1];
220     }
221     return sym;
222 }
223